//week10_1_people_
//頭 身體 手臂 手肘 腳
size(600,600);
PImage people=loadImage("people.png");
PImage head=loadImage("head.png");
PImage body=loadImage("body.png");
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0,600, 600); //蓋上去
image(head, 0, 0); //再畫頭
image(body, 0, 0); //再畫身體
//week10_2_people_
PImage people,head,body;
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(300,100);
rotate(radians(mouseX));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
//week10_3_people_
PImage people,head,body,uparm1,hand1;
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(325 , 122);
rotate(radians(mouseX));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
rotate(radians(mouseX));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(300,100);
rotate(radians(mouseX));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}

//week10_4_people_
PImage people,head,body,uparm1,hand1,uparm2,hand2;
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
uparm2=loadImage("uparm2.png");
hand2=loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(275 , 120);
rotate(radians(mouseX));
translate(-275, -120);
image(uparm2, 0, 0);
pushMatrix();
translate(242, 117);
rotate(radians(mouseX));
translate(-242, -117);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(325 , 122);
rotate(radians(mouseX));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
rotate(radians(mouseX));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(300,100);
rotate(radians(mouseX));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}

//week10_5_people_many
PImage people,head,body,uparm1,hand1,uparm2,hand2;
float[] angle=new float[20]; //準備20個關節的變數
int ID = 0; //現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
}
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
uparm2=loadImage("uparm2.png");
hand2=loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(275 , 120);
rotate(radians(angle[1]));
translate(-275, -120);
image(uparm2, 0, 0);
pushMatrix();
translate(242, 117);
rotate(radians(angle[2]));
translate(-242, -117);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(325 , 122);
rotate(radians(angle[3]));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
rotate(radians(angle[4]));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(300,100);
rotate(radians(angle[0]));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}

//week10_6_people_many
PImage people,head,body,uparm1,hand1,uparm2,hand2;
float[] angle=new float[20]; //準備20個關節的變數
int ID = 0; //現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
if(key=='s'){ //從這裡開始 每次按's'就存一組angle
String now = ""; //放到現在全部得關節裡
for(int i=0;i<20;i++){ //利用for迴圈
now += angle[i] + " "; //全部塞到now裡 記得有空
}
lines.add(now); //把現在的這行 加到lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){ //replay,照著之前按's'存檔的lines 重播一次
if(R<lines.size()){
float [] now = float(split(lines.get(R),' '));
for(int i=0;i<20;i++)angle[i]=now[i];
R = (R+1)%lines.size();
}
}
}
int R = 0;
ArrayList<String>lines = new ArrayList<String>(); //放移動的結果
//到這裡結束
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
uparm2=loadImage("uparm2.png");
hand2=loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(275 , 120);
rotate(radians(angle[1]));
translate(-275, -120);
image(uparm2, 0, 0);
pushMatrix();
translate(242, 117);
rotate(radians(angle[2]));
translate(-242, -117);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(325 , 122);
rotate(radians(angle[3]));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
rotate(radians(angle[4]));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(300,100);
rotate(radians(angle[0]));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}

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