2025-04-24 Week10
1. 主題: 動作記錄
2. 主題: 內插 Interpolation
課堂練習1
//week10_1_postman_head_body
//頭、身體
size(560, 560);
PImage postman = loadImage("postman.png");
PImage head = loadImage("head.png");
PImage body = loadImage("body.png");
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
image(head, 0, 0); //再畫頭
image(body, 0, 0); //再畫身體
課堂練習2
//week10_2_postman_head_body_push_trt_pop
//會動的頭、身體
PImage postman, head, body;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(+236, +231); //再放回去正確的位置
rotate(radians(mouseX));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
課堂練習3
//week10_3_postman_head_body_push_trt_pop
//頭、身體、左手臂、左手肘
PImage postman, head, body,uparm1,hand1;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix(); //要畫左邊的上手臂跟手肘
translate(+185,+261);
//rotate(radians(mouseX));
translate(-185,-261);
image(uparm1,0,0); //上手臂
pushMatrix();
translate(+116,+265);
rotate(radians(mouseX));
translate(-116,-265);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
//rotate(radians(mouseX));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
課堂練習4
//week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop
//頭、身體、左手臂、左手肘、右手臂、右手肘
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生(全身)
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();//左邊上手臂、手肘
translate(+185, +261); //再放回去正確的位置
//rotate(radians(mouseX));
translate(-185, -261);
image(uparm1, 0, 0); //再畫上手臂
pushMatrix();
translate(+116, +265); //放回去
//rotate(radians(mouseX));
translate(-116, -265);
image(hand1, 0, 0); //畫手
popMatrix();
popMatrix();
pushMatrix(); //要畫右邊的上手臂、手肘
translate(+290, +262);
//rotate(radians(mouseX));
translate(-290, -262);
image(uparm2, 0 ,0);
pushMatrix();
translate(+357, +259);
rotate(radians(mouseX));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
//rotate(radians(mouseX));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
課堂練習5
//week10_5_postman_many_angle_ID_mouseDragged
PImage postman, head, body,uparm1,hand1,uparm2,hand2;
float [] angle = new float[20]; //要準備20個關節的變數
int ID = 0; //現在要處理的關節ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左臂
if(key=='2') ID = 2; //左手
if(key=='3') ID = 3; //右臂
if(key=='4') ID = 4; //右手
if(key=='5') ID = 5; //待用
if(key=='6') ID = 6; //待用
if(key=='0') ID = 0; //頭
}
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生(全身)
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();//左邊上手臂、手肘
translate(+185, +261); //再放回去正確的位置
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); //再畫上手臂
pushMatrix();
translate(+116, +265); //放回去
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0); //畫手
popMatrix();
popMatrix();
pushMatrix(); //要畫右邊的上手臂、手肘
translate(+290, +262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0 ,0);
pushMatrix();
translate(+357, +259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
課堂練習6
結合上週week09_6_save_saveStrings_loadStrings的存檔跟讀檔功能
//week10_6_postman_many_angle_ID_saveStrings_loadStrings
PImage postman, head, body,uparm1,hand1,uparm2,hand2;
float [] angle = new float[20]; //要準備20個關節的變數
int ID = 0; //現在要處理的關節ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左臂
if(key=='2') ID = 2; //左手
if(key=='3') ID = 3; //右臂
if(key=='4') ID = 4; //右手
if(key=='5') ID = 5; //待用
if(key=='6') ID = 6; //待用
if(key=='0') ID = 0; //頭
if(key=='s'){ //從這裡開始
String now=""; //要放現在全部關節的值
for(int i=0; i<20; i++){ //利用for迴圈
now +=angle[i]+" "; //全部塞到now裡 記得有空格
}
lines.add(now);
String [] arr=new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
}
if(key=='r'){ //讀入
if(R<lines.size()){
float [] now=float(split(lines.get(R),' '));
for(int i=0 ; i<20 ; i++) angle[i] =now[i];
R=(R+1) % lines.size();
}
}
}
int R=0;
ArrayList<String> lines= new ArrayList<String>(); //ArrayList資料結構
String [] another;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生(全身)
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();//左邊上手臂、手肘
translate(+185, +261); //再放回去正確的位置
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); //再畫上手臂
pushMatrix();
translate(+116, +265); //放回去
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0); //畫手
popMatrix();
popMatrix();
pushMatrix(); //要畫右邊的上手臂、手肘
translate(+290, +262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0 ,0);
pushMatrix();
translate(+357, +259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}






沒有留言:
張貼留言