2025年4月17日 星期四

12750856_邱品瑄

 


//week09-1
PShape body,head;
 void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
 }
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球

  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  shape(head,0,0);
}




//week09-2

PShape body,head;

 void setup(){

  size(400,400,P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

 }

void draw(){

  background(204);

  translate(200,300);

  sphere(10); //原點的球


  scale(10,-10,10);

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

}



//week09-3_gundam_uparm_upuparm_push_trt_pop

PShape uparm1, upuparm1;

 void setup(){

  size(400,400,P3D);

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

 }

void draw(){

  background(204);

  translate(200,300);

  sphere(3); //小一點 比較清楚

  

  scale(10,-10,10);

  

  shape(upuparm1,0,0); //上上手臂

  pushMatrix();

    translate(-4.1,19.9); //再掛回去原本的位置

    rotateY(radians(mouseY));

    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心

    //translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值

    //println(mouseX/10,-mouseY/10); //印出適合的數值 ex. 4.1 -19.9

    shape(uparm1,0,0); //上手臂

  popMatrix();

}



//week09-4_gundam_uparm_upuparm_push_trt_pop

PShape uparm1, upuparm1, hand1;

 void setup(){

  size(400,400,P3D);

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

 }

void draw(){

  background(204);

  translate(200,300);

  sphere(3); //小一點 比較清楚

  

  scale(10,-10,10);

  

  shape(upuparm1,0,0); //上上手臂

  pushMatrix();

    translate(-4.1,19.9); //再掛回去原本的位置

    rotateZ(radians(mouseX));

    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心

    shape(uparm1,0,0);

    pushMatrix();

      translate(-4.5,16.9);

      rotateX(radians(mouseY));

      translate(4.5,-16.9); //剛剛把手移到座標中心的移動量

      //translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值

      //println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9

      shape(hand1,0,0);

    popMatrix();

  popMatrix();

}




//week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle

PShape uparm1, upuparm1, hand1;

 void setup(){

  size(400,400,P3D);

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

 }

 float[]angle = new float[20]; //準備20個關節

 int ID=0; //關節的代碼 之後會用angle[ID]來改變值

 void keyPressed(){

   if(key=='1') ID=1;

   if(key=='2') ID=2;

 }

 void mouseDragged(){

 angle[ID] += mouseX - pmouseX; //X方向的移動 可改變某

 }

 

 

void draw(){

  background(204);

  translate(200,300);

  sphere(3); //小一點 比較清楚

  

  scale(10,-10,10);

  

  shape(upuparm1,0,0); //上上手臂

  pushMatrix();

    translate(-4.1,19.9); //再掛回去原本的位置

    rotateZ(radians(angle[1]));

    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心

    shape(uparm1,0,0);

    pushMatrix();

      translate(-4.5,16.9);

      rotateX(radians(angle[2]));

      translate(4.5,-16.9); //剛剛把手移到座標中心的移動量

      //translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值

      //println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9

      shape(hand1,0,0);

    popMatrix();

  popMatrix();

}




//week09_6_save_saveStrings_loadStrings

void setup(){

  size(300, 300);

  rect(10, 10, 80, 80);

  rect(110, 110, 80, 80);

  save("file.png"); //這個範例 可把某個畫面 save()存檔

  another = loadStrings("lines.txt"); //如果順利讀到 就有陣列了 

}

int x = 10, y = 10, ID = 0;

void draw(){

  background(204);

  if(another != null){

    int [] now = int(split(another[ID],' '));

    rect(now[0], now[1], 80, 80);

    ID = (ID+1) % another.length;

  }

  rect(x, y, 80, 80);

}

void mouseDragged(){

  x += mouseX - pmouseX;

  y += mouseY - pmouseY;

  String now = x + " " + y; //現在座標的字串

  lines.add(now); //println(now); //在小黑印出來

}

ArrayList<String>lines = new ArrayList<String>(); //ArrayList 資料結構

String [] another; //另外一個讀到的字串的資料結構(一開始沒有東西)

void keyPressed(){

  String[]arr = new String[lines.size()]; //傳統的 Java 陣列的資料結構

  lines.toArray(arr); //把 ArrayList轉換成傳統的陣列 以便存檔

  if(key=='s') saveStrings("lines.txt",arr); //按下英文小寫s會存檔

}


沒有留言:

張貼留言