2025年3月13日 星期四

week04_12750316

 week04_01_atan2_dy_dx_cos_sin


void setup() {

  size(600, 300);

}

void draw() {

  background(#C0FFEE);

  ellipse(150,150,100,100);

  //ellipse(150+25,150,50,50);

  float dx = mouseX-150, dy = mouseY-150;

  float a = atan2(dy, dx);

  ellipse(150+cos(a)*25,150+sin(a)*25,50,50);

}


week04_02_atan2_for_x_dx_dy_cos_sin

void setup() {
  size(600, 300);
}
void draw() {
  background(#C0FFEE);
  for(int x=150; x<=450; x+=300){
    ellipse(x,150,100,100);
    float dx = mouseX-x, dy = mouseY-150;
    float a = atan2(dy, dx);
    ellipse(x+cos(a)*25,150+sin(a)*25,50,50);
  }
}


week04_03_rotateX_radians_mouseY

void setup() {
  size(400, 400, P3D);
}
void draw() {
  background(128);
  translate(width/2,height/2);
  rotateX(radians(-mouseY));
  box(200);
}


week04_04_rotateZ

void setup() {
  size(400, 400, P3D);
}
void draw() {
  background(128);
  translate(width/2,height/2);
  rotateZ(radians(mouseX));
  ellipse(0,0,100,150);
}


week04_05_robot_arm_pushMatrix_T_R_T_box_popMatrix

void setup() {Add commentMore actions
  size(400, 400, P3D);
}
void draw() {
  background(128);
  translate(width/2,height/2);
  pushMatrix();
    translate(0,100);
    box(50);
    pushMatrix();
      translate(0, -25);
      rotateZ(radians(mouseX));
      translate(0, -50);
      box(10,100,10);
    popMatrix();
  popMatrix();
}


week04_05a_rotateZ_translate_box

void setup() {
  size(400, 400, P3D);
}
void draw() {
  background(128);
  translate(width/2,height/2);
  
  
  rotateZ(radians(mouseX));
  translate(0, -50);
  box(10,100,10);
}


week04_05b_translate_mouseX_mouseY_rotateZ_translate

void setup() {
  size(400, 400, P3D);
}
void draw() {
  background(128);
  //translate(width/2,height/2);
  
  translate(mouseX,mouseY);
  rotateZ(radians(frameCount));
  translate(0, -50);
  box(10,100,10);
}


week04_06_push_translate_rotate_sphere_pop

void setup() {
  size(400, 400, P3D);
}
void draw() {
  background(128);
  pushMatrix();
     translate(mouseX, mouseY);
     rotateY(radians(frameCount));
     sphere(100);
  popMatrix();
}


week04_07_sun_earth

void setup() {
  size(400, 400, P3D);
}
void draw() {
  background(128);
  translate(width/2,height/2);
  sphere(50);
  rotateY(radians(frameCount));
  pushMatrix();
     translate(150, 0);
     rotateY(radians(frameCount));
     sphere(30);
  popMatrix();
}


week04_08_sun_earth_moon

void setup() {Add commentMore actions
  size(400, 400, P3D);
}
void draw() {
  background(128);
  translate(width/2,height/2);
  sphere(50);
  rotateY(radians(frameCount));
  pushMatrix();
     translate(150, 0);
     rotateY(radians(frameCount));
     sphere(30);
     pushMatrix();
       translate(50, 0);
       rotateY(radians(frameCount));
       sphere(10);
     popMatrix();
  popMatrix();
}


week04_09_earth_texture_image

//google:earth map texture 下載一張地球的地圖earth.jpg
//把圖檔拉到程式裏面
PImage img=loadImage("earth.jpg");
size(600,300);
image(img,0,0,600,300);


week04_10_earth_createShape_setTexture_shape

//google:earth map texture 下載一張地球的地圖earth.jpg
//把圖檔拉到程式裏面
size(400, 400, P3D);
PShape earth = createShape(SPHERE, 100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);


week04_11_earth_setTexture_translate_rotate

//google:earth map texture 下載一張地球的地圖earth.jpg
//把圖檔拉到程式裏面
PShape earth;
void setup() {
  size(400, 400, P3D);Add commentMore actions
  earth = createShape(SPHERE, 100);
  PImage img = loadImage("earth.jpg");
  earth.setTexture(img);
}
void draw() {
  background(0);
  translate(width/2,height/2);
  rotateY(radians(frameCount));
  shape(earth);
}


week04_12_moon_setTexture_translate_rotate

//把圖檔拉到程式裏面
PShape moon;
void setup() {
  size(400, 400, P3D);
  moon = createShape(SPHERE, 100);
  PImage img = loadImage("moon.jpg");
  moon.setTexture(img);
}
void draw() {
  background(0);
  translate(width/2,height/2);
  rotateY(radians(frameCount));
  shape(moon);
}


week04_13_sun_setTexture_translate_rotate

//把圖檔拉到程式裏面
PShape sun;
void setup() {
  size(400, 400, P3D);
  sun = createShape(SPHERE, 100);
  PImage img = loadImage("sun.jpg");
  sun.setTexture(img);
}
void draw() {
  background(0);
  translate(width/2,height/2);
  rotateY(radians(frameCount));
  shape(sun);
}


week04_14_sun_earth_moon

PShape sun,earth,moon;
void setup() {
  size(400, 400, P3D);
  sun = createShape(SPHERE, 50);
  PImage img = loadImage("sun.jpg");
  sun.setTexture(img);
  
  earth = createShape(SPHERE, 30);
  img = loadImage("earth.jpg");
  earth.setTexture(img);
  
  moon = createShape(SPHERE, 10);
  img = loadImage("moon.jpg");
  moon.setTexture(img);
}

//week04_08_sun_earth_moon
void draw() {
  background(128);
  translate(width/2,height/2);
  shape(sun);//sphere(50);
  rotateY(radians(frameCount));
  pushMatrix();
     translate(150, 0);
     rotateY(radians(frameCount));
     shape(earth);//sphere(30);
     pushMatrix();
       translate(50, 0);
       rotateY(radians(frameCount));
       shape(moon);//sphere(10);
     popMatrix();
  popMatrix();
}





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