2025年3月13日 星期四

12750840邱宇倫_week04

 week04_01

//week04_01_atan2_dy_dx_cos_sin
void setup(){
  size(600, 300);
}
void draw(){
 background(#C0FFEE);
 ellipse(150, 150, 100, 100);
 //ellipse(150+25, 150, 50, 50);
 float dx = mouseX-150, dy = mouseY-150;
 float a = atan2(dy, dx);
 ellipse(150+cos(a)*25, 150+sin(a)*25, 50, 50);
 
}


week04_02

//week04_02_atan2_for_x_dy_dx_cos_sin
void setup(){
  size(600, 300);
}
void draw(){
 background(#C0FFEE);
 for(int x = 150; x<=450; x+=300){
 ellipse(x, 150, 100, 100);
 float dx = mouseX-x, dy = mouseY-150;
 float a = atan2(dy, dx);
 ellipse(x+cos(a)*25, 150+sin(a)*25, 50, 50);
 }
}

week04_03

//week04_03_rotateX_radians_mouseY
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  translate(width/2, height/2);
  //rotateY(radians(mouseX));//左右轉
  rotateX(radians(-mouseY));//上下轉
  box(200);
}

week04_04

//week04_04_rotateZ
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  translate(width/2, height/2);
  rotateZ(radians(mouseX));
  ellipse(0, 0, 100, 150);
}

week04_05

//week04_05_robot_arm_pushMatrix_T_R_T_box_popMatrix
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  translate(width/2, height/2);
  pushMatrix();
    translate(0, 100);
    box(50);
    pushMatrix();
      translate(0, -25);
      rotateZ(radians(mouseX));
      translate(0, -50);
      box(10, 100, 10);
    popMatrix();
  popMatrix();
}

week04_05a

//week04_05a_rotateZ_translate_box
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  translate(width/2, height/2);//移動到畫面中心
  
      //以下兩行,分別註解、排列組合觀察
      rotateZ(radians(frameCount));//對Z軸旋轉
      translate(0, -50);//把下端移動到中心
      box(10, 100, 10);//可轉動的長條
}

week04_05b

//week04_05b_translate_mouseX_mouseY_rotateZ_translate_box
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  //translate(width/2, height/2);//移動到畫面中心
      translate(mouseX, mouseY);
      rotateZ(radians(frameCount));//對Z軸旋轉
      translate(0, -50);//把下端移動到中心
      box(10, 100, 10);//可轉動的長條
}


week04_06

//week04_06_push_translate_rotate_sphere_pop
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  pushMatrix();
    translate(mouseX, mouseY);
    rotateY(radians(frameCount));
    sphere(100);
  popMatrix();
}

week04_07

//week04_07_sun_earth
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  translate(width/2, height/2);
  sphere(50);//太陽
  rotateY(radians(frameCount));
  pushMatrix();
    translate(150, 0);
    rotateY(radians(frameCount));
    sphere(30);//地球
  popMatrix();
}

week04_08

//week04_08_sun_earth_moon
void setup(){
  size(400, 400, P3D);
}
void draw(){
  background(128);
  translate(width/2, height/2);
  sphere(50);//太陽
  rotateY(radians(frameCount));
  pushMatrix();
    translate(150, 0);
    rotateY(radians(frameCount));
    sphere(30);//地球
    pushMatrix();
      translate(50, 0);
      rotateY(radians(frameCount));
      sphere(10);//月球
    popMatrix();
  popMatrix();
}

week04_09

//week04_09_earth_texture_image
//google:earth map texture 下載地球圖
//圖片拉進來
PImage img = loadImage("earth.jpg");
size(600, 300);
image(img, 0, 0, 600, 300);

week04_10

//week04_10_earth_createShape_setTexture_shape
size(400, 400, P3D);
PShape earth = createShape(SPHERE, 100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);


week04_11

//week04_11_earth_setTexture_translate_rotate
PShape earth;
void setup(){
size(400, 400, P3D);
earth = createShape(SPHERE, 100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
}
void draw(){
  background(0);
  translate(width/2, height/2);
  rotateY(radians(frameCount));
  shape(earth);
}

week04_12

//week04_12_moon_setTexture_translate_rotate
PShape moon;
void setup(){
size(400, 400, P3D);
moon = createShape(SPHERE, 100);
PImage img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
  background(0);
  translate(width/2, height/2);
  rotateY(radians(frameCount));
  shape(moon);
}

week04_13

//week04_13_sun_setTexture_translate_rotate
PShape sun;
void setup(){
size(400, 400, P3D);
sun = createShape(SPHERE, 100);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
  background(0);
  translate(width/2, height/2);
  rotateY(radians(frameCount));
  shape(sun);
}

week04_14

//week04_14_sun_earth_moon_setTexture
PShape sun, earth, moon;
void setup(){
size(400, 400, P3D);
sun = createShape(SPHERE, 50);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);

earth = createShape(SPHERE, 30);
img = loadImage("earth.jpg");
earth.setTexture(img);

moon = createShape(SPHERE, 10);
img = loadImage("moon.jpg");
moon.setTexture(img);
}
//下:week04_08,上:week04_11,12,13

void draw(){
  background(128);
  translate(width/2, height/2);
  shape(sun);//sphere(50);//太陽
  rotateY(radians(frameCount));
  pushMatrix();
    translate(150, 0);
    rotateY(radians(frameCount));
    shape(earth);//sphere(30);//地球
    pushMatrix();
      translate(50, 0);
      rotateY(radians(frameCount));
      shape(moon);//sphere(10);//月球
    popMatrix();
  popMatrix();
}




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