2025年5月8日 星期四

12750272_陳昱瑄,week12

 ///week12-1-gundam-head-body-push-trt-pop

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

   size(400,400,P3D);

   body = loadShape("body.obj");

   head = loadShape("head.obj");

   uparm1 = loadShape("uparm1.obj");

   upuparm1 = loadShape("upuparm1.obj");

   hand1 = loadShape("hand1.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點的球


  scale(10,-10,10);//y要上下再返來

  

  shape(body,0,0);

  pushMatrix();

    translate(0, 22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

 pushMatrix();

  shape(upuparm1,0,0);

  pushMatrix();

    translate(-4.1,19.9);

    rotateZ(radians(mouseY));

    translate(4.1,-19.9);

    shape(uparm1,0,0);//上手臂

    pushMatrix();

      translate(-4.5,+16.9);

      rotateX(radians(mouseY));

      translate(4.5,-16.9);

      //translate(mouseX/10.0, -mouseY/10.0);

      //println(mouseX/10.0, -mouseY/10.0);

      shape(hand1,0,0);

    popMatrix();

  popMatrix();

 popMatrix();

}

///week12-2-gundam-head-body-uparm1-upuparm1-hand-angle
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
   size(400,400,P3D);
   body = loadShape("body.obj");
   head = loadShape("head.obj");
   uparm1 = loadShape("uparm1.obj");
   upuparm1 = loadShape("upuparm1.obj");
   hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX);
  angleY[ID] += radians(mouseY - pmouseY); 
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點的球

  scale(10,-10,10);//y要上下再返來
  
  shape(body,0,0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
 pushMatrix();
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    //rotateZ(radians(mouseY));
    rotateZ(radians(angleY[2]));
    rotateY(radians(angleX[2]));
    translate(4.1,-19.9);
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,+16.9);
      //rotateX(radians(mouseY));
      rotateX(radians(angleY[3]));
      rotateY(radians(angleX[3]));
      translate(4.5,-16.9);
      //translate(mouseX/10.0, -mouseY/10.0);
      //println(mouseX/10.0, -mouseY/10.0);
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
 popMatrix();
}

///week12-2-gundam-head-body-left-keyPressed-ID
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
   size(400,400,P3D);
   body = loadShape("body.obj");
   head = loadShape("head.obj");
   uparm1 = loadShape("uparm1.obj");
   upuparm1 = loadShape("upuparm1.obj");
   hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX);
  angleY[ID] += radians(mouseY - pmouseY); 
}
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2; 
  if(key=='3') ID = 3; 
  if(key=='4') ID = 4; 
  if(key=='5') ID = 5; 
  if(key=='6') ID = 6; 
  if(key=='7') ID = 7; 
  if(key=='8') ID = 8; 
  if(key=='9') ID = 9; 
  if(key=='0') ID = 0; 
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點的球

  scale(10,-10,10);//y要上下再返來
  
  shape(body,0,0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
 pushMatrix();
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(angleY[2]);
    rotateY(angleX[2]);
    translate(4.1,-19.9);
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,+16.9);
      rotateX(angleY[3]);
      rotateY(angleX[3]);
      translate(4.5,-16.9);
      //translate(mouseX/10.0, -mouseY/10.0);
      //println(mouseX/10.0, -mouseY/10.0);
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
 popMatrix();
}
///week12_4_gundam_head_body_push-trt-pop-again
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
   size(400,400,P3D);
   body = loadShape("body.obj");
   head = loadShape("head.obj");
   uparm1 = loadShape("uparm1.obj");
   upuparm1 = loadShape("upuparm1.obj");
   hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX);
  angleY[ID] += radians(mouseY - pmouseY); 
}
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2; 
  if(key=='3') ID = 3; 
  if(key=='4') ID = 4; 
  if(key=='5') ID = 5; 
  if(key=='6') ID = 6; 
  if(key=='7') ID = 7; 
  if(key=='8') ID = 8; 
  if(key=='9') ID = 9; 
  if(key=='0') ID = 0; 
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點的球

  scale(10,-10,10);//y要上下再返來
  
  shape(body,0,0);
 pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0,-22.5);
    shape(head,0,0);
 popMatrix();
  
 pushMatrix();
   translate(-2.9,20.8);
   rotateY(angleX[1]);
   rotateX(angleY[1]);
   translate(2.9,-20.8);
   //translate(mouseX/10.0, -mouseY/10.0);
   //println(mouseX/10.0, -mouseY/10.0);
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(angleY[2]);
    rotateY(angleX[2]);
    translate(4.1,-19.9);
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,+16.9);
      rotateX(angleY[3]);
      rotateY(angleX[3]);
      translate(4.5,-16.9);
      //translate(mouseX/10.0, -mouseY/10.0);
      //println(mouseX/10.0, -mouseY/10.0);
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
 popMatrix();
}

// week12_5_gundam_left_copy_right
// 修改自 week12_4_gundam_head_body_push_trt_pop_again
// data 目錄裡, 也要把模型 右半邊
// PShape 宣告 要複製, 要改成 2 右半邊
// void setup() 裡, 也要複製 loadShape 裡面也要改成2 右半邊
// void draw()裡, 也要複製「整組 TRT」, 右半邊裡面的 1 變 2、x正負再反過來
PShape body, head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2; // week12_5
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
  uparm2 = loadShape("uparm2.obj"); // week12_5
  upuparm2 = loadShape("upuparm2.obj"); // week12_5
  hand2 = loadShape("hand2.obj"); // week12_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂 3: 手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void keyPressed(){ // 小心, 注音輸入法,會把 1 變成 ㄅ 要記得關中文的注音
  if(key=='1') ID = 1; // 還沒有設好「上上手臂」
  if(key=='2') ID = 2; // ok 上手臂
  if(key=='3') ID = 3; // ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; // ok 頭
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]); // week12_2 x方向 左右拖曳, 是對Y軸轉
    rotateX(angleY[0]); // week12_2 y方向 上下拖曳, 是對X軸轉
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); // 左邊的手臂系列
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleY[2]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[2]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(angleY[3]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[3]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();

  
  pushMatrix(); // 右邊的手臂系列
    translate(+2.9, 20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9, -20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm2, 0, 0); // 上上手臂
    pushMatrix();
      translate(+4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleY[5]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[5]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm2, 0, 0); // 上手臂
      pushMatrix();
        translate(+4.5, +16.9);
        rotateX(angleY[6]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[6]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand2, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

//week12-6-sound
//要有聲音 Library函式庫
//Sketch - Library- Managed Libraries 找 sound
//會看到 Sound | Provides a simple way to work with audio
// install 下載安裝(會有小勾勾)
//安裝好Sound後 會有File-Examples 點開 Libraries核心函式庫Sound
//Soundfile 那堆範例 看SimplePlayback簡單播放音樂範例
import processing.sound.*;//抄範例
SoundFile mySound;//
void setup(){
  size(400,400);
  mySound = new SoundFile(this, "music.mp3");
  mySound.play();
}
void draw(){
  
}
//week12-7-sound1-intro-ingame-sword-monkey
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
  size(400,400);
  sndInGame = new SoundFile(this,"In Game Music.mp3");
  sndIntro = new SoundFile(this,"Intro Song_Final.mp3");
  sndMonkey = new SoundFile(this,"Monkey .1mp3");
  sndSword = new SoundFile(this,"sword slash.mp3");
  sndIntro.play();
}
boolean playingIntro = true;
void keyPressed(){
  if(playingIntro){
     sndIntro.stop();
     sndInGame.play();
     playingIntro = false;
  }else{
     sndInGame.stop();
     sndIntro.play();
     playingIntro = true;
  }
}
void mousePressed(){
   if(mouseButton==LEFT) sndSword.play();
   if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){
  
}









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