1.//week08-1_loadShape_shape
size(400,400,P3D);//P3D OpenGL功能 PShape gundam=loadShape("Gundam.obj"); //1.讀入3D模型 translate(width/2,height/2);//畫面中心 pushMatrix(); translate(0,100); scale(10,-10,10);//4.把模型放大shape(10) 上下要倒過來(-10) shape(gundam,0,0);//2.畫出3D模型 popMatrix();2.//week08-2_PShape_gundam_setup_draw_push_scale_shape_pop//轉動他,互動模式的程式風格 PShape gundam; void setup(){ size(400,400,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ background(128); translate(width/2,height/2+100); pushMatrix(); scale(10,-10,10); rotateY(radians(frameCount)); shape(gundam,0,0); popMatrix(); pushMatrix(); translate(100,0,0); scale(10,-10,10); shape(gundam,0,0); popMatrix(); }
3.//week08-3_another_objPShape gundam; void setup(){ size(400,400,P3D); gundam=loadShape("FinalBaseMesh.obj"); } void draw(){ background(128); translate(width/2,height/2+100); pushMatrix(); scale(10,-10,10); rotateY(radians(frameCount)); shape(gundam,0,0); popMatrix(); }4.//week08-4_gundam_body_head
//慢慢把 切割開 的模式 組合起來 PShape body,head; void setup(){ size(400,400,P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); } void draw(){ background(255); translate(width/2,height/2+100); sphere(10); scale(10,-10,10); pushMatrix(); translate(0,22.5);//放回原本的地方 rotate(radians(x));//轉動 //translate(x/10,y/10); //println(x/10,y/10); 印出座標放上面 translate(0,-22.5);//1.頭的中心 shape(head,0,0); popMatrix(); shape(body,0,0); } float x=0,y=0; void mouseDragged(){ x+=mouseX-pmouseX; y-=mouseY-pmouseY; }

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