2025年3月6日 星期四

12750236_week03

week03_1///week03-1translate rotateY radiansbox

void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  box(200);
}


week03_2



size(400,400);

stroke(255,0,0);

strokeWeight(8);

point(200,200);

line(200,0,400,100);

rect(50,50,100,100);

fill(255,255,0);

ellipse(300,200,50,80);





 week03_3

///week03_3rect_corners

size(400,400);

rect(50,50,100,100);

rect(50,200,100,100,20);

rect(200,50,100,100,10,20,30,40);


week03_4

///week03_4 stroke strokeweight fill ???
void setup(){
  size(500,500);
}
void draw(){

  fill(255,0,0);
  rect(0,0,50,50);
  fill(255,255,0);
  rect(0,50,50,50);
  fill(0,255,0);
  rect(0,100,50,50);
  fill(0,0,255);
  rect(0,150,50,50);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) stroke(255,0,0);
  else if(mouseY<100) stroke(255,255,0);
  else if(mouseY<150) stroke(0,255,0);
  else if(mouseY<200) stroke(0,0,255);
  }////week0304mousePressed stroke  line
}

///week03_4b stroke strokeweight fill ???
void setup(){
  size(500,500);
}
void draw(){
  stroke(0);
  fill(255,0,0);
  rect(0,0,50,50);
  fill(255,255,0);
  rect(0,50,50,50);
  fill(0,255,0);
  rect(0,100,50,50);
  fill(0,0,255);
  rect(0,150,50,50);
  stroke(myStroke);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) myStroke=color(255,0,0);
  else if(mouseY<100) myStroke=color(255,255,0);
  else if(mouseY<150) myStroke=color(0,255,0);
  else if(mouseY<200) myStroke=color(0,0,255);
  }////week0304mousePressed stroke  line
}
week03_5


//week03-5-mousecat????
void setup(){
  size(400,400);
}
float x,y;
void draw(){
  background(255);
  ellipse(x,y,40,40);

  ellipse(mouseX,mouseY,40,20);
  x=(x*19+mouseX)/20;
  y=(y*19+mouseY)/20;
}

week03_6


void setup(){
 size(400,400);
}
float startX=10,startY=10;
float stopX=390,stopY=390;
void draw(){
  ellipse(startX,startY,10,10);
  ellipse(stopX,stopY,10,10);
  //lerp()可以做內插 要給他0.0到1.0之間的數
  float midX=lerp(startX,stopX,frameCount/200.0);
  float midY=lerp(startY,stopY,frameCount/200.0);
  ///frameCount是第幾個FARME 一小時60分,一分=60秒,一秒等於60FRAME
  ellipse(midX,midY,10,10);
  
}

week03_7


///week03_7
size(400,400);
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);///貝式曲線

week03_8


//week03_08 bazier
void setup()
{
  size(400,400);
}
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);///貝式曲線
float t=frameCount/200.0 % 1;
float t2=1-t;

float x=x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y=y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x,y,10,10);
}

week03-9


///week03-9
float[]x=new float[1000];
float[]y=new float[1000];
void setup(){
  size(400,400,P3D);
  for(int i=0;i<1000;i++){
     x[i]=random(400);
     y[i]=random(400);
  }
}
void draw(){
   background(0);
   stroke(255);
   for(int i=0;i<1000;i++){
      point(x[i],y[i]);
   }
}



///week03-10
float[]x=new float[5000];
float[]y=new float[5000];
float[]z=new float[5000];
void setup(){
  size(400,400,P3D);
  for(int i=0;i<5000;i++){
     x[i]=random(400);
     y[i]=random(400);
     z[i]=random(-400,400);
  }
}
void draw(){
   background(0);
   stroke(255);
   translate(0,0,mouseY);
   for(int i=0;i<5000;i++){
      point(x[i],y[i],z[i]);
   }
}

week03-11


//week03-113Dsphere
void setup(){
   size(400,400,P3D);
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotateY(radians(frameCount)); 
  sphere(200);
}

week03-12

//week03-123Dsphere lights
void setup(){
   size(400,400,P3D);
}
void draw(){
  background(128);
  lights();
  translate(mouseX,mouseY);
  rotateY(radians(frameCount)); 
  sphere(200);
}

week03-13


//week03-13 3D matrix
void setup(){
   size(600,400,P3D);
}
void draw(){
  background(128);
  pushMatrix();///備份矩陣
  lights();
  translate(300,100); 
  rotateY(radians(frameCount));
  sphere(100);
  popMatrix();///清空矩陣
  pushMatrix();
translate(100,100);
 rotateY(radians(frameCount));
sphere(100);

popMatrix();
}


沒有留言:

張貼留言