程式碼:
//week04_01_atan2_dy_dx_cos_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);
ellipse(150,150,100,100);
float dx =mouseX-150, dy=mouseY-150;
float a=atan2(dy,dx);
ellipse(150+cos(a)*25, 150+sin(a)*25,50,50);
}
執行結果:
作業2:用迴圈,兩顆眼睛
程式碼:
//week04_02_atan2_dy_dx_cos_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);
for(int x=150;x<=450;x+=300){
ellipse(x,150,100,100);
float dx =mouseX-x, dy=mouseY-150;
float a=atan2(dy,dx);
ellipse(x+cos(a)*25, 150+sin(a)*25,50,50);
}
}
執行結果:
作業3:對X軸旋轉
程式碼:
//week04_03_rotateX_radians_mouseY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
//rotateY(radians(mouseX)); //上周的左右轉
rotateX(radians(mouseY)); //這周的上下轉
box(200);
}
執行結果:
作業4:對Z軸旋轉
程式碼:
//week04_04_rotateZ_radians_mouseY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
//rotateY(radians(mouseX)); //上周的左右轉
rotateZ(radians(mouseY)); //這周的上下轉
ellipse(0,0,100,150);
}
執行結果:
作業5:機器手臂
程式碼:
//week04_05_robot_arm_pushMatrix_T_R_T_box_popMatrix
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
pushMatrix();
translate(0,100);
box(50);
pushMatrix();
rotateZ(radians(mouseX));
translate(0,-50);
box(10,100,10);
popMatrix();
popMatrix();
}
執行結果:
作業5a:對端點轉動
程式碼:
//week04_05a_rotateZ_translate_box
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2); //移至畫面中心
//以下兩行,分別註解,排列組合觀察
rotateZ(radians(frameCount)); //對Z軸旋轉
//translate(0,-50); //把下端,移到中心
box(10,100,10); //可轉動的長條
}
執行結果:
作業5b:
程式碼:
//week04_05b_translate_mouseX_mouseY_rotateZ_translate_box
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
//translate(width/2, height/2); //移至畫面中心
translate(mouseX,mouseY); //加這行
rotateZ(radians(frameCount)); //對Z軸旋轉
//translate(0,-50); //把下端,移到中心
box(10,100,10); //可轉動的長條
}
執行結果:
作業6:
程式碼:
//week04_06_push_translate_rotate_sphere_pop
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
sphere(100);
popMatrix();
}
執行結果:
作業7:地球繞著太陽轉
程式碼:
//week04_07_sun_earth
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
sphere(100);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);
popMatrix();
}
執行結果:
作業8:地球跟月球繞著太陽轉
程式碼:
//week04_08_sun_earth_moon
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
sphere(100);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30); //地球
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
sphere(10); //月球
popMatrix();
popMatrix();
}
執行結果:
作業9:
程式碼:
//week04_09_earth_texture_image
//google: earth map texture 下載1張地球的地圖 earth.jpg
//把圖檔拉到程式裡面
PImage img = loadImage("earth.jpg");
size(600,300);
image(img,0,0,600,300);
執行結果:
作業10:
程式碼:
//week04_10_earth_createShape_setTexture_shape
//google: processing sphere texture 可找到程式
size(400,400,P3D);
PShape earth = createShape(SPHERE, 100);
PImage img= loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);
執行結果:
作業11:地球的貼圖
程式碼:
//week04_11_earth_setTexture_trandlate_rotate
PShape earth;
void setup(){
size(400,400,P3D);
earth = createShape(SPHERE, 100);
PImage img= loadImage("earth.jpg");
earth.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(earth);
}
執行結果:
作業12:月球的貼圖
程式碼:
//week04_12_moon_setTexture_trandlate_rotate
PShape moon;
void setup(){
size(400,400,P3D);
moon = createShape(SPHERE, 100);
PImage img= loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(moon);
}
執行結果:
作業13:太陽的貼圖
程式碼:
//week04_13_sun_setTexture_trandlate_rotate
PShape sun;
void setup(){
size(400,400,P3D);
sun = createShape(SPHERE, 100);
PImage img= loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(sun);
}
執行結果:
作業14:
程式碼:
//week04_14_sun_earth_moon_setTexture
PShape sun, earth, moon;
//樓下,剪貼自 week04_08, 樓上, 是week04_11_12_13
void setup(){
size(400,400,P3D);
sun = createShape(SPHERE, 50);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
earth = createShape(SPHERE, 30);
img = loadImage("earth.jpg");
earth.setTexture(img);
moon = createShape(SPHERE, 10);
img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(128);
translate(width/2, height/2);
shape(sun);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
shape(earth); //地球
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
shape(moon); //月球
popMatrix();
popMatrix();
}
執行結果:
沒有留言:
張貼留言