//week06-1-ellipse-translate-push-rotate-box
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2, height/2);//把東西放到畫面中心
pushMatrix();//第5週教過的matrix保護
if(mousePressed)rotateZ(radians(frameCount));//對著下面中心旋轉
box(100,30,30);//橫的棒子
popMatrix();//
}
//week06-2-ellipse-translate-push-rotate-box-pop
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2, height/2);//把東西放到畫面中心
pushMatrix();//第5週教過的matrix保護
if(mousePressed)rotateZ(radians(frameCount));//對著下面中心旋轉
translate(-50,0,0);//把棒子往左移一半 讓右端放在正中心
box(100,30,30);//橫的棒子
popMatrix();//
}
//week06-3
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2, height/2);//把東西放到畫面中心
pushMatrix();//第5週教過的matrix保護
translate(x,y);
if(mousePressed && mouseButton==RIGHT){
rotateZ(radians(frameCount));//對著下面中心旋轉
}
translate(-50,0,0);//把棒子往左移一半 讓右端放在正中心
box(100,30,30);//橫的棒子
popMatrix();//第5週教過的matrix保護
}
float x = 0, y = 0;
void mouseDragged(){
x += mouseX-pmouseX;
y += mouseY-pmouseY;
}
//week06-4-sphere-box-push-pop
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
box(200,50,25);
fill(252,131,77);
pushMatrix();
translate(x,y);
if(mousePressed) rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);
popMatrix();
}
float x=0,y=0;
void mouseDragged(){
x += mouseX-pmouseX;
y += mouseY-pmouseY;
println("x:"+ x +"y:" + y);
}
//week06-6
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
box(50,200,25);
pushMatrix();
translate(x,y);
if(mousePressed) rotateZ(radians(frameCount));
translate(100,0);
box(200,50,25);
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);
popMatrix();
popMatrix();
popMatrix();
}
float x=0,y=0;
void mouseDragged(){
x += mouseX-pmouseX;
y += mouseY-pmouseY;
println("x:"+ x +"y:" + y);
}
//week06-7-push-RRT-many-TRT-inside-pop
void setup(){
size(500,800,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
if(mousePressed && mouseButton==RIGHT) rotateY(radians(frameCount));
if(mousePressed && mouseButton==RIGHT) rotateZ(radians(frameCount));
translate(0,100);
translate(x,y);
box(50,200,25);
pushMatrix();
translate(0,-100);
//if(mousePressed)
rotateZ(radians(frameCount));
translate(100,0);
box(200,50,25);
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);
popMatrix();
popMatrix();
popMatrix();
}
float x=0,y=0;
void mouseDragged(){
x += mouseX-pmouseX;
y += mouseY-pmouseY;
println("x:"+ x +"y:" + y);
}
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