課堂作業1
//week04_1_atan2_dy_dx_cos_sin void setup() { size(600, 300); }
void draw() { background(#C0FFEE);//粉青咖啡色 ellipse(150, 150, 100, 100);//大眼睛 //ellipse(150 + 25, 150, 50, 50); float dx = mouseX - 150, dy = mouseY - 150;// float a = atan2(dy, dx);//算出角度 ellipse(150 + cos(a) * 25, 150 + sin(a) * 25, 50, 50); }
課堂作業2
//week04_2_atan2_for_x_dx_dy_cos_sin void setup() { size(600, 300); } void draw() { background(#C0FFEE);//粉青咖啡色 for (int x = 150; x <= 450; x +=300) { ellipse(x, 150, 100, 100);//大眼睛 float dx = mouseX - x, dy = mouseY - 150;// float a = atan2(dy, dx);//算出角度 ellipse(x + cos(a) * 25, 150 + sin(a) * 25, 50, 50); } }
課堂作業3
//week04_3_rotateX_radians_mouseY void setup() { size(400, 400, P3D); } void draw() { background(128); translate(width / 2, height / 2); //rotateY(radians(mouseX));//上周的左右轉 rotateX(radians(-mouseY));//本周的上下轉 box(200); }
課堂作業4
//week04_4_rotateZ void setup() { size(400, 400, P3D); } void draw() { background(128); translate(width / 2, height / 2); rotateZ(radians(-mouseX)); ellipse(0, 0, 100, 150); }
課堂作業5
//week04_5_robot_arm_pushMatrix_T_R_T_box_popMatrix void setup() { size(400, 400, P3D); } void draw() { background(128); translate(width / 2, height / 2);//移到畫面中 pushMatrix(); translate(0, 100); box(50);//台座 pushMatrix(); translate(0, -25); rotateZ(radians(mouseX));//對Z軸旋轉 translate(0, -50);//把下端移到中心 box(10, 100, 10); popMatrix(); popMatrix(); }
//week04_5a_rotateZ_translate_box void setup() { size(400, 400, P3D); } void draw() { background(128); translate(width / 2, height / 2);//移到畫面中 //以下2行分別註解、排列組合觀察 rotateZ(radians(frameCount));//對Z軸旋轉 translate(0, -50);//把下端移到中心 box(10, 100, 10);//可轉動的長條 }
//week04_5b_tranlate_mouseX_mouseY_rotateZ_translate_box void setup() { size(400, 400, P3D); } void draw() { background(128); translate(width / 2, height / 2);//移到畫面中 translate(mouseX, mouseY);//加這行 rotateZ(radians(frameCount));//對Z軸旋轉 translate(0, -50);//把下端移到中心 box(10, 100, 10);//可轉動的長條 }
課堂作業6
//week04_6_push_translate_rotate_sphere_pop void setup() { size(400, 400, P3D); } void draw() { background(128); pushMatrix(); translate(mouseX, mouseY); rotateY(radians(frameCount)); sphere(100); popMatrix(); }
課堂作業7//week04_7_sun_earth void setup() { size(400, 400, P3D); } void draw() { background(128); translate(width / 2, height / 2); sphere(50); rotateY(radians(frameCount)); pushMatrix(); translate(150, 0); rotateY(radians(frameCount)); sphere(30); popMatrix(); }課堂作業8//week04_8_sun_earth_moon void setup() { size(400, 400, P3D); } void draw() { background(128); translate(width / 2, height / 2); sphere(50);//sun rotateY(radians(frameCount)); pushMatrix(); translate(150, 0); rotateY(radians(frameCount)); sphere(30);//earth pushMatrix(); translate(50, 0); rotateY(radians(frameCount)); sphere(10);//moon popMatrix(); popMatrix(); }課堂作業9//week04_9_earth_texture //google:earth map texture下載1張地球的地圖 //把圖片拉到程式 PImage img = loadImage("earth.jpg"); size(600, 300); image(img, 0, 0, 600, 300);課堂作業10//week04_10_earth_createShape_setTexture_shape //google:processing sphere texture可找到程式 size(400, 400, P3D); PShape earth = createShape(SPHERE, 100); PImage img = loadImage("earth.jpg"); earth.setTexture(img); shape(earth);課堂作業11//week04_11_earth_setTexture_translate_rotate PShape earth; void setup() { size(400, 400, P3D); earth = createShape(SPHERE, 100); PImage img = loadImage("earth.jpg"); earth.setTexture(img); } void draw() { background(0); translate(width / 2, height / 2); rotateY(radians(frameCount)); shape(earth); }課堂作業12//week04_12_moon_setTexture_translate_rotate PShape moon; void setup() { size(400, 400, P3D); moon = createShape(SPHERE, 100); PImage img = loadImage("moon.jpg"); moon.setTexture(img); } void draw() { background(0); translate(width / 2, height / 2); rotateY(radians(frameCount)); shape(moon); }課堂作業13//week04_13_sun_setTexture_translate_rotate PShape sun; void setup() { size(400, 400, P3D); sun = createShape(SPHERE, 100); PImage img = loadImage("sun.jpg"); sun.setTexture(img); } void draw() { background(0); translate(width / 2, height / 2); rotateY(radians(frameCount)); shape(sun); }課堂作業14//week04_14_sun_earth_moon_Texture PShape sun, earth, moon; //下面是week04_8, 上面是week04_11, 12, 13 void setup() { size(400, 400, P3D); sun = createShape(SPHERE, 50); PImage img = loadImage("sun.jpg"); sun.setTexture(img); earth = createShape(SPHERE, 30); img = loadImage("earth.jpg"); earth.setTexture(img); moon = createShape(SPHERE, 10); img = loadImage("moon.jpg"); moon.setTexture(img); } void draw() { background(128); translate(width / 2, height / 2); shape(sun);//sun rotateY(radians(frameCount)); pushMatrix(); translate(150, 0); rotateY(radians(frameCount)); shape(earth);//earth pushMatrix(); translate(50, 0); rotateY(radians(frameCount)); shape(moon);//moon popMatrix(); popMatrix(); }
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