week03_03_rect_corner
size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);
//week03_04_mousePressed_stroke_line
void setup()
{
size(500,500);
}
void draw()
{
//background(255);
fill(255,0,0);//紅色
rect(0,0,50,50);
fill(255,255,0);//黃色
rect(0,50,50,50);
fill(0,255,0);//綠色
rect(0,100,50,50);
fill(0,0,255);//藍色
rect(0,150,50,50);
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed()
{
if(mouseX<50)
{
if(mouseY<50) stroke(255,0,0);
else if(mouseY<100) stroke(255,255,0);
else if(mouseY<150) stroke(0,255,0);
else if(mouseY<200) stroke(0,0,255);
}
}

//week03_04b_mousePressed_stroke_line
void setup()
{
size(500,500);
}
void draw()
{
//background(255);
stroke(0);
fill(255,0,0);//紅色
rect(0,0,50,50);
fill(255,255,0);//黃色
rect(0,50,50,50);
fill(0,255,0);//綠色
rect(0,100,50,50);
fill(0,0,255);//藍色
rect(0,150,50,50);
stroke(myStroke);
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed()
{
if(mouseX<50)
{
if(mouseY<50) myStroke=color(255,0,0);
else if(mouseY<100) myStroke=color(255,255,0);
else if(mouseY<150) myStroke=color(0,255,0);
else if(mouseY<200) myStroke=color(0,0,255);
}
}
//week03_05_mouse_cat_x_y
void setup()
{
size(400,400);
}
float x,y;//貓的座標
void draw()
{
background(255);
ellipse(x,y,40,40);
ellipse(mouseX,mouseY,40,20);
x=(x*14+mouseX)/15;
y=(y*14+mouseY)/15;
}//新的座標是舊的座標*14,目標*1

//week03_06_lerp_frameCount
void setup()
{
size(400,400);
}
float startX=10,startY=10;
float stopX=390,stopY=290;
void draw()
{ ellipse(startX,startY,10,10);
ellipse(stopX,stopY,10,10);
//lerp()可以做內差,要給他0.0~1.0之間的數
float midX = lerp(startX,stopX,frameCount/200.0);
float midY = lerp(startY,stopY,frameCount/200.0);
//frameCount是第幾個frame 1秒=60frame
ellipse(midX,midY,10,10);
}
//week03_06b_lerp_frameCount
void setup()
{
size(400,400);
}
float startX=10,startY=10;
float stopX=390,stopY=290;
void draw()
{
background(255);//清除殘影
ellipse(startX,startY,10,10);
ellipse(stopX,stopY,10,10);
//lerp()可以做內差,要給他0.0~1.0之間的數
float midX = lerp(startX,stopX,frameCount/200.0);
float midY = lerp(startY,stopY,frameCount/200.0);
//frameCount是第幾個frame 1秒=60frame
ellipse(midX,midY,10,10);
}

//week03_07_bezier_curve
size(400,400);
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
//week03_08_bezier_equation
void setup()
{
size(400,400);
}
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
void draw()
{
background(255);
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
float t=frameCount/200.0%1;
float t2 = 1-t;
float x=x1*t2*t2*t2 +3*x2*t*t2*t2+3*x3*t*t*t2+x4*t*t*t;
float y=y1*t2*t2*t2 +3*y2*t*t2*t2+3*y3*t*t*t2+y4*t*t*t;
ellipse(x,y,10,10);
}

//week03_08b_bezier_equation
void setup()
{
size(400,400);
}
int x1=120,x2=320,x3=320,x4=120;//只改控制點的座標
int y1=80,y2=20,y3=300,y4=300;
void draw()
{
background(255);
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
float t=frameCount/200.0%1;
float t2 = 1-t;
float x=x1*t2*t2*t2 +3*x2*t*t2*t2+3*x3*t*t*t2+x4*t*t*t;
float y=y1*t2*t2*t2 +3*y2*t*t2*t2+3*y3*t*t*t2+y4*t*t*t;
ellipse(x,y,10,10);
}
//week03_09_3D_rendom_random_point
float []x=new float[1000];
float []y=new float[1000];
void setup()
{
size(400,400,P3D);//開啟3D模式
for(int i=0;i<1000;i++)
{
x[i]=random(400);
y[i]=random(400);
}
}
void draw()
{
background(0);//黑色背景
stroke(255);//白色線條
for(int i=0;i<1000;i++)
{
point(x[i],y[i]);
}
}
//week03_10_3D_rendom_rendom_random_point_translate
float []x=new float[5000];
float []y=new float[5000];
float []z=new float[5000];
void setup()
{
size(400,400,P3D);//開啟3D模式
for(int i=0;i<5000;i++)
{
x[i]=random(400);
y[i]=random(400);
z[i]=random(400);
}
}
void draw()
{
background(0);//黑色背景
stroke(255);//白色線條
translate(0,0,mouseY);
for(int i=0;i<5000;i++)
{
point(x[i],y[i],z[i]);
}
}滑鼠拉近星星位置會拉近

//week03_11_3D_sphere_translate_rotateY
void setup()
{
size(400,400,P3D);
}
void draw()
{
background(128);//灰色背景
translate(mouseX,mouseY);
rotateY(radians(frameCount));//對Y旋轉
sphere(200);
}
//week03_12_3D_sphere_translate_rotateY_lights
void setup()
{
size(400,400,P3D);
}
void draw()
{
background(128);//灰色背景
lights();//加上打光
translate(mouseX,mouseY);
rotateY(radians(frameCount));//對Y旋轉
sphere(200);
}
//week03_13_3D_pushMatrix_translate_sphere_popMatrix
void setup()
{
size(600,400,P3D);
}
void draw()
{
background(128);//灰色背景
lights();//加上打光
pushMatrix();//備份矩陣
translate(300,100);//習慣上要縮排
sphere(100);
popMatrix();//還原矩陣
//備份、還原後就不會出錯
pushMatrix();
translate(100,100);
sphere(100);
popMatrix();
}

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