課堂作業1
//week03_1_P3D_translate_rotateY_radians_box void setup() { size(400, 400, P3D);//開啟3D模式 } void draw() { background(128);//灰色背景 translate(mouseX, mouseY); rotateY(radians(frameCount));//對Y旋轉 box(200);//大小200的3D盒子 }
課堂作業2
//week03_2_point_line_rect_ellipse size(400, 400);//2D座標系統 stroke(255, 0, 0);//筆觸為紅色 strokeWeight(8);//筆觸全種大小,預設只有1pixel point(200, 200);//預設的點 line(200, 0, 400, 100);//畫線 rect(50, 50, 100, 100);//四邊形x, y, w, h fill(255, 255, 0);//填黃色 ellipse(300, 200, 50, 80);//橢圓x, y, w, h
課堂作業3
//week03_3_rect_corners size(400, 400); rect(50, 50, 100, 100); rect(50, 200, 100, 100, 20);//最後數字為弧角 rect(200, 50, 100, 100, 10, 20, 30, 40);//最後4個數字為四個角的弧角
課堂作業4
//week03_4_mousePressed_stroke_line void setup() { size(500, 500); } void draw() { //background(255); fill(255, 0, 0);//紅色 rect(0, 0, 50, 50); fill(255, 255, 0);//黃色 rect(0, 50, 50, 50); fill(0, 255, 0);//綠色 rect(0, 100, 50, 50); fill(0, 0, 255);//藍色 rect(0, 150, 50, 50); if(mousePressed) line(mouseX, mouseY, pmouseX, pmouseY); } void mousePressed() { if(mouseX < 50) { if(mouseY < 50) stroke(255, 0, 0); else if (mouseY < 100) stroke(255, 255, 0); else if (mouseY < 150) stroke(0, 255, 0); else if (mouseY < 200) stroke(0, 0, 255); } }
//week03_4b_mousePressed_stroke_line void setup() { size(500, 500); } void draw() { //background(255); stroke(0); fill(255, 0, 0);//紅色 rect(0, 0, 50, 50); fill(255, 255, 0);//黃色 rect(0, 50, 50, 50); fill(0, 255, 0);//綠色 rect(0, 100, 50, 50); fill(0, 0, 255);//藍色 rect(0, 150, 50, 50); stroke(myStroke); if(mousePressed) line(mouseX, mouseY, pmouseX, pmouseY); } color myStroke; void mousePressed() { if(mouseX < 50) { if(mouseY < 50) myStroke = color(255, 0, 0); else if (mouseY < 100) myStroke = color(255, 255, 0); else if (mouseY < 150) myStroke = color(0, 255, 0); else if (mouseY < 200) myStroke = color(0, 0, 255); } }
課堂作業5
//week03_5_mouse_cat_x_y void setup() { size(400, 400); } float x, y;//貓座標 void draw(){ background(255); ellipse(mouseX, mouseY, 40, 20); ellipse(x, y, 40, 40); x = (x * 4 + mouseX) / 5; y = (y * 4 + mouseY) / 5; }//新的座標,舊的目標*14,目標*1
課堂作業6
//week03_6_lerp_frameCount void setup() { size(400, 400); } float startX = 10, startY = 10; float stopX = 390, stopY = 390; void draw() { ellipse(startX, startY, 10, 10); ellipse(stopX, stopY, 10, 10); //lerp()可做內差,要給它0.0~1.0之間的數 float midX = lerp(startX, stopX, frameCount / 200.0); float midY = lerp(startY, stopY, frameCount / 200.0); //frameCount是「第幾個frame」1小時=60分,1分=60秒,1秒=60frame ellipse(midX, midY, 10, 10); }
課堂作業7
//week03_7_bezier_curve size(400, 400); int x1 = 340, x2 = 40, x3 = 360, x4 = 60; int y1 = 80, y2 = 40, y3 = 340, y4 = 320; line(x1, y1, x2, y2); line(x3, y3, x4, y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4);//貝式曲線
課堂作業8
//week03_8_bezier_equation void setup(){ size(400, 400); } int x1 = 340, x2 = 40, x3 = 360, x4 = 60; int y1 = 80, y2 = 40, y3 = 340, y4 = 320; void draw(){ background(255); line(x1, y1, x2, y2); line(x3, y3, x4, y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4);//貝式曲線 float t = frameCount / 200.0 % 1; float t2 = 1 - t; float x = x1 * t2 * t2 * t2 + 3 * x2 * t * t2 * t2 + 3 * x3 * t * t * t2 + x4 * t * t * t; float y = y1 * t2 * t2 * t2 + 3 * y2 * t * t2 * t2 + 3 * y3 * t * t * t2 + y4 * t * t * t; ellipse(x, y, 10, 10); }//week03_8b_bezier_eqution void setup(){ size(400, 400); } int x1 = 120, x2 = 320, x3 = 320, x4 = 120;//只改控制點的座標 int y1 = 80, y2 = 20, y3 = 300, y4 = 300; void draw(){ background(255); line(x1, y1, x2, y2); line(x3, y3, x4, y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4);//貝式曲線 float t = frameCount / 200.0 % 1; float t2 = 1 - t; float x = x1 * t2 * t2 * t2 + 3 * x2 * t * t2 * t2 + 3 * x3 * t * t * t2 + x4 * t * t * t; float y = y1 * t2 * t2 * t2 + 3 * y2 * t * t2 * t2 + 3 * y3 * t * t * t2 + y4 * t * t * t; ellipse(x, y, 10, 10); }
課堂作業9
//week03_9_3D_random_random_point float [] x = new float[1000]; float [] y = new float[1000]; void setup(){ size(400, 400, P3D); for(int i = 0; i < 1000; i ++) { x[i] = random(400); y[i] = random(400); } } void draw(){ background(0);//黑色背景 stroke(255);//白色線條 for(int i = 0; i < 1000; i ++) { point(x[i], y[i]); } }
課堂作業10
//week03_10_3D_random_random_random_point_translate float [] x = new float[5000]; float [] y = new float[5000]; float [] z = new float[5000]; void setup(){ size(400, 400, P3D); for(int i = 0; i < 5000; i ++) { x[i] = random(400); y[i] = random(400); z[i] = random(-400, 400); } } void draw(){ background(0);//黑色背景 stroke(255);//白色線條 translate(0, 0, mouseY); for(int i = 0; i < 5000; i ++) { point(x[i], y[i], z[i]);//現在是3D的點 } }
課堂作業11
//week03_11_3D_sphere_translate_rotateY void setup(){ size(400, 400, P3D); } void draw(){ background(128); translate(mouseX, mouseY); rotateY(radians(frameCount)); sphere(200); }
課堂作業12
//week03_12_3D_sphere_translate_rotateY_lights void setup(){ size(400, 400, P3D); } void draw(){ background(128); lights();//打光 translate(mouseX, mouseY); rotateY(radians(frameCount)); sphere(200);//球體 }
課堂作業13
//week03_13_3D_pushMatrix_translate_sphere_popMatrix void setup(){ size(600, 400, P3D); } void draw(){ background(128); lights(); pushMatrix();//備份矩陣 translate(300, 100);//習慣上要再往後縮1單位 sphere(100); popMatrix();//還原矩陣 //要備份矩陣、還原矩陣,就不會出錯 pushMatrix();//備份矩陣 translate(100, 100); sphere(100); popMatrix();//還原矩陣 }
下面程式碼會讓兩顆球旋轉//week03_13_3D_pushMatrix_translate_sphere_popMatrix void setup(){ size(600, 400, P3D); } void draw(){ background(128); lights(); pushMatrix();//備份矩陣 translate(300, 100);//習慣上要再往後縮1單位 rotateY(radians(frameCount)); sphere(100); popMatrix();//還原矩陣 //要備份矩陣、還原矩陣,就不會出錯 pushMatrix();//備份矩陣 translate(100, 100); rotateY(radians(frameCount)); sphere(100); popMatrix();//還原矩陣 }
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