課堂作業01
//week08_1_loadShape_shape
size(400,400,P3D); //(3) 要有 P3D 的 OpenGL 3D功能
PShape gundam = loadShape("Gundam.obj"); //(1) 讀入3D模型 有三個檔案
translate(width/2, height/2);
pushMatrix(); //備份矩陣
translate(0,100); //(5)再往下一點點,比較好看
scale(10, -10, 10); //(4) 把模型放大 shape(10) 上下要再倒過來
shape(gundam, 0, 0); //(2) 畫出3D模型
popMatrix(); //還原矩陣
//week08_2_PShape_gundam_setup_draw_push_scale_shape_pop
//轉動它,要改成互動模式的程式風格
PShape gundam; //要再把 Gundam.obj等檔案,拉進來
void setup(){
size(400,400,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(128);
translate(width/2, height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
}
課堂作業03
//week08_3_another_obj_large_bad_mtl
PShape gundam; //要再把 Gundam.obj等檔案,拉進來
void setup(){
size(400,400,P3D);
gundam = loadShape("FinalBaseMesh.obj");
}
void draw(){
background(128);
translate(width/2, height/2+100);
lights();
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
}
課堂作業04
//week08_4_gundam_body_head
//慢慢把「切割開」的模型,逐一組合起來
//四個檔案拉進來 body.obj body.mtl Diffuse.jpg AO.jpg
PShape body ,head;
//頭的兩個檔案 head.obj head.mtl
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw(){
background(255);
translate(width/2, height/2+100);
sphere(10);//基準點
scale(10,-10,10);
pushMatrix();
translate(0,+22.5);//(3)再掛回原來的地方
rotate(radians(x));//(2)轉動
//translate(x/10,y/10);//要放在小x,y的座標
//println(x/10,y/10); //印出來座標,等一下要取代上面的數
translate(0,-22.5);//(1)我們的頭的中心,有放在旋轉中心
shape(head,0,0);
popMatrix();
shape(body,0,0);
}
float x=0, y=0;
void mouseDragged(){
x += mouseX - pmouseX;
y -= mouseY - pmouseY;
}
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