1.
//week04-1_atan2_dy_dx_cos_sin
void setup(){
size(600,480);
}
void draw(){
background(#C0FFEE);
ellipse(150,150,100,100);
//ellipse(175,150,50,50);
float
dx=mouseX-150,dy=mouseY-150;
float
a=atan2(dy,dx);
ellipse(150+cos(a)*25,150+sin(a)*25,50,50);
}
2.//week04-2_atan2_for_x_dx_dy_cos_sin
void setup(){
size(600,480);}void draw(){
background(#C0FFEE); for(int x=150;x<=450;x+=300){ ellipse(x,150,100,100); float dx=mouseX-150,dy=mouseY-150; float a=atan2(dy,dx); ellipse(x+cos(a)*25,150+sin(a)*25,50,50); }}
3.//week04-3_rotateX_radians_mouseY
void setup(){
size(400,400,P3D);}void draw(){
background(128); translate(width/2,height/2);//rotateY(radians(mouseX)); //左右
rotateX(radians(-mouseY)); //上下
box(200);}4.//week04-4_rotateZ
void setup(){
size(400,400,P3D);}void draw(){
background(128); translate(width/2,height/2);//rotateY(radians(mouseX)); //左右
rotateZ(radians(mouseX)); //上下
ellipse(0,0,100,150);}
5. //week04-5_robot_arm_pushMatrix_T_R_T_box_popMatrixvoid setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); pushMatrix(); translate(0,100); box(50); //台座 pushMatrix(); translate(0,-25); rotateZ(radians(mouseX)); translate(0,-50); box(10,100,10); popMatrix(); popMatrix(); }5a.//week04-5a_rotateZ_translate_boxvoid setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); //畫面中心 rotateZ(radians(frameCount)); //對Z軸旋轉 translate(0,-50); //下端 移到中心 box(10,100,10); }
5b.//week04-5b_translate_mouseX_mouseY_rotateZ_translate_boxvoid setup(){ size(400,400,P3D); } void draw(){ background(128); //translate(width/2,height/2); //畫面中心 translate(mouseX,mouseY); rotateZ(radians(frameCount)); //對Z軸旋轉 translate(0,-50); //下端 移到中心 box(10,100,10); } 6.//week04-6_push_translate_rotate_sphere_popvoid setup(){ size(400,400,P3D); } void draw(){ background(128); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(100); popMatrix(); }
7.//week04-7_Sun_Earthvoid setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30);//地球 popMatrix(); } 8.//week04-8_Sun_Earth_Moonvoid setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30);//地球 pushMatrix(); translate(50,0); rotateY(radians(frameCount)); sphere(10);//月球 popMatrix(); popMatrix(); }
9.//week04-9_Earth_texture_ImagePImage img=loadImage("earth.jpg"); size(600,300); image(img,0,0,600,300); 10.//week04-10_Earth_createShape_setTexture_shapesize(400,400,P3D); PShape earth=createShape(SPHERE,100); PImage img=loadImage("earth.jpg"); earth.setTexture(img); shape(earth);
11.//week04-11_Earth_setTexture_translate_rotatePShape earth; void setup(){ size(400,400,P3D); earth=createShape(SPHERE,100); PImage img=loadImage("earth.jpg"); earth.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(earth); }12//week04-12_Moon_setTexture_translate_rotatePShape moon; void setup(){ size(400,400,P3D); moon=createShape(SPHERE,100); PImage img=loadImage("moon.jpg"); moon.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(moon); }13.//week04-13_Sun_setTexture_translate_rotatePShape sun; void setup(){ size(400,400,P3D); sun=createShape(SPHERE,100); PImage img=loadImage("sun.jpg"); sun.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(sun); }
14.//week04-14_Sun_Earth_Moon_setTexturePShape earth,moon,sun; void setup(){ size(400,400,P3D); earth=createShape(SPHERE,30); PImage img=loadImage("earth.jpg"); earth.setTexture(img); sun=createShape(SPHERE,50); img=loadImage("sun.jpg"); sun.setTexture(img); moon=createShape(SPHERE,10); img=loadImage("moon.jpg"); moon.setTexture(img); } void draw(){ background(128); translate(width/2,height/2); shape(sun);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); shape(earth);//地球 pushMatrix(); translate(50,0); rotateY(radians(frameCount)); shape(moon);//月球 popMatrix(); popMatrix(); }
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