2025年4月24日 星期四

12750236_張鈞善week10

week10_1

 size(600,600);

PImage people=loadImage("people.png");

PImage head=loadImage("head.png");

PImage body=loadImage("body.png");

background(#FFFFF2);

image(people, 0, 0); //基礎的人

fill(255, 0, 255, 128); //半透明的紫

rect(0, 0,600, 600); //蓋上去

image(head, 0, 0); //再畫頭

image(body, 0, 0); //再畫身體

week10_2

PImage people,head,body;

void setup(){

  size(560,560);

  people=loadImage("people.png");

  head=loadImage("head.png");

  body=loadImage("body.png");

}

void draw(){

  background(#FFFFF2);

  image(people, 0, 0); //基礎的人

  fill(255, 0, 255, 128); //半透明的紫

  rect(0, 0, 560, 560); //蓋上去

  pushMatrix();

    translate(300,100);

    rotate(radians(mouseX));

    translate(-300,-100);

    image(head, 0, 0); //再畫頭

  popMatrix();

  image(body, 0, 0); //再畫身體

}

week10_3

PImage people,head,body,uparm1,hand1;

void setup(){

  size(560,560);

  people=loadImage("people.png");

  head=loadImage("head.png");

  body=loadImage("body.png");

  uparm1=loadImage("uparm1.png");

  hand1=loadImage("hand1.png");

}

void draw(){

  background(#FFFFF2);

  image(people, 0, 0); //基礎的人

  fill(255, 0, 255, 128); //半透明的紫

  rect(0, 0, 560, 560); //蓋上去

  pushMatrix();

    translate(325 , 122);

    rotate(radians(mouseX));

    translate(-325, -122);

    image(uparm1, 0, 0);

    pushMatrix();

      translate(367, 117);

      rotate(radians(mouseX));

      translate(-367, -117);

      image(hand1, 0, 0);

    popMatrix();

  popMatrix();

  

  pushMatrix();

    translate(300,100);

    rotate(radians(mouseX));

    translate(-300,-100);

    image(head, 0, 0); //再畫頭

  popMatrix();

  image(body, 0, 0); //再畫身體

}


week10_4

PImage postman,head,body,uparm1,hand1,uparm2,hand2;

void setup(){

  size(560,560);

  postman = loadImage("postman.png");

  head = loadImage("head.png");

  body = loadImage("body.png");

  uparm1 = loadImage("uparm1.png");

  hand1 = loadImage("hand1.png");

  uparm2 = loadImage("uparm2.png");

  hand2 = loadImage("hand2.png");

}

void draw(){

  background(#FFFFF2);

  image(postman,0,0);

  fill(255,0,255,128); // 半透明的紫色

  rect(0,0,560,560); // 蓋上去

  pushMatrix();

    translate(+185,+261); 

    //rotate(radians(mouseX));

    translate(-185,-261); 

    image(uparm1,0,0); // 上手臂

  popMatrix();

  pushMatrix();

    translate(+116,+265); 

    //rotate(radians(mouseX));

    translate(-116,-265); 

    image(hand1,0,0); // 手肘

  popMatrix();

  pushMatrix();

    translate(+290,+262); 

    //rotate(radians(mouseX));

    translate(-290,-262); 

    image(uparm2,0,0); // 右邊上手臂

    pushMatrix();

    translate(+357,+259); 

    //rotate(radians(mouseX));

    translate(-357,-259); 

    image(hand2,0,0); // 右邊手肘

    popMatrix();

  popMatrix();


  pushMatrix();

    translate(+232,+200); // 再放回去正確的位置

    //rotate(radians(mouseX));

    translate(-232,-200); // 把頭的旋轉中心, 放到(0,0)

    image(head,0,0); // 再畫頭

  popMatrix();

  image(body,0,0); // 再畫身體

}

week10_5

PImage postman,head,body,uparm1,hand1,uparm2,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節ID (第幾個關節)
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
  if(key=='1') ID = 1; // 左邊臂
  if(key=='2') ID = 2; // 左邊手
  if(key=='3') ID = 3; // 右邊臂
  if(key=='4') ID = 4; // 右邊手
  if(key=='5') ID = 5; // (待用)
  if(key=='6') ID = 6; // (待用)
  if(key=='0') ID = 0; // 頭
}
void setup(){
  size(560,560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
  uparm2 = loadImage("uparm2.png");
  hand2 = loadImage("hand2.png");
}
void draw(){
  background(#FFFFF2);
  image(postman,0,0);
  fill(255,0,255,128); // 半透明的紫色
  rect(0,0,560,560); // 蓋上去
  pushMatrix(); // 左
    translate(+185,+261); 
    rotate(radians(angle[1]));
    translate(-185,-261); 
    image(uparm1,0,0); // 左邊上手臂
  pushMatrix();
    translate(+116,+265); 
    rotate(radians(angle[2]));
    translate(-116,-265); 
    image(hand1,0,0); // 左邊手肘
    popMatrix();
  popMatrix();
  pushMatrix(); // 右
    translate(+290,+262); 
    rotate(radians(angle[3]));
    translate(-290,-262); 
    image(uparm2,0,0); // 右邊上手臂
    pushMatrix();
    translate(+357,+259); 
    rotate(radians(angle[4]));
    translate(-357,-259); 
    image(hand2,0,0); // 右邊手肘
    popMatrix();
  popMatrix();

  pushMatrix();
    translate(+236,+231); // 再放回去正確的位置
    rotate(radians(angle[0]));
    translate(-236,-231); // 把頭的旋轉中心, 放到(0,0)
    image(head,0,0); // 再畫頭
  popMatrix();
  image(body,0,0); // 再畫身體
}
week10_6
PImage postman,head,body,uparm1,hand1,uparm2,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節ID (第幾個關節)
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
  if(key=='1') ID = 1; // 左邊臂
  if(key=='2') ID = 2; // 左邊手
  if(key=='3') ID = 3; // 右邊臂
  if(key=='4') ID = 4; // 右邊手
  if(key=='5') ID = 5; // (待用)
  if(key=='6') ID = 6; // (待用)
  if(key=='0') ID = 0; // (投)
  if(key=='s') {
  String now="";
  for(int i=0;i<20;i++){
    now+=angle[i]+" ";
  }
  lines.add(now);
  String [] arr = new String[lines.size()]; // 傳統的 Java 陣列的資料結構
  lines.toArray(arr); 
    saveStrings("angles.txt", arr);
  }
  if(key=='r'){
    if(R<lines.size()){
      float[]now=float(split(lines.get(R),' '));
      for(int i=0;i<20;i++) angle[i]=now[i];
      R=(R+1)%lines.size();
    }
  }
}
int R=0;
 ArrayList<String> lines = new ArrayList<String>();///放移動的結果
void setup(){
  size(560,560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
  uparm2 = loadImage("uparm2.png");
  hand2 = loadImage("hand2.png");
}
void draw(){
  background(#FFFFF2);
  image(postman,0,0);
  fill(255,0,255,128); // 半透明的紫色
  rect(0,0,560,560); // 蓋上去
  pushMatrix(); // 左
    translate(+185,+261); 
    rotate(radians(angle[1]));
    translate(-185,-261); 
    image(uparm1,0,0); // 左邊上手臂
  pushMatrix();
    translate(+116,+265); 
    rotate(radians(angle[2]));
    translate(-116,-265); 
    image(hand1,0,0); // 左邊手肘
    popMatrix();
  popMatrix();
  pushMatrix(); // 右
    translate(+290,+262); 
    rotate(radians(angle[3]));
    translate(-290,-262); 
    image(uparm2,0,0); // 右邊上手臂
    pushMatrix();
    translate(+357,+259); 
    rotate(radians(angle[4]));
    translate(-357,-259); 
    image(hand2,0,0); // 右邊手肘
    popMatrix();
  popMatrix();

  pushMatrix();
    translate(+236,+231); // 再放回去正確的位置
    rotate(radians(angle[0]));
    translate(-236,-231); // 把頭的旋轉中心, 放到(0,0)
    image(head,0,0); // 再畫頭
  popMatrix();
  image(body,0,0); // 再畫身體
}








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