2025年4月17日 星期四

12750512-林政杰-week09













week09-1

程式碼:

//week09-1

PShape body=loadShape("body.obj");

PShape head=loadShape("head.obj");


size(400,400,P3D);

translate(200,300);

sphere(10);//原點的球

scale(10,-10,10);//y要上下再反過來

shape(body,0,0);

shape(head,0,0);














week09-2 

程式碼:

//week09-2_gundam_head_body_push_trt_pop

PShape body ,head;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點的球

  scale(10,-10,10);//y要上下再反過來

  shape(body,0,0);

  pushMatrix();

    translate(0,22,5);     

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-70));

    translate(0,-22.5);

    shape(head,0,0);

   popMatrix();

}





















week09-3

程式碼:

//week09-3_gundam_uparm_upuparm

PShape uparml,upuparml;

void setup(){

  size(400,400,P3D);

  uparml=loadShape("uparm1.obj");

  upuparml=loadShape("upuparm1.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(3);

  scale(10,-10,10);

  shape(upuparml,0,0);//上手臂

  pushMatrix();

    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動、一邊找到數值

    //println(mouseX/10.0,-mouse/10.0);//印出適合的數值ex:4.1,-19.9

    translate(-4.1,19.9);//再掛回去原本的位置

    rotate(radians(mouseY));

    translate(4.1,-19.9);//把物體的旋轉中心,放到座標中心

    

    shape(uparml,0,0);///上手臂

  popMatrix();

}
















week09-4

程式碼:

//week09-4_gundam_uparm_upuparm_head_

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(3);

  scale(10,-10,10);

  shape(upuparm1,0,0);//上上手臂

  pushMatrix();

    

    translate(-4.1,19.9);//再掛回去原本的位置

    rotateZ(radians(mouseX));

    translate(4.1,-19.9);//把物體的旋轉中心,放到座標中心

    

    shape(uparm1,0,0);///上手臂

    pushMatrix();

      translate(-4.5,16.9);

      rotateX(radians(mouseY));

      translate(4.5,-16.9);

      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動、一邊找到數值

      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值ex:4.1,-19.9

      shape(hand1,0,0);

    popMatrix();

  popMatrix();

}





























week09-5
讓機器手臂跟鍵盤連動
程式碼:
//week09-5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float [] angle=new float[20];//準備20個關節
int ID=0;//關節的代碼 之後會用angle[ID] 來改變執
void keyPressed(){
  if(key=='1') ID=1;
  if(key=='2') ID=2;
}
void mouseDragged(){
  angle[ID] += mouseX-pmouseX;//X方向的移動,可改變抹個
 }
void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  scale(10,-10,10);
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    
    translate(-4.1,19.9);//再掛回去原本的位置
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);//把物體的旋轉中心,放到座標中心
    
    shape(uparm1,0,0);///上手臂
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(angle[2]));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動、一邊找到數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值ex:4.1,-19.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}
































week09-6
ArrayList 資料結構
程式碼:
//week09-6_save_saveStrings_loadStrings
void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");//這個範例,可把某個畫面save()存檔
  another=loadStrings("line.txt");//如果順利讀到,就有陣列了
}
int x=10, y=10,ID=0;
void draw(){
  background(204);
  if(another != null){
    int [] now=int(split(another[ID],' '));
    rect(now[0],now[1], 80, 80);
    ID=(ID+1)%another.length;
  }
  rect(x,y,80,80);
 
}
void mouseDragged(){
  x+= mouseX- pmouseX;
  y+= mouseY- pmouseY;
  String now=x+" "+y;//現在座標的字串
  //println(now);//在小黑印出來
  lines.add(now);
}
ArrayList<String> lines=new ArrayList<String>();//ArrayList()資料結構
String [] another;//另外一個讀到的字串的衣料結構(一開始沒有東西)
void keyPressed(){
  String[]arr=new String[lines.size()];//傳統的java陣列的資料結構
  lines.toArray(arr);
  if(key=='s') saveStrings("lines.txt",arr);
}




















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