課堂作業1
//week03_01_P3D_translate_totateY_radians_box void setup(){ size(400,400,P3D); //開啟3D模式 } void draw(){ background(128); //灰色背景 translate(mouseX,mouseY); rotateY(radians(frameCount)); //對Y旋轉 box(200); //大小200的 3D Box 盒子 }
課堂作業2
//week03_02_2D_point_line_rect_ellipse size(400,400); //2D座標系統 stroke(255,0,0); //筆觸是紅色 strokeWeight(8); //筆觸權重大小 point(200,200); //預設的點,只有 1 pixel line(200,0,400,100); //畫線 rect(50,50,100,100); //四邊形 x,y,w,h fill(255,255,0); //填黃色 ellipse(300,200,50,80); //橢圓 x,y,w,h
課堂作業3
//week03_03_rect_corners size(400,400); rect(50,50,100,100); rect(50,200,100,100,20); rect(200,50,100,100,10,20,30,40);
課堂作業4
//week03_04_mousePressed_stroe_line void setup(){ size(500,500); } void draw(){ //background(255); //先刪掉 fill(255,0,0); //紅色 rect(0,0,50,50); fill(255,255,0); //黃色 rect(0,50,50,50); fill(0,255,0); //綠色 rect(0,100,50,50); fill(0,0,255); //藍色 rect(0,150,50,50); if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY); } void mousePressed(){ if(mouseX<50){ if(mouseY<50) stroke(255,0,0); else if(mouseY<100) stroke(255,255,0); else if(mouseY<150) stroke(0,255,0); else if(mouseY<200) stroke(0,0,255); } }
課堂作業4b
//week03_04b_mousePRessed_stroe_line void setup(){ size(500,500); } void draw(){ //background(255); //先刪掉 stroke(0); fill(255,0,0); //紅色 rect(0,0,50,50); fill(255,255,0); //黃色 rect(0,50,50,50); fill(0,255,0); //綠色 rect(0,100,50,50); fill(0,0,255); //藍色 rect(0,150,50,50); stroke(myStroke); if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY); } color myStroke; void mousePressed(){ if(mouseX<50){ if(mouseY<50) myStroke =color(255,0,0); else if(mouseY<100) myStroke = color(255,255,0); else if(mouseY<150) myStroke = color(0,255,0); else if(mouseY<200) myStroke = color(0,0,255); } }
課堂作業5
//week03_05_mouse_cat_x_y void setup(){ size(400,400); } float x,y; //貓的座標 void draw(){ background(255); ellipse(x,y,40,40); ellipse(mouseX,mouseY,40,20); x = (x*14 + mouseX) /15; y = (y*14 + mouseY) /15; } //新的座標,舊的座標*14,目標*1
課堂作業6
//week03_06_lerp_frameCount void setup(){ size(400,400); } float startX = 10, startY = 10; float stopX = 390, stopY = 390; void draw(){ ellipse(startX,startY,10,10); ellipse(stopX,stopY,10, 10); float midX = lerp(startX,stopX,frameCount / 200.0); float midY = lerp(startY,stopY,frameCount / 200.0); // frameCount 是 「第幾個frame」1小時=60分,1分=60秒,1秒=60 frame ellipse(midX,midY,10,10); }
課堂作業7
//week03_07_bezier_curve size(400,400); int x1 = 340, x2 = 40, x3 = 360, x4 = 60; int y1 = 80, y2 = 40, y3 = 360, y4 = 320; line(x1, y1, x2, y2); line(x3, y3, x4, y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4); //貝氏曲線
//week03_08_bezier_equation void setup(){ size(400,400); } int x1 = 340, x2 = 40, x3 = 360, x4 = 60; int y1 = 80, y2 = 40, y3 = 360, y4 = 320; void draw(){ background(255); line(x1, y1, x2, y2); line(x3, y3, x4, y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4); //貝氏曲線 float t = frameCount / 200.0 %1; float t2 = 1-t; float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t; float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t; ellipse(x, y, 10, 10); }
課堂作業8b
//week03_08b_bezier_equation void setup(){ size(400,400); } int x1 = 120, x2 = 320, x3 = 320, x4 = 120; int y1 = 80, y2 = 20, y3 = 300, y4 = 300; void draw(){ background(255); line(x1, y1, x2, y2); line(x3, y3, x4, y4); bezier(x1, y1, x2, y2, x3, y3, x4, y4); //貝氏曲線 float t = frameCount / 200.0 %1; float t2 = 1-t; float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t; float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t; ellipse(x, y, 10, 10); }
課堂作業9
//week03_09_3D_random_random_random_point_translate float [] x = new float[1000]; float [] y = new float[1000]; void setup(){ size(400,400,P3D); for(int i=0; i<1000; i++){ x[i] = random(400); y[i] = random(400); } } void draw(){ background(0); //黑色背景 stroke(255); translate(0,0,mouseY); for(int i=0;i<1000;i++){ point(x[i],y[i]); } }
//week03_10_3D_random_random_random_point_translate float [] x = new float[5000]; float [] y = new float[5000]; float [] z = new float[5000]; void setup(){ size(400,400,P3D); for(int i=0; i<5000; i++){ x[i] = random(400); y[i] = random(400); z[i] = random(-400,400); } } void draw(){ background(0); //黑色的背景 stroke(255); //白色的線條 translate(0,0,mouseY); for(int i=0;i<5000;i++){ point(x[i],y[i],z[i]); //現在是3D的點 } }
//week03_11_3D_sphere_translate_rotateY void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(mouseX,mouseY); rotate(radians(frameCount)); sphere(200); }
課堂作業12
//week03_12_3D_sphere_translate_rotateY_lights void setup(){ size(400,400,P3D); //開啟3D模式 } void draw(){ background(128); //灰色背景 lights(); //加上打光 translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(200); }
課堂作業13
//week03_13_3D_pushMatrix_translate_sphere_popMatrix void setup(){ size(600,400,P3D); } void draw(){ background(128); lights(); pushMatrix(); //備份矩陣 translate(300,100); //習慣上,要往右再縮 sphere(100); popMatrix(); //還原矩陣 //要備份矩陣、還原矩陣,就不會出錯 pushMatrix(); translate(100,100); sphere(100); popMatrix(); }











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