//week06-1-ellipse-translate-push-rotate-box-pop
//有點模仿第4周的程式(太複雜),今天重新慢慢建出來
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西,放到畫面正中心
pushMatrix();//第5周教過的matrix保護
//要按下mouse才轉給你看
if(mousePressed)rotateZ(radians(frameCount));//對著下面中心旋轉
box(100,30,30);//橫的棒子
popMatrix();//第5周教過的matrix保護
}課堂作業2
//week06-2-ellipse-translate-push-rotate-translate-box-pop
//在加1個移動,把物體放到「轉盤的中心」
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西,放到畫面正中心
pushMatrix();//第5周教過的matrix保護
//要按下mouse才轉給你看
if(mousePressed)rotateZ(radians(frameCount));//對著下面中心旋轉
translate(-50,0,0);//把棒子往左移一半,讓右端放在正中心
box(100,30,30);//橫的棒子
popMatrix();//第5周教過的matrix保護
}
課堂作業3
//week06-3-push-translate-rotate-translate-box-pop
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西,放到畫面正中心
pushMatrix();//第5周教過的matrix保護
translate(x,y);
if(mousePressed && mouseButton==RIGHT){
rotateZ(radians(frameCount));//對著下面中心旋轉
}
translate(-50,0,0);//把棒子往左移一半,讓右端放在正中心
box(100,30,30);//橫的棒子
popMatrix();//第5周教過的matrix保護
}
float x=0,y=0;
void mouseDragged(){
x+= mouseX-pmouseX;
y+= mouseY-pmouseY;
}
課堂作業4
//week06-4-sphere-box-push-T-R-T-box-pop
//慢慢組合機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);//Step00
translate(width/2,height/2);//Step00
sphere(10);//Step04 放個圓球,當世界中心的參考
box(200,50,25);//Step05 手肘
fill(252,131,77);
pushMatrix();//Step03
translate(x,y);//Step06 發現放在 100,0 很好
if(mousePressed) rotateZ(radians(frameCount));//Step03
translate(25,0,0);//Step02 往右推,讓左端放中心
box(50,25,50);//Step01
popMatrix();//Step03
}
float x=0,y=0;//Step06 會動的位置
void mouseDragged()//Step06
{
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:"+x+"y:"+y);//Step07 印出來
}課堂作業5

//week06-5-push-T-box-push-T-R-T-box-pop-pop
//慢慢組合機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();//Step04 新的一組
translate(x,y);//Step05 新的轉動
//Step03 把程式往右縮排
box(200,50,25);//Step05 手肘
pushMatrix();//Step03 把程式往右縮排
translate(100,0);//Step01 把前一步發現的 100,0 放好
//if(mousePressed);//Step02 把剛剛if(mousePressed)刪掉
rotateZ(radians(frameCount));//Step02 只轉動
translate(25,0,0);//往右推,讓左端放中心
box(50,25,50);//小手腕
popMatrix();//Step03 把程式往右縮排
popMatrix();//Step04 新的一組
}
float x=0,y=0;// 會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:"+x+"y:"+y);
}課堂作業6

//week06-6-push-box-push-TRT-box-push-TRT-box-pop-pop-pop
//慢慢組合機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();//Step04 push
//Step05 裡面要往右縮一個TAB
box(50,200,25);//Step03 手臂
pushMatrix();
translate(x,y);//Step03 掛到手臂上面,觀察到0,100
if(mousePressed)rotateZ(radians(frameCount));//Step02 把旋轉放入
translate(100,0);//Step01 把手肘的移動量100,0放入
box(200,50,25);//手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);//小手腕
popMatrix();
popMatrix();
popMatrix();//Step04 pop
}
float x=0,y=0;//會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:"+x+"y:"+y);
}課堂作業7
//week06-7-push-RRT-many-TRT-inside-pop//慢慢組合機器手臂
void setup(){
size(500,800,P3D);//Steo00 把視窗變長一點 看比較完整
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
if(mousePressed && mouseButton==RIGHT)rotateY(radians(frameCount));//Step02 右鍵旋轉
if(mousePressed && mouseButton==RIGHT)rotateZ(radians(frameCount));//Step02 右鍵旋轉
translate(0,-100);//Step01 要往上抬升 把「關節」到中心
box(50,200,25);//手臂
pushMatrix();
translate(0,-100);//Step00 掛到手臂上面,觀察到0,-100
//if(mousePressed) //Step00 把if(mousePressed)刪掉 讓他一直轉
rotateZ(radians(frameCount));
translate(100,0);
box(200,50,25);//手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);//小手腕
popMatrix();
popMatrix();
popMatrix();//Step04 pop
}
float x=0,y=0;//會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:"+x+"y:"+y);
}
沒有留言:
張貼留言