//week04-01-atan2-dx-dy
利用角度劃出圓和小圓
void setup(){ size(600,300); } void draw(){ background(#C0FFEE); ellipse(150,150,100,100); //ellipse(150+25,150,50,50); float dx=mouseX-150,dy=mouseY-150; float a= atan2(dy,dx); ellipse(150+cos(a)*25,150+sin(a)*25,50,50); }//week04-02-atan2-for-dx-dy利用FOR做出兩個一樣的圓圈 void setup(){ size(600,300); } void draw(){ background(#C0FFEE); for(int x=150;x<=450;x+=300){ ellipse(150,150,100,100); //ellipse(150+25,150,50,50); float dx=mouseX-150,dy=mouseY-150; float a= atan2(dy,dx); ellipse(150+cos(a)*25,150+sin(a)*25,50,50); } }//week04-03-rotateY-radians-mouseX由上週教的左右轉改成這周的上下轉 void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); //rotateY(radians(mouseX)); rotateX(radians(mouseY)); box(200); }
//week04-04-rotateZ改成Z旋轉 void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); rotateZ(radians(mouseX)); ellipse(0,0,100,150); }
//week04-05-robot-arm void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); pushMatrix(); translate(0,100); box(50); pushMatrix(); translate(0,-25); rotateZ(radians(mouseX)); translate(0,-50); box(10,100,10); popMatrix(); popMatrix(); }
//week04-05a-rotateZ-translate-box void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); rotateZ(radians(frameCount)); translate(0,-50); box(10,100,10); }//week04-05b-rotateZ-translate-box改成指針隨著滑鼠移動 void setup(){ size(400,400,P3D); } void draw(){ background(128); //translate(width/2,height/2); translate(mouseX,mouseY); rotateZ(radians(frameCount)); translate(0,-50); box(10,100,10); }
//week04-06 void setup(){ size(400,400,P3D); } void draw(){ background(128); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(100); popMatrix(); }//week04-07再加一個球球繞著他轉 void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50); rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30); popMatrix(); }
//week04-08-sun-earth-moon做出太陽地球月球 void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50); rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30); pushMatrix(); translate(50,0); rotateY(radians(frameCount)); sphere(10); popMatrix(); popMatrix(); }
//week04-09-earth-texture找地球圖片貼上去 PImage img = loadImage("earth.jpg"); size(600,300); image(img,0,0,600,300);//week04-10-earth size(400,400,P3D); PShape earth=createShape(SPHERE,100); PImage img=loadImage("earth.jpg"); earth.setTexture(img); shape(earth);//week04-11-earth-setTexture-translate畫出圓形旋轉地球 PShape earth; void setup(){ size(400,400,P3D); earth=createShape(SPHERE,100); PImage img=loadImage("earth.jpg"); earth.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(earth); }
//week04-12-moon-setTexture-translate改成月亮 PShape moon; void setup(){ size(400,400,P3D); moon=createShape(SPHERE,100); PImage img=loadImage("moon.jpg"); moon.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(moon); }//week04-13-sun-setTexture-translate改成太陽 PShape sun; void setup(){ size(400,400,P3D); sun=createShape(SPHERE,100); PImage img=loadImage("sun.jpg"); sun.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(sun); }//week04-14-sun-earth-moon-setTexture把太陽地球月亮合起來 PShape sun,earth,moon; void setup(){ size(400,400,P3D); earth=createShape(SPHERE,30); PImage img=loadImage("earth.jpg"); earth.setTexture(img); moon=createShape(SPHERE,10); img=loadImage("moon.jpg"); moon.setTexture(img); sun=createShape(SPHERE,50); img=loadImage("sun.jpg"); sun.setTexture(img); } void draw(){ background(128); translate(width/2,height/2); shape(sun); rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); shape(earth); pushMatrix(); translate(50,0); rotateY(radians(frameCount)); shape(moon); popMatrix(); popMatrix(); }
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