2025年3月6日 星期四

電腦圖學week03

  week03-1

會旋轉並以鼠標為中心的方塊

void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  box(200);
}

week03-02

size(400,400);//2D座標系統
stroke(255,0,0);//筆觸是紅色
strokeWeight(8);//筆觸的權重大小
point(200,200);//預設的點只有1pixel
line(200,0,400,100);//畫線
rect(50,50,100,100);//四邊形x y w h

fill(255,255,0);//填黃色
ellipse(300,200,50,80);//橢圓x y w h

week03-03

size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);

week03-04

void setup(){
  size(500,500); 
}
void draw(){
  //background(255);
  fill(255,0,0);//紅色
  rect(0,0,50,50);
  fill(255,255,0);//黃色
  rect(0,50,50,50);
  fill(0,255,0);//綠色
  rect(0,100,50,50);
  fill(0,0,255);//藍色
  rect(0,150,50,50);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) stroke(255,0,0);
    else if(mouseY<100) stroke(255,255,0);
    else if(mouseY<150) stroke(0,255,0);
    else if(mouseY<200) stroke(0,0,255);
  }
}

week03-04b
框線會變色
void setup(){
  size(500,500); 
}
void draw(){
  //background(255);
  stroke(0);
  fill(255,0,0);//紅色
  rect(0,0,50,50);
  fill(255,255,0);//黃色
  rect(0,50,50,50);
  fill(0,255,0);//綠色
  rect(0,100,50,50);
  fill(0,0,255);//藍色
  rect(0,150,50,50);
  stroke(myStroke);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) myStroke = color(255,0,0);
    else if(mouseY<100) myStroke = color(255,255,0);
    else if(mouseY<150) myStroke = color(0,255,0);
    else if(mouseY<200) myStroke = color(0,0,255);
  }
}
week03-05
貓抓老鼠
void setup(){
 size(400,400); 
}
float x,y;
void draw(){
 background(255);
 ellipse(x,y,40,40);
 ellipse(mouseX,mouseY,40,20);
 x = (x*14+mouseX)/15;
 y = (y*14+mouseY)/15;
}//新的座標 舊的座標*14 目標*1

week03-06
void setup(){
  size(400,400);
}
float startX = 0, startY = 0;
float stopX = 390,stopY = 290;
void draw(){
 ellipse(startX,startY,10,10);
 ellipse(stopX,stopY,10,10);
 //lerp()可以做內插 要給他 0.0-1.0 之間的數
 float midX = lerp(startX,stopX,frameCount / 200.0);
 float midY = lerp(startY,stopY,frameCount / 200.0);
 //frameCount 是 第幾個frame 1小時=60分 1分=60秒 1秒=60 frame
 ellipse(midX,midY,10,10);
}

week03-07
size(400,400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);

week03-08
void setup(){
  size(400,400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1, y1, x2, y2, x3, y3, x4, y4);
  float t = frameCount / 200.0;
  float t2 = 1-t;
  float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}

week03-08b
void setup(){
  size(400,400);
}
int x1 = 120, x2 = 320, x3 = 320, x4 = 120;
int y1 = 80, y2 = 20, y3 = 300, y4 = 300;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1, y1, x2, y2, x3, y3, x4, y4);
  float t = frameCount / 200.0;
  float t2 = 1-t;
  float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}
week03-09
float [] x = new float[1000];
float [] y = new float[1000];
void setup(){
  size(400,400,P3D); 
  for(int i=0;i<1000;i++){
    x[i] = random(400);
    y[i] = random(400);
  }
}
void draw(){
  background(0); //黑色的背景
  stroke(255);//白色的線條
  for(int i=0;i<1000;i++){
    point(x[i],y[i]); 
  }
}

week03-10
float [] x = new float[5000];
float [] y = new float[5000];
float [] z = new float[5000];
void setup(){
  size(400,400,P3D); 
  for(int i=0;i<5000;i++){
    x[i] = random(400);
    y[i] = random(400);
    z[i] = random(-400,400);
  }
}
void draw(){
  background(0); //黑色的背景
  stroke(255);//白色的線條
  translate(0,0,mouseY);
  for(int i=0;i<1000;i++){
    point(x[i],y[i],z[i]); 
  }
}
week03-11
void setup(){
  size(400,400,P3D); 
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200); 
}
week03-12
void setup(){
  size(400,400,P3D); 
}
void draw(){
  background(128);
  lights();
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200); 
}

week03-13
void setup(){
  size(600,400,P3D); 
}
void draw(){
 background(128);
 lights();
 pushMatrix();//備分矩陣
   translate(300,100);
   sphere(100);
 popMatrix();//還原矩陣
 //會出錯
 pushMatrix();
   translate(100,100);
   sphere(100);
 popMatrix();
}




























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