week03-1
會旋轉並以鼠標為中心的方塊
void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(mouseX,mouseY); rotateY(radians(frameCount)); box(200); }
week03-02
size(400,400);//2D座標系統 stroke(255,0,0);//筆觸是紅色 strokeWeight(8);//筆觸的權重大小 point(200,200);//預設的點只有1pixel line(200,0,400,100);//畫線 rect(50,50,100,100);//四邊形x y w h fill(255,255,0);//填黃色 ellipse(300,200,50,80);//橢圓x y w h
size(400,400); rect(50,50,100,100); rect(50,200,100,100,20); rect(200,50,100,100,10,20,30,40);
week03-04
void setup(){ size(500,500); } void draw(){ //background(255); fill(255,0,0);//紅色 rect(0,0,50,50); fill(255,255,0);//黃色 rect(0,50,50,50); fill(0,255,0);//綠色 rect(0,100,50,50); fill(0,0,255);//藍色 rect(0,150,50,50); if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); } void mousePressed(){ if(mouseX<50){ if(mouseY<50) stroke(255,0,0); else if(mouseY<100) stroke(255,255,0); else if(mouseY<150) stroke(0,255,0); else if(mouseY<200) stroke(0,0,255); } }
week03-04b
框線會變色
void setup(){ size(500,500); } void draw(){ //background(255); stroke(0); fill(255,0,0);//紅色 rect(0,0,50,50); fill(255,255,0);//黃色 rect(0,50,50,50); fill(0,255,0);//綠色 rect(0,100,50,50); fill(0,0,255);//藍色 rect(0,150,50,50); stroke(myStroke); if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); } color myStroke; void mousePressed(){ if(mouseX<50){ if(mouseY<50) myStroke = color(255,0,0); else if(mouseY<100) myStroke = color(255,255,0); else if(mouseY<150) myStroke = color(0,255,0); else if(mouseY<200) myStroke = color(0,0,255); } }
week03-05
貓抓老鼠
void setup(){ size(400,400); } float x,y; void draw(){ background(255); ellipse(x,y,40,40); ellipse(mouseX,mouseY,40,20); x = (x*14+mouseX)/15; y = (y*14+mouseY)/15; }//新的座標 舊的座標*14 目標*1
week03-06
void setup(){ size(400,400); } float startX = 0, startY = 0; float stopX = 390,stopY = 290; void draw(){ ellipse(startX,startY,10,10); ellipse(stopX,stopY,10,10); //lerp()可以做內插 要給他 0.0-1.0 之間的數 float midX = lerp(startX,stopX,frameCount / 200.0); float midY = lerp(startY,stopY,frameCount / 200.0); //frameCount 是 第幾個frame 1小時=60分 1分=60秒 1秒=60 frame ellipse(midX,midY,10,10); }
week03-07
size(400,400); int x1 = 340, x2 = 40, x3 = 360, x4 = 60; int y1 = 80, y2 = 40, y3 = 360, y4 = 320; line(x1,y1,x2,y2); line(x3,y3,x4,y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4);
week03-08
void setup(){ size(400,400); } int x1 = 340, x2 = 40, x3 = 360, x4 = 60; int y1 = 80, y2 = 40, y3 = 360, y4 = 320; void draw(){ background(255); line(x1,y1,x2,y2); line(x3,y3,x4,y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4); float t = frameCount / 200.0; float t2 = 1-t; float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t; float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t; ellipse(x,y,10,10); }
week03-08b
void setup(){ size(400,400); } int x1 = 120, x2 = 320, x3 = 320, x4 = 120; int y1 = 80, y2 = 20, y3 = 300, y4 = 300; void draw(){ background(255); line(x1,y1,x2,y2); line(x3,y3,x4,y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4); float t = frameCount / 200.0; float t2 = 1-t; float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t; float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t; ellipse(x,y,10,10); }week03-09float [] x = new float[1000]; float [] y = new float[1000]; void setup(){ size(400,400,P3D); for(int i=0;i<1000;i++){ x[i] = random(400); y[i] = random(400); } } void draw(){ background(0); //黑色的背景 stroke(255);//白色的線條 for(int i=0;i<1000;i++){ point(x[i],y[i]); } }week03-10float [] x = new float[5000]; float [] y = new float[5000]; float [] z = new float[5000]; void setup(){ size(400,400,P3D); for(int i=0;i<5000;i++){ x[i] = random(400); y[i] = random(400); z[i] = random(-400,400); } } void draw(){ background(0); //黑色的背景 stroke(255);//白色的線條 translate(0,0,mouseY); for(int i=0;i<1000;i++){ point(x[i],y[i],z[i]); } }week03-11void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(200); }week03-12void setup(){ size(400,400,P3D); } void draw(){ background(128); lights(); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(200); }void setup(){ size(600,400,P3D); } void draw(){ background(128); lights(); pushMatrix();//備分矩陣 translate(300,100); sphere(100); popMatrix();//還原矩陣 //會出錯 pushMatrix(); translate(100,100); sphere(100); popMatrix(); }
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