2025年4月24日 星期四

12750263_week10

 week10_1_cat_head_body

頭,身體,手臂

size(560,560);

PImage cat = loadImage("cat.png");

PImage head = loadImage("head.png");

PImage body = loadImage("body.png");

background(#FFFFF2);

image(cat,0,0);

fill(255,0,255,128);

rect(0,0,560,560);

image(head,0,0);

image(body,0,0);









week10_2_cat_head_body_push_TRT_pop

PImage cat,head,body;

void setup(){

  size(560,560);

  cat = loadImage("cat.png");

  head = loadImage("head.png");

  body = loadImage("body.png");

}

void draw(){

  background(#FFFFF2);

  image(cat,0,0);

  fill(255,0,255,128);

  rect(0,0,560,560);

  pushMatrix();

    translate(250,236);

    rotate(radians(mouseX));

    translate(-250,-236);

    image(head,0,0);

  popMatrix();

  image(body,0,0);

}














week10_3_cat_head_body_uparm_hand1_push_TRT_pop
PImage cat,head,body,uparm,hand1;
void setup(){
  size(560,560);
  cat = loadImage("cat.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm = loadImage("uparm.png");
  hand1 = loadImage("hand1.png");
}
void draw(){
  background(#FFFFF2);
  image(cat,0,0);
  fill(255,0,255,128);
  rect(0,0,560,560);
  pushMatrix();
    translate(202,285);
    rotate(radians(mouseX));
    translate(-202,-285);
    image(uparm,0,0);
    pushMatrix();
      translate(136,307);
      rotate(radians(mouseX));
      translate(-136,-307);
      image(hand1,0,0);
    popMatrix();
  popMatrix();
  pushMatrix();
    translate(250,236);
    rotate(radians(mouseX));
    translate(-250,-236);
    image(head,0,0);
  popMatrix();
  image(body,0,0);
}








week10_4_cat_head_body_uparm_hand1_hand2_push_TRT_pop

PImage cat,head,body,uparm,hand1,hand2;

void setup(){

  size(560,560);

  cat = loadImage("cat.png");

  head = loadImage("head.png");

  body = loadImage("body.png");

  uparm = loadImage("uparm.png");

  hand1 = loadImage("hand1.png");

  hand2 = loadImage("hand2.png");

}

void draw(){

  background(#FFFFF2);

  image(cat,0,0);

  fill(255,0,255,128);

  rect(0,0,560,560);

  pushMatrix();

    translate(202,285);

    //rotate(radians(mouseX));

    translate(-202,-285);

    image(uparm,0,0);

    pushMatrix();

      translate(136,307);

      //rotate(radians(mouseX));

      translate(-136,-307);

      image(hand1,0,0);

    popMatrix();

  popMatrix();

  

  pushMatrix();

    translate(357,217);

    rotate(radians(mouseX));

    translate(-357,-217);

    image(hand2,0,0);

  popMatrix();

  pushMatrix();

    translate(250,236);

    //rotate(radians(mouseX));

    translate(-250,-236);

    image(head,0,0);

  popMatrix();

  image(body,0,0);

}









week10_5_cat_many_angle_ID_mouseDragged

PImage cat,head,body,uparm,hand1,hand2;

float [] angle = new float[20]; // 準備20個關節的變數

int ID = 0; // 現在要處理的關節 ID (第幾個關節)

void mouseDragged(){

  angle[ID] += mouseX - pmouseX; 

}

void keyPressed(){

   if(key=='1') ID = 1; // 左邊手臂

   if(key=='2') ID = 2; // 左邊手

   if(key=='3') ID = 3; // 右邊手

   if(key=='4') ID = 4; // (待用)

   if(key=='5') ID = 5; // (待用)

   if(key=='6') ID = 6; // (待用)

   if(key=='0') ID = 0; // 頭

}

void setup(){

  size(560,560);

  cat = loadImage("cat.png");

  head = loadImage("head.png");

  body = loadImage("body.png");

  uparm = loadImage("uparm.png");

  hand1 = loadImage("hand1.png");

  hand2 = loadImage("hand2.png");

}

void draw(){

  background(#FFFFF2);

  image(cat,0,0);

  fill(255,0,255,128);

  rect(0,0,560,560);

  pushMatrix();

    translate(202,285);

    rotate(radians(angle[1]));

    translate(-202,-285);

    image(uparm,0,0);

    pushMatrix();

      translate(136,307);

      rotate(radians(angle[2]));

      translate(-136,-307);

      image(hand1,0,0);

    popMatrix();

  popMatrix();

  

  pushMatrix();

    translate(357,217);

    rotate(radians(angle[3]));

    translate(-357,-217);

    image(hand2,0,0);

  popMatrix();

  pushMatrix();

    translate(250,236);

    rotate(radians(angle[0]));

    translate(-250,-236);

    image(head,0,0);

  popMatrix();

  image(body,0,0);

}








week10_6_cat_many_angle_ID_saveStrings_loadStrings

PImage cat,head,body,uparm,hand1,hand2;

float [] angle = new float[20]; // 準備20個關節的變數

int ID = 0; // 現在要處理的關節 ID (第幾個關節)

void mouseDragged(){

  angle[ID] += mouseX - pmouseX; 

}

void keyPressed(){

   if(key=='1') ID = 1; // 左邊手臂

   if(key=='2') ID = 2; // 左邊手

   if(key=='3') ID = 3; // 右邊手

   if(key=='4') ID = 4; // (待用)

   if(key=='5') ID = 5; // (待用)

   if(key=='6') ID = 6; // (待用)

   if(key=='0') ID = 0; // 頭

   if(key=='s'){ // 從這裡開始

     String now = ""; // 要放現在全部關節的值

     for(int i=0;i<20;i++){ // 利用for迴圈

       now+= angle[i] + " ";  // 全部塞到now裡,記得有空

     }

     lines.add(now); // 把現在這行,加到 lines 裡

     String [] arr = new String[lines.size()];

     lines.toArray(arr);

     saveStrings("angles.txt",arr);

   }

   if(key=='r'){ // replay

     if(R<lines.size()){

       float [] now = float(split( lines.get(R), ' '));

       for(int i=0;i<20;i++) angle[i] = now[i];

       R = (R+1) % lines.size();

     }

   }

}

int R = 0;

ArrayList<String> lines = new ArrayList<String>(); // 放移動 

void setup(){

  size(560,560);

  cat = loadImage("cat.png");

  head = loadImage("head.png");

  body = loadImage("body.png");

  uparm = loadImage("uparm.png");

  hand1 = loadImage("hand1.png");

  hand2 = loadImage("hand2.png");


}

void draw(){

  background(#FFFFF2);

  image(cat,0,0);

  fill(255,0,255,128);

  rect(0,0,560,560);

  pushMatrix();

    translate(202,285);

    rotate(radians(angle[1]));

    translate(-202,-285);

    image(uparm,0,0);

    pushMatrix();

      translate(136,307);

      rotate(radians(angle[2]));

      translate(-136,-307);

      image(hand1,0,0);

    popMatrix();

  popMatrix();

  pushMatrix();

    translate(357,217);

    rotate(radians(angle[3]));

    translate(-357,-217);

    image(hand2,0,0);

  popMatrix();

  pushMatrix();

    translate(250,236);

    rotate(radians(angle[0]));

    translate(-250,-236);

    image(head,0,0);

  popMatrix();

  image(body,0,0);

}





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