week04
week04_01_atan2_dy_dx_con_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);//粉清咖啡色
ellipse(150,150,100,100);//大眼睛
// ellipse(150+25,150,50,50);
float dx = mouseX-150, dy=mouseY-150;
float a=atan2(dy,dx);//算出角度
ellipse(150+cos(a)*25,150+sin(a)*25,50,50);
}
week04_02_atan2_for_x_dx_dt_cos_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);
for(int x=150;x<=450;x+=300){
ellipse(x,150,100,100);
float dx = mouseX-x, dy=mouseY-150;
float a=atan2(dy,dx);
ellipse(x+cos(a)*25,150+sin(a)*25,50,50);
}
}
week04_03_rotate_radians_mouseY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
//rotateY(radians(mouseX));//上週的左右轉
rotateX(radians(-mouseY));//本周的上下轉
box(200);
}
week04_04_rotateZ_
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
rotateZ(radians(-mouseY));//換旋轉Z軸
ellipse(0,0,100,150);
}
week04_05_robot_arm_pushMAtrix_T_R_box_popMatrix
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
pushMatrix();
translate(0,100);
box(50);
pushMatrix();
translate(0,-25);
rotateZ(radians(mouseX));
translate(0,-50);
box(10,100,10);
popMatrix();
popMatrix();
}
week04_05a_rotateZ_translate_box
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);//移動到畫面中心
rotateZ(radians(mouseX));//對Z軸旋轉
translate(0,-50);//把下端,移到中心
box(10,100,10);//可轉動的長條
}
week04_05b_translate_mouseX_mouseY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
//translate(width/2,height/2);//移動到畫面中心
translate(mouseX,mouseY);
rotateZ(radians(frameCount));//對Z軸旋轉
translate(0,-50);//把下端,移到中心
box(10,100,10);//可轉動的長條
}
week04_06_robot_arm_pushMatrix
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
pushMatrix();
translate(mouseX,mouseY);
rotate(radians(frameCount));
sphere(100);
popMatrix();
}
week04_07_sun_earth
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
sphere(50);//太陽
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotate(radians(frameCount));
sphere(30);
popMatrix();
}
week04_08_sun_earth_moon
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
sphere(50);//太陽
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotate(radians(frameCount));
sphere(30);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
sphere(10);
popMatrix();
popMatrix();
}
week04_09_earth_textture
PImage img = loadImage("earth.jpg");
size(600,300);
image(img,0,0,600,300);
week04_10_earth_createShape_setTexture_shape
size(400,400,P3D);
PShape earth = createShape(SPHERE,100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);
week04_11_earth
PShape earth;
void setup(){
size(400,400,P3D);
earth = createShape(SPHERE,100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(earth);
}
week04_12_moon
PShape moon;
void setup(){
size(400,400,P3D);
moon = createShape(SPHERE,100);
PImage img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(moon);
}
week04_13_sun
PShape sun;
void setup(){
size(400,400,P3D);
sun = createShape(SPHERE,100);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(sun);
}
//week04_14_sun_earth_moon
//樓下剪貼
PShape sun,earth,moon;
void setup(){
size(400,400,P3D);
earth = createShape(SPHERE,30);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
size(400,400,P3D);
moon = createShape(SPHERE,10);
img = loadImage("moon.jpg");
moon.setTexture(img);
size(400,400,P3D);
sun = createShape(SPHERE,50);
img = loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
background(128);
translate(width/2,height/2);
shape(sun);//太陽
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotate(radians(frameCount));
shape(earth);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
shape(moon);
popMatrix();
popMatrix();
}
















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