//week06_1_ellipse_translate_push_rotate_box_pop
//有點模仿第四周
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2); //把東西放在畫面中心
pushMatrix(); //第五周教過matrix保護
if(mousePressed) rotateZ(radians(frameCount));//對著下面中心旋轉
box(100,30,30); //橫的棒子
popMatrix();
}
//week06_2_ellipse_translate_push_rotate_translate_box_pop
//再加一個移動,把物體放到轉盤中心
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2); //把東西放在畫面中心
pushMatrix(); //第五周教過matrix保護
if(mousePressed) rotateZ(radians(frameCount));//對著下面中心旋轉
translate(-50,0,0); //把棒子往左移一半,讓右端放在正中央
box(100,30,30); //橫的棒子
popMatrix(); //第五周教過matrix保護
}
//week06_3_push_translate_rotate_translate_box_pop
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2); //把東西放在畫面中心
pushMatrix(); //第五周教過matrix保護
translate(x,y);
if(mousePressed&&mouseButton==RIGHT){
rotateZ(radians(frameCount)); //對著下面中心旋轉
}
translate(-50,0,0); //把棒子往左移一半,讓右端放在正中央
box(100,30,30); //橫的棒子
popMatrix(); //第五周教過matrix保護
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
}
//week06_4_sphere_box_push_T_R_T_box_pop
//慢慢組出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255); //step00
translate(width/2,height/2); //step00
sphere(10); //step04 放個圓球,當世界中心的參考
box(200,50,25); //step05手肘
fill(252,131,77);
pushMatrix(); //step03
translate(x,y); //step06
if(mousePressed) rotateZ(radians(frameCount));//step03
translate(25,0,0); //step02往右推,讓左端放中心
box(50,25,50); //step01小手腕
popMatrix(); //step03
}
float x=0,y=0; //step06會動的位置
void mouseDragged(){ //step06
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y); //step07印出來
}
//week06_5_push_T_box_push_T_R_T_box_pop_pop
//慢慢組出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
translate(x,y); //step05新的轉動
//step03往右縮排
box(200,50,25); //step05手肘
pushMatrix(); //step03往右縮排
translate(100,0); //step01 把前一步發現的100,0放好
//if(mousePressed) //step02把剛剛的if(mousePressed)刪掉
rotateZ(radians(frameCount)); //step02只轉動
translate(25,0,0); //往右推,讓左端放中心
box(50,25,50); //小手腕
popMatrix(); //step03往右縮排
popMatrix(); //step04 新的一組
}
float x=0,y=0; //會動的位置
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);
}
//week06_6_push_box_push_TRT_box_push_TRT_box_pop_pop_pop
//慢慢組出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix(); //step04 push
//step裡面要往右縮
box(50,200,25); //step03:手臂
pushMatrix();
translate(x,y); //step03: 掛到手臂上面,觀察0-100
if(mousePressed) rotateZ(radians(frameCount)); //step02: 把旋轉放入
translate(100,0); //step01把手肘的移動量100,0放入
box(200,50,25); //手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50); //小手腕
popMatrix();
popMatrix(); //step03往右縮排
popMatrix(); //step04 pop
}
float x=0,y=0; //會動的位置
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);
}
//week06_7_push_RRT_mant_TRT_inside_pop
//慢慢組合出機器手臂
void setup(){
size(500,800,P3D); //把視窗變長一點
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10); //黑球是中心
fill(252,131,77);
pushMatrix();
if(mousePressed&&mouseButton==RIGHT) rotateZ(radians(frameCount));//Z:右鍵旋轉
if(mousePressed&&mouseButton==RIGHT) rotateY(radians(frameCount));;//Y:右鍵旋轉
translate(x,y); //先往上抬0,100,把關節到中心
box(50,200,25); //手臂
pushMatrix();
translate(0,-100); //step00: 掛到手臂上面,觀察0-100
//if(mousePressed)
rotateZ(radians(frameCount));
translate(100,0);
box(200,50,25); //手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50); //小手腕
popMatrix();
popMatrix();
popMatrix();
}
float x=0,y=0; //會動的位置
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);
}
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