//week04_01_atan2_dy_dx_cos_sin
void setup(){ size(600,300); } void draw(){ background(#C0FFEE); ellipse(150,150,100,100); float dx=mouseX-150,dy=mouseY-150; float a=atan2(dy,dx); ellipse(150+cos(a)*25,150+sin(a)*25,50,50); //ellipse(150+25,150,100,100); }//week04_02_atan2_for_x_dx_dy_cos_sin void setup(){ size(600,300); } void draw(){ background(#C0FFEE); for(int x=150;x<=450;x+=300){ ellipse(x,150,100,100); float dx=mouseX-x,dy=mouseY-150; float a=atan2(dy,dx); ellipse(x+cos(a)*25,150+sin(a)*25,50,50); } //ellipse(150+25,150,100,100); }//week04_03_rotateX_randians_mouseY void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); //rotateY(radians(mouseX));//上週的左右轉 rotateX(radians(-mouseY));//本週的上下轉 box(200); }
//week04_04_rotateZ_ void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); rotateZ(radians(mouseX)); ellipse(0,0,100,150); }//week40_05_robot_arm_ void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); pushMatrix(); translate(0,100); box(50); pushMatrix(); translate(0,-25); rotateZ(radians(mouseX)); translate(0,-50); box(10,100,10); popMatrix(); popMatrix(); }
//week04_05a_rotateZ_tanslate_box void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2);//移到畫面中心 //以下2行分別註解、排列組合觀察 rotateZ(radians(frameCount));//對Z軸旋轉 translate(0,-50);//把下端移到中心 box(10,100,10);//可轉動的長條 }//week04_5b_tanslate_mouseX__mouseY_rotateZ_t void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(mouseX,mouseY);//移到畫面中心 //以下2行分別註解、排列組合觀察 rotateZ(radians(frameCount));//對Z軸旋轉 translate(0,-50);//把下端移到中心 box(10,100,10);//可轉動的長條 }
//week04_06_push_translate_rotate_sphere_pop void setup(){ size(400,400,P3D); } void draw(){ background(128); pushMatrix(); translate(mouseX,mouseY); rotate(radians(frameCount)); sphere(100); popMatrix(); }
//week04_07_sun_earth void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30);//地球 popMatrix(); }//week04_08_sun_earth_moonvoid setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30);//地球 pushMatrix(); translate(50,0); rotateY(radians(frameCount)); sphere(10); popMatrix(); popMatrix(); }
//week04_09_earth_texture_image //google: earth map texture 下載1張地球的地圖 earth // 把圖檔拉到程式裡面 PImage img=loadImage("earth.jpg"); size (600,300); image(img,0,0,600,300);
//week04_10_earth_createShape_setTexture_image //google:processing sphere texture 可找到程式 //把圖檔拉到程式裡面 size(400,400,P3D); PShape earth=createShape(SPHERE,100); PImage img=loadImage("earth.jpg"); earth.setTexture(img); shape(earth);//week04_11_earth_setTexture_translate_rotaste PShape earth; void setup(){ size(400,400,P3D); earth=createShape(SPHERE,100); PImage img=loadImage("earth.jpg"); earth.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotate(radians(frameCount)); shape(earth); }
//week04_12_moon_setTexture_translate_rotaste PShape moon; void setup(){ size(400,400,P3D); moon=createShape(SPHERE,100); PImage img=loadImage("earth.jpg"); moon.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotate(radians(frameCount)); shape(moon); }
//week04_13_sun_setTexture_translate_rotaste PShape sun; void setup(){ size(400,400,P3D); sun=createShape(SPHERE,100); PImage img=loadImage("sun.jpg"); sun.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(sun); }















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