課堂作業1
//week03_01_P3D_translate_rotateY_radians_box
void setup(){
size(400,400,P3D); //開啟3D模式
}
void draw(){
background(128); //灰色的背景
translate(mouseX, mouseY);
rotateY(radians(frameCount)); //對Y旋轉
box(200); //大小200的3D Box 盒子
}
課堂作業2
//week03_02_point_line_rect_ellipse
size(400,400); //2D座標系統
stroke(255, 0, 0); //筆觸是紅色
strokeWeight(8); //筆觸的權重大小
point(200, 200); //預設的點, 只有1 pixel
line(200,0,400,100); //畫線
rect(50,50,100,100); //四邊形 x,y,w,h
fill(255,255,0); //填黃色
ellipse(300,200,50,80); //橢圓 x,y,w,h
課堂作業3
//week03_03_rest_corners
size(400,400);
rect(50,50,100,100);//四邊形 x,y,w,h
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);
課堂作業4
//week03_04_mousePressed_stroke_line
void setup(){
size(500,500);
}
void draw(){
//background(255);
fill(255,0,0); //紅色
rect(0,0,50,50);
fill(255,255,0); //黃色
rect(0,50,50,50);
fill(0,255,0); //綠色
rect(0,100,50,50);
fill(0,0,255); //藍色
rect(0,150,50,50);
if(mousePressed)line(mouseX, mouseY, pmouseX, pmouseY);
}
void mousePressed(){
if(mouseX<50){
if(mouseY<50) stroke(255, 0, 0);
else if(mouseY<100) stroke(255,255,0);
else if(mouseY<150) stroke(0,255,0);
else if(mouseY<200) stroke(0,0,255);
}
}
課堂作業4b
//week03_04b_mousePressed_stroke_line
void setup(){
size(500,500);
}
void draw(){
//background(255);
stroke(0);
fill(255,0,0); //紅色
rect(0,0,50,50);
fill(255,255,0); //黃色
rect(0,50,50,50);
fill(0,255,0); //綠色
rect(0,100,50,50);
fill(0,0,255); //藍色
rect(0,150,50,50);
stroke(myStroke);
if(mousePressed)line(mouseX, mouseY, pmouseX, pmouseY);
}
color myStroke;
void mousePressed(){
if(mouseX<50){
if(mouseY<50) myStroke = color(255, 0, 0);
else if(mouseY<100) myStroke = color(255,255,0);
else if(mouseY<150) myStroke = color(0,255,0);
else if(mouseY<200) myStroke = color(0,0,255);
}
}
課堂作業5
//week03_05_mouse_cat_x_y
void setup(){
size(400,400);
}
float x,y; //貓的座標
void draw(){
background(255);
ellipse(x,y,40,40);
ellipse(mouseX, mouseY, 40, 20);
x = (x*14+mouseX)/15;
y = (y*14+mouseY)/15;
} //新的座標, 就的座標*14, 目標*1
課堂作業6
//week03_06_lerp_frameCount
void setup(){
size(400,400);
}
float startX = 10, startY = 10;
float stopX = 390, stopY = 290;
void draw(){
ellipse(startX, startY, 10, 10);
ellipse(stopX, stopY, 10, 10);
//lerp() 可做內插,要給他0.0~1.0之間的數
float midX = lerp(startX, stopX, frameCount /200.0);
float midY = lerp(startY, stopY, frameCount /200.0);
//frameCount 是 「第幾個frame」1小時=60分,1分=60秒,1秒=60frame
ellipse(midX, midY, 10, 10);
}
課堂作業7
//week03_07_bezier_curve
size(400,400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4); //貝氏曲線
課堂作業8
//week03_08_bezier_equatoin
void setup(){
size(400,400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
background(255);
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4); //貝氏曲線
float t = frameCount / 200.0 %1;
float t2 = 1-t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x,y,10,10);
}
課堂作業8b
//week03_08b_bezier_equatoin
void setup(){
size(400,400);
}
int x1 = 120, x2 = 320, x3 = 320, x4 = 120; //只改控制點的座標
int y1 = 80, y2 = 20, y3 = 300, y4 = 300;
void draw(){
background(255);
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4); //貝氏曲線
float t = frameCount / 200.0 %1;
float t2 = 1-t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x,y,10,10);
}
課堂作業9
//week03_09_3D_random_random_point
float [] x = new float[1000];
float [] y = new float[1000];
void setup(){
size(400,400,P3D);
for(int i=0;i<1000;i++){
x[i] = random(400);
y[i] = random(400);
}
}
void draw(){
background(0); //黑色背景
stroke(255); //白色線條
for(int i=0;i<1000;i++){
point(x[i], y[i]); //現在是2D的點, 還差z座標
}
}
課堂作業10
//week03_10_3D_random_random_random_point_translate
float [] x = new float[5000];
float [] y = new float[5000];
float [] z = new float[5000];
void setup(){
size(400,400,P3D);
for(int i=0;i<5000;i++){
x[i] = random(400);
y[i] = random(400);
z[i] = random(-400,400);
}
}
void draw(){
background(0); //黑色背景
stroke(255); //白色線條
translate(0, 0, mouseY);
for(int i=0;i<5000;i++){
point(x[i], y[i], z[i]); //現在是3D的點
}
}
課堂作業11
//week03_11_3D_sphare_translate_rotateY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(mouseX, mouseY);
rotateY(radians(frameCount));
sphere(200);
}
課堂作業12
//week03_12_3D_sphare_translate_rotateY_lights
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
lights(); //加上打光
translate(mouseX, mouseY);
rotateY(radians(frameCount));
sphere(200);
}
課堂作業13
//week03_13_3D_pushMatrix_translate_shpere_popMatrix
void setup(){
size(600,400,P3D);
}
void draw(){
background(128);
lights(); //加上打光
pushMatrix(); //備份矩陣
translate(300,100); //習慣上,要往右再縮
sphere(100);
popMatrix(); //還原矩陣
//要備份矩陣、還原矩陣,就不會出錯
pushMatrix();
translate(100,100);
sphere(100);
popMatrix(); //還原矩陣
}
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