week10_1
size(600,600);
PImage people=loadImage("people.png");
PImage head=loadImage("head.png");
PImage body=loadImage("body.png");
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0,600, 600); //蓋上去
image(head, 0, 0); //再畫頭
image(body, 0, 0); //再畫身體
week10_2
PImage people,head,body;
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(300,100);
rotate(radians(mouseX));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
week10_3
PImage people,head,body,uparm1,hand1;
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(325 , 122);
rotate(radians(mouseX));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
rotate(radians(mouseX));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(300,100);
rotate(radians(mouseX));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
week10_4
PImage postman,head,body,uparm1,hand1,uparm2,hand2;
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);
fill(255,0,255,128); // 半透明的紫色
rect(0,0,560,560); // 蓋上去
pushMatrix();
translate(+185,+261);
//rotate(radians(mouseX));
translate(-185,-261);
image(uparm1,0,0); // 上手臂
popMatrix();
pushMatrix();
translate(+116,+265);
//rotate(radians(mouseX));
translate(-116,-265);
image(hand1,0,0); // 手肘
popMatrix();
pushMatrix();
translate(+290,+262);
//rotate(radians(mouseX));
translate(-290,-262);
image(uparm2,0,0); // 右邊上手臂
pushMatrix();
translate(+357,+259);
//rotate(radians(mouseX));
translate(-357,-259);
image(hand2,0,0); // 右邊手肘
popMatrix();
popMatrix();
pushMatrix();
translate(+232,+200); // 再放回去正確的位置
//rotate(radians(mouseX));
translate(-232,-200); // 把頭的旋轉中心, 放到(0,0)
image(head,0,0); // 再畫頭
popMatrix();
image(body,0,0); // 再畫身體
}
week10_5
PImage postman,head,body,uparm1,hand1,uparm2,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
}
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);
fill(255,0,255,128); // 半透明的紫色
rect(0,0,560,560); // 蓋上去
pushMatrix(); // 左
translate(+185,+261);
rotate(radians(angle[1]));
translate(-185,-261);
image(uparm1,0,0); // 左邊上手臂
pushMatrix();
translate(+116,+265);
rotate(radians(angle[2]));
translate(-116,-265);
image(hand1,0,0); // 左邊手肘
popMatrix();
popMatrix();
pushMatrix(); // 右
translate(+290,+262);
rotate(radians(angle[3]));
translate(-290,-262);
image(uparm2,0,0); // 右邊上手臂
pushMatrix();
translate(+357,+259);
rotate(radians(angle[4]));
translate(-357,-259);
image(hand2,0,0); // 右邊手肘
popMatrix();
popMatrix();
pushMatrix();
translate(+236,+231); // 再放回去正確的位置
rotate(radians(angle[0]));
translate(-236,-231); // 把頭的旋轉中心, 放到(0,0)
image(head,0,0); // 再畫頭
popMatrix();
image(body,0,0); // 再畫身體
}
week10_6
PImage postman,head,body,uparm1,hand1,uparm2,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // (投)
if(key=='s') {
String now="";
for(int i=0;i<20;i++){
now+=angle[i]+" ";
}
lines.add(now);
String [] arr = new String[lines.size()]; // 傳統的 Java 陣列的資料結構
lines.toArray(arr);
saveStrings("angles.txt", arr);
}
if(key=='r'){
if(R<lines.size()){
float[]now=float(split(lines.get(R),' '));
for(int i=0;i<20;i++) angle[i]=now[i];
R=(R+1)%lines.size();
}
}
}
int R=0;
ArrayList<String> lines = new ArrayList<String>();///放移動的結果
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);
fill(255,0,255,128); // 半透明的紫色
rect(0,0,560,560); // 蓋上去
pushMatrix(); // 左
translate(+185,+261);
rotate(radians(angle[1]));
translate(-185,-261);
image(uparm1,0,0); // 左邊上手臂
pushMatrix();
translate(+116,+265);
rotate(radians(angle[2]));
translate(-116,-265);
image(hand1,0,0); // 左邊手肘
popMatrix();
popMatrix();
pushMatrix(); // 右
translate(+290,+262);
rotate(radians(angle[3]));
translate(-290,-262);
image(uparm2,0,0); // 右邊上手臂
pushMatrix();
translate(+357,+259);
rotate(radians(angle[4]));
translate(-357,-259);
image(hand2,0,0); // 右邊手肘
popMatrix();
popMatrix();
pushMatrix();
translate(+236,+231); // 再放回去正確的位置
rotate(radians(angle[0]));
translate(-236,-231); // 把頭的旋轉中心, 放到(0,0)
image(head,0,0); // 再畫頭
popMatrix();
image(body,0,0); // 再畫身體
}
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