課堂作業1
//week06_1_ellipse_translate_push_rotate_box_pop
//有點模仿第4週的程式(太複雜),今天重新慢慢建出來
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2, height/2, 200, 200);
translate(width/2, height/2); //把東西,放到畫面中心
pushMatrix();//第5週教過的matrix保護
//改一下,要按下mouse才轉給你看
if(mousePressed) rotateZ(radians(frameCount));//對著下面中心轉
box(100,30,30);//橫的棒子
popMatrix(); //第5週教過的matrix保護
}
點一下滑鼠會旋轉課堂作業2
//week06_2_ellipse_translate_push_rotate_translate_box_pop
//再加1個移動,把物體放到「轉盤的中心」
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2, height/2, 200, 200);
translate(width/2, height/2); //把東西,放到畫面中心
pushMatrix();//第5週教過的matrix保護
//改一下,要按下mouse才轉給你看
if(mousePressed) rotateZ(radians(frameCount));//對著下面中心轉
translate(-50,0,0); //把棒子往左移一半,讓右端放在政中心
box(100,30,30);//橫的棒子
popMatrix(); //第5週教過的matrix保護
}
課堂作業3
//week06_3_push_translate_rotate_translate_box_pop
//
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2, height/2, 200, 200);
translate(width/2, height/2); //把東西,放到畫面中心
pushMatrix();//第5週教過的matrix保護
translate(x,y);
if(mousePressed && mouseButton==RIGHT){
rotateZ(radians(frameCount));//對著下面中心轉
}
translate(-50,0,0); //把棒子往左移一半,讓右端放在政中心
box(100,30,30);//橫的棒子
popMatrix(); //第5週教過的matrix保護
}
float x=0, y=0; //滑鼠拖曳 會改變x,y軸
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
}
課堂作業4
//week06_4_sphere_box_push_T_R_T_box_pop
//慢慢組合出機械手臂
void setup(){
size(500,500,P3D);
}
void draw(){
background(255);//Step00
translate(width/2, height/2); //Step00
sphere(10); //Step4 放個圓球,當世界中心的參考
box(200,50,25);//Step05 手肘
fill(252,131,77);//填色
pushMatrix();//Step03
translate(x,y); //Step06 發現放100,0很好
if(mousePressed) rotateZ(radians(frameCount)); //Step03
translate(25,0,0);//Step02 往右推,讓左端放中心
box(50,25,50);//Step01 小手腕
popMatrix();//Step03
}
float x=0,y=0; //Step06 會動的位置
void mouseDragged() { //Step06
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x + "y:" + y); //Step07印出來
}
課堂作業5
//week06_5_push_T_box_push_T_R_T_box_pop_pop
//慢慢組合出機械手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2, height/2);
sphere(10);
fill(252,131,77);
pushMatrix(); //Step04 新的一組
translate(x,y); //Step05 新的轉動
//Step03 把程式往右縮排
box(200,50,25);//Step05 手肘(剛剛放錯位置)
pushMatrix();//Step03 把程式往右縮排
translate(100,0); //Step01 把前一步發現的 100,0 放好
//if(mousePressed) //Step02 把剛剛的if(mousePressed)刪掉
rotateZ(radians(frameCount));//Step02 只轉動
translate(25,0,0);//往右推,讓左端放中心
box(50,25,50);//小手腕
popMatrix();//Step03 把程式往右縮排
popMatrix(); //Step04 新的一組
}
float x=0,y=0; // 會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x + "y:" + y);
//week06_6_push_box_push_TRT_box_push_TRT_box_pop_pop_pop
//慢慢組合出機械手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2, height/2);
sphere(10);
fill(252,131,77);
pushMatrix(); //Step04 push
//Step05 裡面要往右縮一個TAB
box(50,200,25); //Step03: 手臂
pushMatrix();
translate(x,y); //Step03: 掛到手臂上面,觀察到0,-100
if(mousePressed) rotateZ(radians(frameCount));//Step02: 把旋轉放入
translate(100,0);//Step01: 把手肘移動量100,0放入
box(200,50,25);//手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);//小手腕
popMatrix();
popMatrix();
popMatrix(); //Step04 pop
}
float x=0,y=0; // 會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x + "y:" + y);
}
課堂作業7
//week06_7_push_RRT_many_TRT_inside_pop
//慢慢組合出機械手臂
void setup(){
size(500,800,P3D); //Step00: 把視窗變長一點,看比較完整
}
void draw(){
background(255);
translate(width/2, height/2);
sphere(10); //黑球是「中心」
fill(252,131,77);
pushMatrix();
if(mousePressed && mouseButton==RIGHT) rotateY(radians(frameCount));//Step03: 右建旋轉
if(mousePressed && mouseButton==RIGHT) rotateZ(radians(frameCount));//Step02: 右建旋轉
translate(0,-100);//translate(x,y); //Step01 要往上抬升0,100,到「關節」中心
box(50,200,25); //手臂
pushMatrix();
translate(0, -100); //Step00: 掛到手臂上,觀察到0-100
//if(mousePressed) Step00: 把if(mousePress)刪掉,讓它一直轉
rotateZ(radians(frameCount));
translate(100, 0);
box(200,50,25);//手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);//小手腕
popMatrix();
popMatrix();
popMatrix();
}
float x=0,y=0; // 會動的位置
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
println("x:" + x + "y:" + y);
}
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