//week04_01_atan2_dy_dx_cos_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);
ellipse(150,150,100,100);//big eyes
//ellipse(150+25,150,50,50);
float dx=mouseX-150,dy=mouseY-150;
float a =atan2(dy,dx);//算出角度
ellipse(150+cos(a)*55,150+sin(a)*25,50,50);
}
//week04_02_for_x_dx_dy_cos_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);
for(int x=150;x<=450;x+=300){ //迴圈做出兩個
ellipse(x,150,100,100);
float dx=mouseX-x,dy=mouseY-150;
float a =atan2(dy,dx);
ellipse(x+cos(a)*25,150+sin(a)*25,50,50);
}
}
//week04_03_rotateX_radians_mouseY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
//rotateY(radians(mouseX));//上周的左右轉
rotateX(radians(-mouseY));//本州上下轉
box(200);
}
//week04_04_rotateZ
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
rotateZ(radians(mouseX));
ellipse(0,0,100,150);
}
//week04_05_RobotArm_pushMatrix_T_R_T_box_popMatrix
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
pushMatrix();
translate(0,100);
box(50);//台座
pushMatrix();
translate(0,-25);
rotateZ(radians(mouseX));
translate(0,-50);
box(10,100,10);
popMatrix();
popMatrix();
}
//week04_05a_rotateZ_translate_box
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);//移動畫面中心
//以下兩行分別註解、排列組合觀察
rotateZ(radians(frameCount));//對Z軸旋轉
//translate(0,-50);//把下端移動到中心
box(10,100,10);//可移動的長條
}
//week04_05b_translate_mouseX_mouseY_rotateZ_translate_box
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);//移動畫面中心
translate(mouseX,mouseY);
rotateZ(radians(frameCount));//對Z軸旋轉
translate(0,-50);//把下端移動到中心
box(10,100,10);//可移動的長條
}
//week04_06_push_translate_rotate_sphere_pop
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
pushMatrix();
translate(mouseX,mouseY);
rotate(radians(frameCount));
sphere(100);
popMatrix();
}
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
sphere(50);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotate(radians(frameCount));
sphere(30);
popMatrix();
}
//week04_08_sun_earth_moon
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
sphere(50);//sun
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotate(radians(frameCount));
sphere(30);//earth
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
sphere(10);//moon
popMatrix();
popMatrix();
}
//week_09_earth_texture
PImage img =loadImage("earth.jpg");
size(600,300);
image(img,0,0,600,300);
//week04_10_earth_createShape_setTexture_shape
//google : processing sphere textrue
size(400,400,P3D);
PShape earth=createShape(SPHERE,100);
PImage img=loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);
//week04_11_earth_setTexture_translate_rotate
PShape earth;
void setup(){
size(400,400,P3D);
earth=createShape(SPHERE,100);
PImage img =loadImage("earth.jpg");
earth.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(earth);
}
//week04_12_moon_setTexture_translate_rotate
PShape moon;
void setup(){
size(400,400,P3D);
moon=createShape(SPHERE,100);
PImage img =loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(moon);
}
//week04_13_sun_setTexture_translate_rotate
PShape sun;
void setup(){
size(400,400,P3D);
sun=createShape(SPHERE,100);
PImage img =loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(sun);
}
//week04_14_sun_earth_moon_setTexture
PShape sun,earth,moon;
//from week04_8 and week04_11,12,13
void setup(){
size(400,400,P3D);
earth=createShape(SPHERE,30);
PImage img =loadImage("earth.jpg");
earth.setTexture(img);
sun=createShape(SPHERE,50);
img =loadImage("sun.jpg");
sun.setTexture(img);
moon=createShape(SPHERE,10);
img =loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(128);
translate(width/2,height/2);
shape(sun);//sun
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
shape(earth);//earth
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
shape(moon);//moon
popMatrix();
popMatrix();
}
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