1.
size(400,400,P3D);//要有P3D的OpenGL 3D功能
PShape gundam = loadShape("Gundam.obj");
translate(width/2,height/2);//放到畫面中心
pushMatrix();
translate(0,100);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
2.
PShape gundam;
void setup(){
size(400,400,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
}
3.
PShape gundam;
void setup(){
size(400,400,P3D);
gundam = loadShape("FinalBaseMesh.obj");
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
}
4.
PShape body,head;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2+100);
sphere(10);
scale(10,-10,10);
pushMatrix();
translate(0.0,22.5);
rotate(radians(x));
translate(0.0,-22.5);
shape(head,0,0);
popMatrix();
shape(body,0,0);
}
float x = 0,y = 0;
void mouseDragged(){
x += mouseX-pmouseX;
y -= mouseY-pmouseY;
}
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