課堂作業1
//week04_01_atan2_by_dy_dx_cos_sin void setup(){ size(600,300); } void draw(){ background(#C0FFEE); ellipse(150,150,100,100); float dx = mouseX-150, dy=mouseY-150; float a = atan2(dy,dx); ellipse(150+cos(a)*25, 150+sin(a)*25,50,50); }
課堂作業2
//week04_02_atatn2_for_x_dy_dx_cos_sin void setup(){ size(600,300); } void draw(){ background(#C0FFEE); for(int x=150;x<=450;x+=300){ ellipse(x,150,100,100); float dx = mouseX-x, dy=mouseY-150; float a = atan2(dy,dx); ellipse(x+cos(a)*25, 150+sin(a)*25,50,50); } }
課堂作業3
//week04_03_rotateX_radians_mouseY void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); //rotateY(radians(mouseX)); //上週的左右轉 rotateX(radians(mouseY)); //本週的上下轉 box(200); }
課堂作業4//week04_04_rotateZ void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); rotateZ(radians(mouseX)); //本週的上下轉 ellipse(0,0,100,150); }課堂作業5//week04_05_robot_arm_pushMatrix_T_R_T_box_popMatrix void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); pushMatrix(); translate(0,100); box(50); //台座 pushMatrix(); translate(0,-25); rotateZ(radians(mouseX)); translate(0,-50); box(10,100,10); //可轉動的長條 popMatrix(); popMatrix(); }課堂作業5a//week04_05a_rotateZ_translate_box void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); //移到畫面中心 //以下2行,分別註解、排列組合觀察 rotateZ(radians(frameCount)); //對Z軸旋轉 translate(0,-50); //把下端,移到中心 box(10,100,10); //可轉動的長條 }課堂作業5b//week04_05b_translate_mouseX_mouseY_rotateZ_translate_box void setup(){ size(400,400,P3D); } void draw(){ background(128); //translate(width/2,height/2); //移到畫面中心 translate(mouseX,mouseY); //加這行 rotateZ(radians(frameCount)); //對Z軸旋轉 translate(0,-50); //把下端,移到中心 box(10,100,10); //可轉動的長條 }
課堂作業6//week04_06_push_translate_rotate_sphere_pop void setup(){ size(400,400,P3D); } void draw(){ background(128); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(100); popMatrix(); }課堂作業7//week04_07_sun_earth void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2, height/2); sphere(50); //太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30); //地球 popMatrix(); }課堂作業8//week04_08_sun_earth_moon void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2, height/2); sphere(50); //太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30); //地球 pushMatrix(); translate(50,0); rotateY(radians(frameCount)); sphere(10); //月球 popMatrix(); popMatrix(); }
課堂作業9
//week04_09_earth_texture // google: earth map texture 下載1張地球的地圖 //把圖檔拉到程式裡 PImage img = loadImage("earth.jpg"); size(600,300); image(img, 0, 0, 600, 300);
課堂作業10
//week04_10_earth_createShape_setTexture_shape // google: processing sphere texture 可找到程式 size(400,400,P3D); PShape earth = createShape(SPHERE,100); PImage img = loadImage("earth.jpg"); earth.setTexture(img); shape(earth);
課堂作業11
//week04_11_earth_setTexture_translate_rotate PShape earth; void setup(){ size(400,400,P3D); earth = createShape(SPHERE,100); PImage img = loadImage("earth.jpg"); earth.setTexture(img); } void draw(){ background(0); translate(width/2, height/2); rotateY(radians(frameCount)); shape(earth); }
課堂作業12
//week04_12_moon_setTexture_translate_rotate PShape moon; void setup(){ size(400,400,P3D); moon = createShape(SPHERE,100); PImage img = loadImage("moon.jpg"); moon.setTexture(img); } void draw(){ background(0); translate(width/2, height/2); rotateY(radians(frameCount)); shape(moon); }
課堂作業13
//week04_13_sun_setTexture_translate_rotate PShape sun; void setup(){ size(400,400,P3D); sun = createShape(SPHERE,100); PImage img = loadImage("sun.jpg"); sun.setTexture(img); } void draw(){ background(0); translate(width/2, height/2); rotateY(radians(frameCount)); shape(sun); }
課堂作業14
//week04_14_sun_earth_moon_setTexture PShape earth,moon,sun; //樓下,剪貼自 week04_08,樓上是 week04_11,12,13 void setup(){ size(400,400,P3D); sun = createShape(SPHERE,50); PImage img = loadImage("sun.jpg"); sun.setTexture(img); earth = createShape(SPHERE,30); img = loadImage("earth.jpg"); earth.setTexture(img); moon = createShape(SPHERE,10); img = loadImage("moon.jpg"); moon.setTexture(img); } void draw(){ background(128); translate(width/2, height/2); shape(sun); //sphere(50); //太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); shape(earth); //sphere(30); //地球 pushMatrix(); translate(50,0); rotateY(radians(frameCount)); shape(moon); //sphere(10); //月球 popMatrix(); popMatrix(); }
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