week05_1
//week05_1_i_love_you size(300, 300); //大小300*300視窗 stroke(255, 0, 0); for(int xx=0; xx<300; xx++){ //大的x0..300 for(int yy=0; yy<300; yy++){ //大的y0..300 float x = (xx-150)/100.0; //減一半、除100 float y = -(yy-150)/100.0; //減一半、除100 // 0..300變-150..+150 變-1.5 ~ +15 float d = x*x +y*y - 1; if( d*d*d - x*x*y*y*y < 0) point(xx, yy); } }
week05_1b
//week05_1b_i_love_you size(300, 300); //大小300*300視窗 stroke(255, 0, 0); translate(width/2, height/2); for(int xx=-150; xx<150; xx++){ //大的x-150..150 for(int yy=-150; yy<150; yy++){ //大的y-150..150 float x = xx/100.0; //除100 -1.5..+1.5 float y = -yy/100.0; //除100 -1.5..+1.5 // 0..300變-150..+150 變-1.5 ~ +15 float d = x*x +y*y - 1; if( d*d*d - x*x*y*y*y < 0) point(xx, yy); } }
week05_2//week05_2_for_for_ellipse_arc_arc_radians_360
//角度 degress 度 vs. radians 弧度/弳度
size(600, 600);
background(0);
for(int i=0; i<6; i++){
for(int j=0; j<6; j++){
int now = i*6 + j; //每個圓的編號
ellipse( 50+j*100, 50+i*100, 80, 80);
arc( 50+j*100, 50+i*100, 60, 60, 0, now, PIE);
arc( 50+j*100, 50+i*100, 40, 40, 0, radians(now*10), PIE);
text(now, j*100, i*100+30);
}
}
week05_3//week05_3_atan2_dy_dx_text_radians_degrees //degrees vs. radians 結合week04_01和week05_02 void setup(){ size(400, 400); } void draw(){ background(128); line(200, 200, 400, 200); line(200, 200, mouseX, mouseY); float dx = mouseX-200, dy = mouseY-200; float a = atan2(dy, dx); arc( 200, 200, 200, 200, 0, a, PIE); textSize(30); text( "radians: "+a, 100, 100); text( "degress: "+ degrees(a), 100, 130); }week05_3b//week05_3b_atan2_dy_dx_text_radians_degrees //degrees vs. radians 結合week04_01和week05_02 void setup(){ size(400, 400); } void draw(){ background(128); line(200, 200, 400, 200); line(200, 200, mouseX, mouseY); float dx = mouseX-200, dy = mouseY-200; float a = atan2(dy, dx);//神奇的三函式,可找到arc弧的radians //atan2()出來的值,介於-PI...+PI中間 if(a<0) arc( 200, 200, 200, 200, a, 0, PIE);//負的...零 else arc( 200, 200, 200, 200, 0, a, PIE);//零...正的 textSize(30); text( "radians: "+a, 100, 100); text( "degress: "+ degrees(a), 100, 130); }week05_4//week05_04_translate_mouseX_mouseY_rotate_radians_frameCount //比較rotate與translate的順序 void setup(){ size(400, 400); } void draw() { background(204); //請做以下測試 : 把下面兩行,調一下順序 //會發現:畫東西之前的translate()才有效果 //在電腦圖學理,畫圖時會照著之前累積的移動、來放東西 translate(mouseX, mouseY);//移到mouse所在位置 rotate(radians(frameCount));//1秒60個frame, 轉60度,要變radians單位 rect(-50, -5, 100, 10); //寬度100的棒子,但放在左下角 }
week05_5//week05_05_rotate_radians_frameCount_translate_mouseX_mouseY //比較rotate與translate的順序 void setup(){ size(400, 400); } void draw() { background(204); //請做以下測試 : 把下面兩行,調一下順序 //會發現:畫東西之前的translate()才有效果 //在電腦圖學理,畫圖時會照著之前累積的移動、來放東西- rotate(radians(frameCount)*10);//1秒60個frame, 轉60度,要變radians單位 translate(mouseX, mouseY);//移到mouse所在位置 rect(-50, -5, 100, 10); //寬度100的棒子,但放在左下角 }
week05_6_bad//week05_6_pushMatrix_popMatrix_bad //因為有很多的一棟、旋轉,大腦會亂掉,所以用分階層做事 void setup(){ size(400, 400); } void draw() { background(204); translate(width/2, height/2); rotate(radians(frameCount)*10); rect(-50, -5, 100, 10); translate(width/2-100, height/2); rotate(radians(frameCount)*10); rect(-50, -5, 100, 10); }week05_6_good//week05_6_pushMatrix_popMatrix)good //因為有很多的一棟、旋轉,大腦會亂掉,所以用分階層做事 void setup(){ size(400, 400); } void draw() { background(204); pushMatrix(); translate(width/2, height/2);//把下面這坨移到畫面中心 rotate(radians(frameCount)*10); rect(-50, -5, 100, 10); popMatrix(); pushMatrix(); translate(width/2-100, height/2);//把下面這坨移到畫面中心 rotate(radians(frameCount)*10); rect(-50, -5, 100, 10); popMatrix(); }
week05_7//week05_7_many_pushMatrix_popMatrix void setup(){ size(500, 500); } void draw(){ background(204); for(int x = 50; x<500; x += 100){ for(int y = 50; y<500; y+= 100){ pushMatrix(); translate(x, y); rotate(radians(frameCount)); rect(-50, -5, 100, 10); popMatrix(); } } }
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