week10_1_cat_head_body
頭,身體,手臂
size(560,560);
PImage cat = loadImage("cat.png");
PImage head = loadImage("head.png");
PImage body = loadImage("body.png");
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
image(head,0,0);
image(body,0,0);
week10_2_cat_head_body_push_TRT_pop
PImage cat,head,body;
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body = loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(250,236);
rotate(radians(mouseX));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}
week10_4_cat_head_body_uparm_hand1_hand2_push_TRT_pop
PImage cat,head,body,uparm,hand1,hand2;
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm = loadImage("uparm.png");
hand1 = loadImage("hand1.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(202,285);
//rotate(radians(mouseX));
translate(-202,-285);
image(uparm,0,0);
pushMatrix();
translate(136,307);
//rotate(radians(mouseX));
translate(-136,-307);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,217);
rotate(radians(mouseX));
translate(-357,-217);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(250,236);
//rotate(radians(mouseX));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}
week10_5_cat_many_angle_ID_mouseDragged
PImage cat,head,body,uparm,hand1,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊手臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊手
if(key=='4') ID = 4; // (待用)
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
}
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm = loadImage("uparm.png");
hand1 = loadImage("hand1.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(202,285);
rotate(radians(angle[1]));
translate(-202,-285);
image(uparm,0,0);
pushMatrix();
translate(136,307);
rotate(radians(angle[2]));
translate(-136,-307);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,217);
rotate(radians(angle[3]));
translate(-357,-217);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(250,236);
rotate(radians(angle[0]));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}
week10_6_cat_many_angle_ID_saveStrings_loadStrings
PImage cat,head,body,uparm,hand1,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊手臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊手
if(key=='4') ID = 4; // (待用)
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
if(key=='s'){ // 從這裡開始
String now = ""; // 要放現在全部關節的值
for(int i=0;i<20;i++){ // 利用for迴圈
now+= angle[i] + " "; // 全部塞到now裡,記得有空
}
lines.add(now); // 把現在這行,加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){ // replay
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0;i<20;i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); // 放移動
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm = loadImage("uparm.png");
hand1 = loadImage("hand1.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(202,285);
rotate(radians(angle[1]));
translate(-202,-285);
image(uparm,0,0);
pushMatrix();
translate(136,307);
rotate(radians(angle[2]));
translate(-136,-307);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,217);
rotate(radians(angle[3]));
translate(-357,-217);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(250,236);
rotate(radians(angle[0]));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}






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