//week08_1
size(400,400,P3D);
PShape gundam = loadShape("Gundam.obj");
translate(width/2,height/2+100);
pushMatrix();
translate(0,100);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
//week08_2
PShape gundam;
void setup()
{
size(400,400,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
background(128);
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
}
//week08_3
PShape gundam;
void setup()
{
size(400,400,P3D);
gundam = loadShape("FinalBaseMesh.obj");
}
void draw()
{
background(128);
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
}
//week08_4
PShape body,head;
void setup()
{
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw ()
{
background(255);
translate(width/2,height/2+100);
sphere(10);
scale(10,-10,10);
pushMatrix();
translate(0.0,+22.5);
rotate(radians(x));
//translate(x/10,y/10);
//println(x/10,y/10);
translate(0.0,-22.5);
shape(head,0,0);
popMatrix();
shape(body,0,0);
}
float x=0,y=0;
void mouseDragged()
{
x+= mouseX-pmouseX;
y+= mouseY-pmouseY;
}
沒有留言:
張貼留言