//week06_1_ellipse_translate_push_rotate_box_pop
//有點模仿第4週程式 慢慢建出來
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西放到畫面中心
pushMatrix(); //第5週教過的 matrix 保護
//改一下 要按下mouse才轉給你看
if(mousePressed) rotateZ(radians(frameCount)); //對著下面中心旋轉
box(100,30,30); //橫的棒子
popMatrix(); //第5週教過的 matrix 保護
}
//week06_2_ellipse_translate_push_rotate_translate_box_pop
//再加1個移動
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西放到畫面中心
pushMatrix(); //第5週教過的 matrix 保護
if(mousePressed) rotateZ(radians(frameCount)); //對著下面中心旋轉
translate(-50,0,0); //把棒子往左移一半 讓右端放在正中心
box(100,30,30); //橫的棒子
popMatrix(); //第5週教過的 matrix 保護
}
//week06_3_push_translate__rotate_box_pop
//
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西放到畫面中心
pushMatrix(); //第5週教過的 matrix 保護
translate(x,y);
if(mousePressed && mouseButton==RIGHT){
rotateZ(radians(frameCount)); //對著下面中心旋轉
}
translate(-50,0,0); //把棒子往左移一半 讓右端放在正中心
box(100,30,30); //橫的棒子
popMatrix(); //第5週教過的 matrix 保護
}
float x = 0, y = 0;
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
}
//week06_4_sphere_box_push_T_R_T_box_pop
//慢慢組合出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255); //Step00
translate(width/2,height/2); //Step00
sphere(10); //Step4 放個圓球 當世界中心的參考
box(200,50,25); //Step5 手肘
fill(252,131,77);
pushMatrix(); //Step3
translate(x,y);//Step6 發現放100 0很好
if(mousePressed) rotateZ(radians(frameCount)); //Step3
translate(25,0,0); //Step2 往右推 讓左端放中心
box(50,25,50); //Step1 小手腕
popMatrix(); //Step3
}
float x = 0, y = 0; //Step6 會動的位置
void mouseDragged(){ //Step6
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x +" y:"+ y); //Step7 印出來
}
//week06_5_push_T_box_pop_pop
//慢慢組合出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix(); //Step4 新的一組
translate(x,y); //Step5 新的轉動
//Step3 把程式往右縮排
box(200,50,25); //Step5 手肘
pushMatrix(); //Step3 把程式往右縮排
translate(100,0); //Step1 發現放100 0很好
//if(mousePressed) //Step2 把剛剛的 if(mousePressed) 刪掉
rotate(radians(frameCount)); //Step2 只轉動
translate(25,0,0); // 往右推 讓左端放中心
box(50,25,50); // 小手腕
popMatrix(); //Step3 把程式往右縮排
popMatrix();
}
float x = 0, y = 0; // 會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x +" y:"+ y);
}
//week06_6_push_box_push_TRT_box_push_TRT_box_pop_pop_pop
//慢慢組合出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix(); //Step4 push
//Step5 裡面要往右縮一個TAB
box(50,200,25); //Step3 手臂
pushMatrix();
translate(x,y); //Step3 掛到手臂上面 觀察到0,-100
if(mousePressed) rotateZ(radians(frameCount)); //Step2 把旋轉放入
translate(100,0); //Step1 把手肘的移動量100,0 放入
box(200,50,25); //手肘
pushMatrix();
translate(100,0);
rotate(radians(frameCount));
translate(25,0,0);
box(50,25,50); // 小手腕
popMatrix();
popMatrix();
popMatrix(); //Step4 pop
}
float x = 0, y = 0; // 會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x +" y:"+ y);
}
//week06_7_push_RRT_many_TRT_inside_pop
//慢慢組合出機器手臂
void setup(){
size(500,800,P3D); //Step00 把視窗變長一點 看比較完整
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
if(mousePressed && mouseButton==RIGHT) rotateY(radians(frameCount)); //Step3 右鍵旋轉
if(mousePressed && mouseButton==RIGHT) rotateZ(radians(frameCount)); //Step2 右鍵旋轉
translate(0,-100); //translate(x,y); //Step1 要先往上抬升0-100 把"關節"到中心
box(50,200,25); // 手臂
pushMatrix();
translate(0,-100); //Step00 掛到手臂上面 觀察到0,-100
//if(mousePressed) //Step00 把 if(mousePressed) 刪掉 讓他一直轉
rotateZ(radians(frameCount));
translate(100,0);
box(200,50,25); //手肘
pushMatrix();
translate(100,0);
rotate(radians(frameCount));
translate(25,0,0);
box(50,25,50); // 小手腕
popMatrix();
popMatrix();
popMatrix();
}
float x = 0, y = 0;
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x +" y:"+ y);
}







沒有留言:
張貼留言