size(300,300); // 大小300x300
stroke(255,0,0); // 紅色的線條
for(int xx=0;xx<300;xx++){ // 大的x 0..300
for(int yy=0;yy<300;yy++){ //大的y 0..300
float x = (xx-150)/100.0; // 減一半、除100
float y = -(yy-150)/100.0; // 減一半、除100
float d = x*x+y*y-1;
if(d*d*d-x*x*y*y*y<0) point(xx,yy);
}
}
size(300,300); // 大小300x300
stroke(255,0,0); // 紅色的線條
translate(width/2,height/2);//translate(150,150);
for(int xx=-150;xx<150;xx++){ // 大的x 0..300
for(int yy=-150;yy<150;yy++){ //大的y 0..300
float x = xx/100.0; // 減一半、除100
float y = -yy/100.0; // 減一半、除100
float d = x*x+y*y-1;
if(d*d*d-x*x*y*y*y<0) point(xx,yy);
}
size(600,600);
background(0);
for(int i=0;i<6;i++){
for(int j=0;j<6;j++){
int now = i*6+j;
ellipse(50+j*100,50+i*100,80,80);
arc(50+j*100,50+i*100,60,60,0,now,PIE);
arc(50+j*100,50+i*100,40,40,0,radians(now*10),PIE);
text(now,j*100,i*100+30);
}
}
void setup(){
size(400,400);
}
void draw(){
background(128);
line(200,200,400,200);
line(200,200,mouseX,mouseY);
float dx = mouseX-200, dy = mouseY-200;
float a = atan2(dy,dx);
arc(200,200,200,200,0,a,PIE);
textSize(30);
text("radians: "+a,100,100);
text("degrees: "+degrees(a),100,130);
}
void setup(){
size(400,400);
}
void draw(){
background(128);
line(200,200,400,200);
line(200,200,mouseX,mouseY);
float dx = mouseX-200, dy = mouseY-200;
float a = atan2(dy,dx);
if(a<0) arc(200,200,200,200,a,0,PIE);
else arc(200,200,200,200,0,a,PIE);
textSize(30);
text("radians: "+a,100,100);
text("degrees: "+degrees(a),100,130);
}
void setup(){
size(400,400);
}
void draw(){
background(204);
// 在電腦圖學裡,畫圖時,會照著(累積的移動、旋轉)來放東西
translate(mouseX,mouseY); // 移到mouse所在位置
rotate(radians(frameCount)*10);
rect(-50,-5,100,10); // 寬度100的棒子,但放在左上角
}
void setup(){
size(400,400);
}
void draw(){
background(204);
// 在電腦圖學裡,畫圖時,會照著(累積的移動、旋轉)來放東西
rotate(radians(frameCount)*10);
translate(mouseX,mouseY); // 移到mouse所在位置
rect(-50,-5,100,10); // 寬度100的棒子,但放在左上角
}
void setup(){
size(400,400);
}
void draw(){
background(204);
translate(width/2,height/2);
rotate(radians(frameCount)*10);
rect(-50,-5,100,10);
translate(width/2-100,height/2);
rotate(radians(frameCount)*10);
rect(-50,-5,100,10);
}
void setup(){
size(400,400);
}
void draw(){
background(204);
pushMatrix();
translate(width/2,height/2);
rotate(radians(frameCount)*10);
rect(-50,-5,100,10);
popMatrix();
pushMatrix();
translate(width/2-100,height/2);
rotate(radians(frameCount)*10);
rect(-50,-5,100,10);
popMatrix();
}
void setup(){
size(500,500);
}
void draw(){
background(204);
for(int x=50;x<500;x+=100){
for(int y=50;y<500;y+=100){
pushMatrix();
translate(x,y);
rotate(radians(frameCount));
rect(-50,-5,100,10);
popMatrix();
}
}
}
void setup(){
size(500,500);
}
void draw(){
background(204);
for(int x=50;x<500;x+=100){
for(int y=50;y<500;y+=100){
pushMatrix();
translate(x,y);
float a = (y*500+x)/50000.0;
rotate(radians(frameCount)*a);
rect(-50,-5,100,10);
popMatrix();
}
}
}
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