week14_1_PFont_createFont_textSize_text
size(300,300);
textSize(50); // 50號字
text("Hello",10,50); // 預設的字型
PFont font = createFont("Times New Roman",50);
textFont(font); // 換字型
text("Hello",10,100);
//print(PFont.list());
// 改用for迴圈,把全部的字型,分行印出來
for(String name:PFont.list()) println(name);
week14_2_PFont_chinese_font_textFont_cursor
PFont font1,font2,font3;
void setup(){
size(300,300);
font1 = createFont("Times New Roman Bold Italic",50);
font2 = createFont("微軟正黑體 Bold",50);
font3 = createFont("elffont-rock.otf",50);
}
void draw(){
background(0);
cursor(CROSS);
fill(255);
textFont(font1);
text("Hello 中文", mouseX+20,mouseY-20);
fill(#FF8E8E);
textFont(font2);
text("Hello 中文", mouseX+20,mouseY+50); // 下面一點點
textFont(font3);
text("ㄅㄆㄇㄈㄉㄊㄋㄌㄍㄎㄏ", mouseX+20,mouseY+100);
}
week14_3_inverse_kinematics_part1
void setup(){
size(400,400);
}
float [] angle = new float[5]; // 有5個關節
void draw(){
background(255);
translate(200,350);
ellipse(0,0,12,12);
pushMatrix();
rotate(radians(angle[0]));
rect(0,-5,50,10);
popMatrix();
}
void mouseDragged(){
angle[0] += mouseX - pmouseX;
}
week14_4_inverse_kinematics_part2
void setup(){
size(400,400);
}
float [] angle = new float[5]; // 有5個關節
void draw(){
background(255);
translate(200,350);
ellipse(0,0,12,12);
pushMatrix();
rotate(radians(angle[0]));
rect(0,-5,50,10);
pushMatrix();
translate(50,0);
rotate(radians(angle[1]));
rect(0,-5,50,10);
popMatrix();
popMatrix();
}
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
int ID = 0;
void keyPressed(){
if(key=='0') ID = 0;
if(key=='1') ID = 1;
}
week14_5_ik_inverse_kinematics_part3
void setup(){
size(400,400);
for(int i=0;i<2;i++){
p[i] = new PVector(200,350-50*i);
}
}
PVector []p = new PVector[6];
void draw(){
background(255);
for(int i=0;i<2;i++){
if(i>0) line(p[i-1].x, p[i-1].y, p[i].x, p[i].y);
fill(255,0,0);
ellipse(p[i].x,p[i].y,8,8);
fill(0);
text("p:"+i,p[i].x+10, p[i].y);
}
ellipse(mouseX,mouseY,6,6);
line(p[0].x,p[0].y,mouseX,mouseY);
}
week14_6_ik_inverse_kinematics_part4
void setup(){
size(400,400);
for(int i=0;i<2;i++){
p[i] = new PVector(200,350-50*i);
}
}
PVector []p = new PVector[6];
void draw(){
background(255);
for(int i=0;i<2;i++){
if(i>0) line(p[i-1].x, p[i-1].y, p[i].x, p[i].y);
fill(255,0,0);
ellipse(p[i].x,p[i].y,8,8);
fill(0);
text("p:"+i,p[i].x+10, p[i].y);
}
PVector now = new PVector(mouseX,mouseY);
PVector v = PVector.sub(now,p[0]).normalize().mult(50);
p[1].x = p[0].x + v.x;
p[1].y = p[0].y + v.y;
ellipse(mouseX,mouseY,6,6);
line(p[0].x,p[0].y,mouseX,mouseY);
}
week14_7_ik_inverse_kinematics_part5
void setup(){
size(400,400);
for(int i=0;i<6;i++){
p[i] = new PVector(200,350-50*i);
}
}
PVector []p = new PVector[6];
void draw(){
background(255);
for(int i=0;i<6;i++){
if(i>0) line(p[i-1].x, p[i-1].y, p[i].x, p[i].y);
fill(255,0,0);
ellipse(p[i].x,p[i].y,8,8);
fill(0);
text("p:"+i,p[i].x+10, p[i].y);
}
PVector now = new PVector(mouseX,mouseY);
PVector v = PVector.sub(now,p[4]).normalize().mult(50);
p[5].x = p[4].x + v.x;
p[5].y = p[4].y + v.y;
ellipse(mouseX,mouseY,6,6);
line(p[4].x,p[4].y,mouseX,mouseY);
}
week14_8_ik_inverse_kinematics_part6
void setup(){
size(400,400);
for(int i=0;i<6;i++){
p[i] = new PVector(200,350-50*i);
}
}
PVector []p = new PVector[6];
void draw(){
background(255);
for(int i=0;i<6;i++){
if(i>0) line(p[i-1].x, p[i-1].y, p[i].x, p[i].y);
fill(255,0,0);
ellipse(p[i].x,p[i].y,8,8);
fill(0);
text("p:"+i,p[i].x+10, p[i].y);
}
PVector now = new PVector(mouseX,mouseY);
for(int i=5;i>0;i--){
PVector v = PVector.sub(now,p[i]).normalize().mult(50);
p[i].x = now.x - v.x;
p[i].y = now.y - v.y;
now = p[i];
}
ellipse(mouseX,mouseY,6,6);
//line(p[4].x,p[4].y,mouseX,mouseY);
}
week14_9_ik_inverse_kinematics_part7
void setup(){
size(400,400);
for(int i=0;i<6;i++){
p[i] = new PVector(200,350-50*i);
}
}
PVector []p = new PVector[6];
void draw(){
background(255);
for(int i=0;i<6;i++){
if(i>0) line(p[i-1].x, p[i-1].y, p[i].x, p[i].y);
fill(255,0,0);
ellipse(p[i].x,p[i].y,8,8);
fill(0);
text("p:"+i,p[i].x+10, p[i].y);
}
PVector now = new PVector(mouseX,mouseY);
p[5].x = now.x;
p[5].y = now.y;
for(int i=4;i>=0;i--){
PVector v = PVector.sub(p[i+1],p[i]).normalize().mult(50);
p[i].x = p[i+1].x - v.x;
p[i].y = p[i+1].y - v.y;
}
for(int i=1;i<=5;i++){
PVector v = PVector.sub(p[i], p[i-1]).normalize().mult(50);
p[i].x = p[i-1].x + v.x;
p[i].y = p[i-1].y + v.y;
}
ellipse(mouseX,mouseY,6,6);
//line(p[4].x,p[4].y,mouseX,mouseY);
}
week14_9b_ik_inverse_kinematics_part8
void setup(){
size(400,400);
for(int i=0;i<N;i++){
p[i] = new PVector(200,350-L*i);
}
}
int N = 20,L = 300 / N;
PVector []p = new PVector[N];
void draw(){
background(255);
for(int i=0;i<N;i++){
if(i>0) line(p[i-1].x, p[i-1].y, p[i].x, p[i].y);
fill(255,0,0);
ellipse(p[i].x,p[i].y,8,8);
fill(0);
text("p:"+i,p[i].x+10, p[i].y);
}
p[N-1].x = mouseX;
p[N-1].y = mouseY;
for(int i=N-2;i>=0;i--){
PVector v = PVector.sub(p[i+1],p[i]).normalize().mult(L);
p[i].x = p[i+1].x - v.x;
p[i].y = p[i+1].y - v.y;
}
for(int i=1;i<N;i++){
PVector v = PVector.sub(p[i], p[i-1]).normalize().mult(L);
p[i].x = p[i-1].x + v.x;
p[i].y = p[i-1].y + v.y;
}
ellipse(mouseX,mouseY,6,6);
//line(p[4].x,p[4].y,mouseX,mouseY);
}










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