課堂作業1
//week10_1_postman_head_body
//頭、身體、手臂、手肘、腳
size(560, 560);
PImage postman = loadImage("postman.png");
PImage head = loadImage("head.png");
PImage body = loadImage("body.png");
void (#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
image(head, 0, 0); //再畫頭
image(body, 0, 0); //再畫身體
課堂作業2
//week10_2_postman_head_body_push_trt_pop
//頭、身體、手臂、手肘、腳
PImage postman, head, body;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(+236, +231); //再放回去正確的位置
rotate(radians(mouseX));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
課堂作業3
//week10_3_postman_head_body_uparm1_hand1_push_trt_pop
//頭、身體、手臂、手肘、腳
PImage postman, head, body,uparm1, hand1;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生(全身)
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();//左邊上手臂、手肘
translate(+185, +261); //再放回去正確的位置
//rotate(radians(mouseX));
translate(-185, -261);
image(uparm1, 0, 0); //再畫上手臂
pushMatrix();
translate(+116, +265); //放回去
//rotate(radians(mouseX));
translate(-116, -265);
image(hand1, 0, 0); //畫手
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
//rotate(radians(mouseX));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
課堂作業4
//week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop
//頭、身體、手臂、手肘、腳
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生(全身)
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();//左邊上手臂、手肘
translate(+185, +261); //再放回去正確的位置
//rotate(radians(mouseX));
translate(-185, -261);
image(uparm1, 0, 0); //再畫上手臂
pushMatrix();
translate(+116, +265); //放回去
//rotate(radians(mouseX));
translate(-116, -265);
image(hand1, 0, 0); //畫左手
popMatrix();
popMatrix();
pushMatrix(); //要畫右邊的上手臂、手肘
translate(+290, +262);
//rotate(radians(mouseX));
translate(-290, -262);
image(uparm2, 0 ,0); //上手臂
pushMatrix();
translate(+357, +259);
//rotate(radians(mouseX));
translate(-357, -259);
image(hand2, 0, 0); //右手
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
//rotate(radians(mouseX));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
課堂作業5
//week10_5_postman_many_angle_ID_mouseDragged
//頭、身體、手臂、手肘、腳
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; //準備20個關節的變數
int ID = 0; //現在要處理的關節ID(第幾個關節ID)
void mouseDragged(){ //滑鼠拉動
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){ //按下按鈕可以轉動關節
if(key=='1') ID = 1; //左臂
if(key=='2') ID = 2; //左手
if(key=='3') ID = 3; //右臂
if(key=='4') ID = 4; //友手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
}
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生(全身)
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();//左邊上手臂、手肘
translate(+185, +261); //再放回去正確的位置
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); //再畫上手臂
pushMatrix();
translate(+116, +265); //放回去
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0); //畫左手
popMatrix();
popMatrix();
pushMatrix(); //要畫右邊的上手臂、手肘
translate(+290, +262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0 ,0); //上手臂
pushMatrix();
translate(+357, +259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0); //右手
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
課堂作業6
//week10_6_postman_many_angle_ID_saveStrings_loadStrings
//頭、身體、手臂、手肘、腳
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; //準備20個關節的變數
int ID = 0; //現在要處理的關節ID(第幾個關節ID)
void mouseDragged(){ //滑鼠拉動
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){ //按下按鈕可以轉動關節
if(key=='1') ID = 1; //左臂
if(key=='2') ID = 2; //左手
if(key=='3') ID = 3; //右臂
if(key=='4') ID = 4; //友手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
if(key=='s'){ //從這行開始 每次按一次 's' 就存一組angle
String now = ""; //要放現在全部關節的值
for(int i=0; i<20 ;i++){ //利用foe迴圈
now += angle[i] + " "
; //全部塞到now裡,記得空格
; //全部塞到now裡,記得空格
}
lines.add(now); //把現在的這行 加到lines裡
String [] arr = new String [lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
}
if(key=='r'){ //讀入
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0; i<20; i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); //放移動的結果
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差先生(全身)
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();//左邊上手臂、手肘
translate(+185, +261); //再放回去正確的位置
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); //再畫上手臂
pushMatrix();
translate(+116, +265); //放回去
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0); //畫左手
popMatrix();
popMatrix();
pushMatrix(); //要畫右邊的上手臂、手肘
translate(+290, +262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0 ,0); //上手臂
pushMatrix();
translate(+357, +259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0); //右手
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //再放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231);//把頭的旋轉中心,放到(0, 0)
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}








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