
//week09_2_gundam_head_body_push_trt_pop
PShape body,head;
void setup(){
size(400,400,P3D);
body=loadShape("body.obj");
head=loadShape("head.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10);//原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(radians(mouseX-200));
translate(0,-22.5);
shape(head,0,0);
popMatrix();
}

//wek09_3_gundam_uparm_upuparm_
PShape uparml,upuparml;
void setup(){
size(400,400,P3D);
uparml=loadShape("uparm1.obj");
upuparml=loadShape("upuparm1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點,比較清楚
scale(10,-10,10);
shape(upuparml,0,0);//上上手臂
pushMatrix();
translate(-4.1,19.9);
rotateX(radians(mouseY));
translate(4.1,-19.9);
//translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.1-19.9
shape(uparml,0,0);//上手臂
popMatrix();
}


//wek09_4_gundam_uparm_upuparm_hand_push_trt_pop
PShape uparml,upuparml,hand1;
void setup(){
size(400,400,P3D);
uparml=loadShape("uparm1.obj");
upuparml=loadShape("upuparm1.obj");
hand1=loadShape("hand1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點,比較清楚
scale(10,-10,10);
shape(upuparml,0,0);//上上手臂
pushMatrix();
translate(-4.1,19.9);
rotateZ(radians(mouseX));
translate(4.1,-19.9);
shape(uparml,0,0);//上手臂
pushMatrix();
translate(-4.5,16.9);
rotate(radians(mouseY));
translate(4.5,-16.9);
//translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
}
//wek09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparml,upuparml,hand1;
void setup(){
size(400,400,P3D);
uparml=loadShape("uparm1.obj");
upuparml=loadShape("upuparm1.obj");
hand1=loadShape("hand1.obj");
}
float[]angle=new float[20];//準備20個關節
int ID=0;//關節的代碼 之後會用angle[ID]來改變值
void mousePressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
}
void mouseDragged(){
angle[ID]+=mouseX-pmouseX;//X的移動方向,可改變某個關節的角度
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點,比較清楚
scale(10,-10,10);
shape(upuparml,0,0);//上上手臂
pushMatrix();
translate(-4.1,19.9);
rotateZ(radians(angle[1]));
translate(4.1,-19.9);
shape(uparml,0,0);//上手臂
pushMatrix();
translate(-4.5,16.9);
rotate(radians(angle[2]));
translate(4.5,-16.9);
//translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
}

//week09_6_save_saveStrings_loadStrings
void setup(){
size(300,300);
rect(10,10,80,80);
rect(110,110,80,80);
save("file.png");//這個範例,可把某個畫面save()存檔
}
int x=10,y=10;
void draw(){
background(204);
rect(x,y,80,80);
}
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
String now=x+" "+y;//現在座標的字串
lines.add(now);//println(now);//去小黑印出來
}
ArrayList<String>lines=new ArrayList<String>();//ArrayList資料結構
void keyPressed(){
String[]arr=new String[lines.size()];//傳統的JAVA陣列的資料結構
lines.toArray(arr);//把ArrayList轉換成傳統的陣列,以便存檔
if(key=='s')saveStrings("lines.txt",arr);//按下英文小寫s會存檔
}
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