//week04_8
void setup()
{
size(400,400,P3D);
}
void draw()
{
background(128);
translate(width/2,height/2);
sphere(50);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
sphere(10);
popMatrix();
popMatrix();
}
//week04_9
PImage img = loadImage("earth.jpg");
size(600,300);
image(img,0,0,600,300);
//week04_10
size(400,400,P3D);
PShape earth = createShape(SPHERE,100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);
//week04_11
PShape earth;
void setup()
{
size(400,400,P3D);
earth = createShape(SPHERE,100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
}
void draw()
{
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(earth);
}
//week04_13
PShape sun;
void setup()
{
size(400,400,P3D);
sun = createShape(SPHERE,100);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
}
void draw()
{
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(sun);
}
//week04_14
PShape sun,earth,moon;
void setup()
{
size(400,400,P3D);
sun = createShape(SPHERE,100);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
size(400,400,P3D);
earth = createShape(SPHERE,30);
img = loadImage("earth.jpg");
earth.setTexture(img);
size(400,400,P3D);
moon = createShape(SPHERE,10);
img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw()
{
background(128);
translate(width/2,height/2);
shape(sun);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
shape(earth);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
shape(moon);
popMatrix();
popMatrix();
}
沒有留言:
張貼留言