//week10-1-postman-head-body
//頭 身體 手臂 手轴 腳
size(560,560);
PImage postman = loadImage("postman.png");
PImage head = loadImage("head.png");
PImage body = loadImage("body.png");
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
image(head,0,0);//再畫頭
image(body,0,0);//再畫身體
//week10-2-postman-head-body-push-trt-pop
//頭 身體 手臂 手轴 腳
PImage postman,head,body;
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(232,231);//再放回去正確的位置
rotate(radians(mouseX));
translate(-236,-231);//把頭的旋轉中心 放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}
//week10-3-postman-head-body-hand1-uparm1-push-trt-pop
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1;
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
hand1 = loadImage("hand1.png");
uparm1 = loadImage("uparm1.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(184,263);
rotate(radians(mouseX));
translate(-184,-263);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(116,265);
//rotate(radians(mouseX));
translate(-116,-265);
image(hand1,0,0);//手臂
popMatrix();
popMatrix();
pushMatrix();
translate(236,231);//再放回去正確的位置
//rotate(radians(mouseX));
translate(-236,-231);//把頭的旋轉中心 放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}

//week10-4-postman-head-body-uparm1-hand1-uparm2-hand2-push-trt-pop
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1,hand2,uparm2;
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
hand1 = loadImage("hand1.png");
uparm1 = loadImage("uparm1.png");
hand2 = loadImage("hand2.png");
uparm2 = loadImage("uparm2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(184,263);
//rotate(radians(mouseX));
translate(-184,-263);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(116,265);
//rotate(radians(mouseX));
translate(-116,-265);
image(hand1,0,0);//手臂
popMatrix();
popMatrix();
pushMatrix();//要畫右邊的上手臂
translate(290,262);
rotate(radians(mouseX));
translate(-290,-262);
image(uparm2,0,0);
pushMatrix();
translate(357,259);
//rotate(radians(mouseX));
translate(-357,-259);
image(hand2,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(236,231);//再放回去正確的位置
//rotate(radians(mouseX));
translate(-236,-231);//把頭的旋轉中心 放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}

//week10-5-postman-many-angle-ID-mouseDragged
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1,hand2,uparm2;
float [] angle = new float[20];//準備20個關節的變數
int ID = 0;//現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
}
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
hand1 = loadImage("hand1.png");
uparm1 = loadImage("uparm1.png");
hand2 = loadImage("hand2.png");
uparm2 = loadImage("uparm2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(184,263);
rotate(radians(angle[1]));
translate(-184,-263);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(116,265);
rotate(radians(angle[2]));
translate(-116,-265);
image(hand1,0,0);//手臂
popMatrix();
popMatrix();
pushMatrix();//要畫右邊的上手臂
translate(290,262);
rotate(radians(angle[3]));
translate(-290,-262);
image(uparm2,0,0);
pushMatrix();
translate(357,259);
rotate(radians(angle[4]));
translate(-357,-259);
image(hand2,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(236,231);//再放回去正確的位置
rotate(radians(angle[0]));
translate(-236,-231);//把頭的旋轉中心 放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}

//week10-6-postman-many-angle-ID-saveStrings-loadStrings
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1,hand2,uparm2;
float [] angle = new float[20];//準備20個關節的變數
int ID = 0;//現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
if(key=='s'){//從這裡開始 每次按s就存一組angle
String now = "";//要放現在全部的關節的值
for(int i=0;i<20;i++){//利用for迴圈
now += + angle[i]+ " ";//全部塞到now裡 記得有空
}
lines.add(now);//把現在的這行 加到line裡
String[]arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){//replay 照著之前按's'存檔的lines重播一次
if(R<lines.size()){
float [] now = float(split(lines.get(R),' '));
for(int i=0;i<20;i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();//放移動的結果
//到這裡結束
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
hand1 = loadImage("hand1.png");
uparm1 = loadImage("uparm1.png");
hand2 = loadImage("hand2.png");
uparm2 = loadImage("uparm2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(184,263);
rotate(radians(angle[1]));
translate(-184,-263);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(116,265);
rotate(radians(angle[2]));
translate(-116,-265);
image(hand1,0,0);//手臂
popMatrix();
popMatrix();
pushMatrix();//要畫右邊的上手臂
translate(290,262);
rotate(radians(angle[3]));
translate(-290,-262);
image(uparm2,0,0);
pushMatrix();
translate(357,259);
rotate(radians(angle[4]));
translate(-357,-259);
image(hand2,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(236,231);//再放回去正確的位置
rotate(radians(angle[0]));
translate(-236,-231);//把頭的旋轉中心 放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}

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