課堂作業01
// week15_01_multiple_windows // google: processing multiple windows // File > Examples > Demos > Tests > MultipleWindows void setup(){ size(300, 200); // 小的第一個視窗 background(255, 0, 0); WindowB child = new WindowB(); //請 WindowB 發威 } void draw(){//空白的,要放! } // 以下會獨立執行 class WindowB extends PApplet{ public WindowB(){ //「建構子」 constructor super(); //呼叫上一層「建構子」 PApplet.runSketch(new String[]{this.getClass().getName()}, this); } public void settings(){ size(300, 200); } public void setup(){ //size(300, 200); background(0, 255, 0); } public void draw(){ //空白的,要放! } }
課堂作業02
// week15_02_multiple_window_PGraphics PGraphics pg; // 在外面宣告,不同人都可以用 void setup(){ size(400, 400, P3D); //主要的視窗 pg = createGraphics(200, 200, P3D); //有一個小的 } void draw(){ background(255, 0, 0); //紅色大背景 pg.beginDraw(); pg.background(0, 255, 0); //綠色小背景 pg.translate(100, 100); pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); image(pg, 0, 0); }
課堂作業03
// week15_03_multiple_windows_pg_pg2_pg3_pg4 // 修改自 week15_02_multiple_window_PGraphics PGraphics pg, pg2, pg3, pg4; // 在外面宣告,不同人都可以用 void setup(){ size(400, 400, P3D); //主要的視窗 pg = createGraphics(200, 200, P3D); //有一個小的 pg2 = createGraphics(200, 200, P3D); //有一個小的 pg3 = createGraphics(200, 200, P3D); //有一個小的 pg4 = createGraphics(200, 200, P3D); //有一個小的 } void draw(){ background(255, 0, 0); //紅色大背景 pg.beginDraw(); pg.background(0, 255, 0); //綠色小背景 pg.translate(100, 100); pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); pg2.beginDraw(); pg2.background(255, 255, 0); //黃色小背景 pg2.translate(100, 100); pg2.rotateY(radians(frameCount)); pg2.box(100); pg2.endDraw(); pg3.beginDraw(); pg3.background(255, 0, 0); //紅色小背景 pg3.translate(100, 100); pg3.rotateY(radians(frameCount)); pg3.box(100); pg3.endDraw(); pg4.beginDraw(); pg4.background(255, 0, 255); //紫色小背景 pg4.translate(100, 100); pg4.rotateY(radians(frameCount)); pg4.box(100); pg4.endDraw(); image(pg, 0, 0); image(pg2, 200, 0); image(pg3, 0, 200); image(pg4, 200, 200); }
課堂作業04
// week15_04_Arcball_rotation_PGraphics pg // 修改自 week15_03_multiple_windows_pg_pg2_pg3_pg4 // 偷 Arcball 從 File > Examples > Demos > Tests > MultipleWindows PGraphics pg, pg2, pg3, pg4; // 在外面宣告,不同人都可以用 Arcball arcball; // 用偷來的 Arcball 宣告小寫 arcball void setup(){ size(400, 400, P3D); //主要的視窗 arcball = new Arcball(this, 200); pg = createGraphics(200, 200, P3D); //有一個小的 pg2 = createGraphics(200, 200, P3D); //有一個小的 pg3 = createGraphics(200, 200, P3D); //有一個小的 pg4 = createGraphics(200, 200, P3D); //有一個小的 } void mousePressed(){ arcball.mousePressed(); } void mouseDragged(){ arcball.mouseDragged(); } void draw(){ background(255, 0, 0); //紅色大背景 pg.beginDraw(); pg.background(0, 255, 0); //綠色小背景 arcball.run(); //pg.translate(100, 100); //pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); pg2.beginDraw(); pg2.background(255, 255, 0); //黃色小背景 pg2.translate(100, 100); pg2.rotateY(radians(frameCount)); pg2.box(100); pg2.endDraw(); pg3.beginDraw(); pg3.background(255, 0, 0); //紅色小背景 pg3.translate(100, 100); pg3.rotateY(radians(frameCount)); pg3.box(100); pg3.endDraw(); pg4.beginDraw(); pg4.background(255, 0, 255); //紫色小背景 pg4.translate(100, 100); pg4.rotateY(radians(frameCount)); pg4.box(100); pg4.endDraw(); image(pg, 0, 0); image(pg2, 200, 0); image(pg3, 0, 200); image(pg4, 200, 200); }
課堂作業05
// week15_05_postman_mouseDragged_head_angleX0_atan2 // week11_3_postman_again // 重新來一次,讓程式架構變更清楚 PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2; void setup(){ //把上面的圖都拉進新專案裡 size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); foot1 = loadImage("foot1.png"); // 增加腳 旋轉中心 220,375 foot2 = loadImage("foot2.png"); // 增加腳 旋轉中心 260,372 } float [] angleX = new float[10]; //在3D世界,我們的旋轉, float [] angleY = new float[10]; int ID = 0; //一開始是頭的關節 ArrayList<String> lines = new ArrayList<String>(); void keyPressed(){ if(key=='s'){ // 現在動作的所有關節,都存起來 String now = ""; //空字串 for(int i=0; i<10; i++){ now += angleX[i] + " "; //後面有空格 now += angleY[i] + " "; //後面有空格 } lines.add(now); //把現在動作的這行,加到 lines 裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angle.txt", arr); println("現在存檔:" + now); } if(key=='r'){ String [] file = loadStrings("angles.txt"); if(file != null){ // 如果有讀到檔案 for(int i=0; i<file.length; i++){ // 就檔案內容逐行 lines.add(file[i]); //加到 lines 資料結構 } } } if(key=='p') playing = !playing; //動畫 <=> 不播動畫 if(key=='1') ID = 1; // 左邊臂 if(key=='2') ID = 2; // 左邊手 if(key=='3') ID = 3; // 右邊臂 if(key=='4') ID = 4; // 右邊手 if(key=='5') ID = 5; // 左邊腳 if(key=='6') ID = 6; // 右邊腳 if(key=='0') ID = 0; // 頭 } boolean playing = false; //一開始,不播放動畫,按下 'p' 可切換 void mouseDragged(){ // 從 void draw() 找到頭「掛的位置」+236, +231 float dx = mouseX - 236, dy = mouseY - 231; angleX[0] = degrees(atan2(dy, dx)) + 90; //減調座標 // 要把原本 mouseX 的左右移動,改成像 IK 的轉動 //angleX[ID] += mouseX - pmouseX; //angleY[ID] += mouseY - pmouseY; //多了這一行 } int R = 0; void myInterpolate(){ if(lines.size()>=2){ //要有2行以上,才能做內差 int R2 = (R+1)%lines.size(); float alpha = (frameCount%30)/30.0; //介於 0.0~1.0 中間的值 if (alpha==0.0) R = (R+1)%lines.size(); //如果變到0.0就換下一組 float [] oldAngle = float(split( lines.get(R), ' ')); float [] newAngle = float(split( lines.get( R2 ), ' ')); for(int i=0; i<10; i++){ angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha; angleY[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha; } } } void draw(){ background(#FFFFF2); if (playing) myInterpolate(); image(body, 0, 0); // 先畫身體 pushMatrix(); translate(+236, +231); // 再放回去正確的位置 rotate(radians(angleX[0])); translate(-236, -231); // 把頭的旋轉中心, 放到(0,0) image(head, 0, 0); // 再畫頭 popMatrix(); pushMatrix(); //foot1 translate(220, 375); rotate(radians(angleX[5])); translate(-220, -375); image(foot1, 0, 0); popMatrix(); pushMatrix(); //foot2 translate(260, 372); rotate(radians(angleX[6])); translate(-260, -372); image(foot2, 0, 0); popMatrix(); pushMatrix(); // 要畫左邊的上手臂、手肘 translate(+185, +261); rotate(radians(angleX[1])); translate(-185, -261); image(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(+116, +265); rotate(radians(angleX[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); // 要畫右邊的上手臂、手肘 translate(290, 262); rotate(radians(angleX[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angleX[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); }
課堂作業06
// week15_06_postman_mouseDragged_posX_posY_angleX ID_atan2 // week11_3_postman_again // 重新來一次,讓程式架構變更清楚 PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2; void setup(){ //把上面的圖都拉進新專案裡 size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); foot1 = loadImage("foot1.png"); // 增加腳 旋轉中心 220,375 foot2 = loadImage("foot2.png"); // 增加腳 旋轉中心 260,372 } float [] angleX = new float[10]; //在3D世界,我們的旋轉, float [] angleY = new float[10]; int ID = 0; //一開始是頭的關節 ArrayList<String> lines = new ArrayList<String>(); void keyPressed(){ if(key=='s'){ // 現在動作的所有關節,都存起來 String now = ""; //空字串 for(int i=0; i<10; i++){ now += angleX[i] + " "; //後面有空格 now += angleY[i] + " "; //後面有空格 } lines.add(now); //把現在動作的這行,加到 lines 裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angle.txt", arr); println("現在存檔:" + now); } if(key=='r'){ String [] file = loadStrings("angles.txt"); if(file != null){ // 如果有讀到檔案 for(int i=0; i<file.length; i++){ // 就檔案內容逐行 lines.add(file[i]); //加到 lines 資料結構 } } } if(key=='p') playing = !playing; //動畫 <=> 不播動畫 if(key=='1') ID = 1; // 左邊臂 if(key=='2') ID = 2; // 左邊手 if(key=='3') ID = 3; // 右邊臂 if(key=='4') ID = 4; // 右邊手 if(key=='5') ID = 5; // 左邊腳 if(key=='6') ID = 6; // 右邊腳 if(key=='0') ID = 0; // 頭 } boolean playing = false; //一開始,不播放動畫,按下 'p' 可切換 float [] posX = {+236, +185, +116, 290, 357, 220, 260}; float [] posY = {+231, +261, +265, 262, 259, 375, 372}; float [] posAngle = {90, 180, 180, 0, 0, 0-90, -90}; void mouseDragged(){ // 要把原本 mouseX 的左右移動,改成像 IK 的轉動 // 從 void draw() 找到頭「掛的位置」+236, +231 //float dx = mouseX - 236, dy = mouseY - 231; //angleX[0] = degrees(atan2(dy, dx)) + 90; //減調座標 float dx = mouseX - posX[ID], dy = mouseY - posY[ID]; //減掉座標 angleX[ID] = degrees(atan2(dy, dx)) + posAngle[ID]; //某個關節的角度 //angleX[ID] += mouseX - pmouseX; //angleY[ID] += mouseY - pmouseY; //多了這一行 } int R = 0; void myInterpolate(){ if(lines.size()>=2){ //要有2行以上,才能做內差 int R2 = (R+1)%lines.size(); float alpha = (frameCount%30)/30.0; //介於 0.0~1.0 中間的值 if (alpha==0.0) R = (R+1)%lines.size(); //如果變到0.0就換下一組 float [] oldAngle = float(split( lines.get(R), ' ')); float [] newAngle = float(split( lines.get( R2 ), ' ')); for(int i=0; i<10; i++){ angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha; angleY[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha; } } } void draw(){ background(#FFFFF2); if (playing) myInterpolate(); image(body, 0, 0); // 先畫身體 pushMatrix(); translate(+236, +231); // 再放回去正確的位置 rotate(radians(angleX[0])); translate(-236, -231); // 把頭的旋轉中心, 放到(0,0) image(head, 0, 0); // 再畫頭 popMatrix(); pushMatrix(); //foot1 translate(220, 375); rotate(radians(angleX[5])); translate(-220, -375); image(foot1, 0, 0); popMatrix(); pushMatrix(); //foot2 translate(260, 372); rotate(radians(angleX[6])); translate(-260, -372); image(foot2, 0, 0); popMatrix(); pushMatrix(); // 要畫左邊的上手臂、手肘 translate(+185, +261); rotate(radians(angleX[1])); translate(-185, -261); image(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(+116, +265); rotate(radians(angleX[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); // 要畫右邊的上手臂、手肘 translate(290, 262); rotate(radians(angleX[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angleX[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); }






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