//week06_1_ellipse_translate_push_rotate_box_pop
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);
pushMatrix();
if(mousePressed)rotateZ(radians(frameCount));
box(100,30,30);
popMatrix();
}

//week06_2_ellipse_translate_push_rotate_translate_box_pop
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);
pushMatrix();
if(mousePressed)rotateZ(radians(frameCount));
translate(-50,0,0);
box(100,30,30);
popMatrix();
}
//week06_3_push_translate_rotate_translate_box_pop
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);
pushMatrix();
translate(x,y);
if(mousePressed && mouseButton==RIGHT){
rotateZ(radians(frameCount));
}
translate(-50,0,0);
box(100,30,30);
popMatrix();
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
}

//week06_4_sphere_box_push
//慢慢組合出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);//Step00
translate(width/2,height/2);//Step00
sphere(10);//Step04放個圓球,當世界中心參考
box(200,50,25);//Step05手肘
fill(252,131,77);
pushMatrix();//Step03
translate(x,y);//Step06發現放100,0很好
if(mousePressed)rotateZ(radians(frameCount));//Step03
translate(25,0,0);//Step02往右推,讓左端放中心
box(50,25,50);//Step01小手腕
popMatrix();//Step03
}
float x=0,y=0;//Step06會動的位置
void mouseDragged(){//Step06
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);//Step07印出來
}

//week06_5_push_T_R_T_box_pop_pop
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();//Step04新的一組
translate(x,y);//Step05新的轉動
//Step03把程式往右縮排
box(200,50,25);//Step05手肘
pushMatrix();//Step03把程式往右縮排
translate(100,0);//Step01發現放100,0很好
//if(mousePressed)//Step02把剛剛的 if(mousePressed)刪掉
rotateZ(radians(frameCount));//step02只轉動
translate(25,0,0);//往右推,讓左端放中心
box(50,25,50);//小手腕
popMatrix();//Step03把程式往右推
popMatrix();//Step04新的一組
}
float x=0,y=0;//會動的位置
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);
}
//week06_5_push_box_push_TRT_boxpush_pop_pop
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
box(50,200,25);
pushMatrix();
translate(x,y);
if(mousePressed)rotateZ(radians(frameCount));
translate(100,0);//Step01:把手肘的移動量100,0放入
box(200,50,25);//手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);//小手腕
popMatrix();
popMatrix();
popMatrix();
}
float x=0,y=0;//會動的位置
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);
}
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