課堂作業一
PImage sangi,head,body,uparmL,lefthand,uparmR,righthand,legL,legR;
float[]angle=new float[20];
int ID =0;
void mouseDragged(){
angle[ID]+= mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID=1;//左臂
if(key=='2') ID=2;//左手
if(key=='3') ID=3;//右臂
if(key=='4') ID=4;//右手
if(key=='5') ID=5;//待用
if(key=='6') ID=6;//待用
if(key=='0') ID=0;//頭
if(key=='s'){//從這裡開始
String now="";//要放現在全部關節的值
for(int i=0;i<20;i++){//利用for迴圈
now+=angle[i]+" ";//全部塞到now裡面
}
lines.add(now);
String[] arr= new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){
if(R==0){ //如果目前沒有任何東西
String[]file =loadStrings("angles.txt");
if(file != null){//如果有讀到檔案
for(int i=0;i<file.length;i++){//就檔案內容逐行
lines.add(file[i]);//加到lines資料結構裡
}
}
}
if (R<lines.size()){
float[]now=float(split(lines.get(R),' '));
for(int i=0;i<20;i++) angle[i] =now[i];
R=(R+1)%lines.size();
}
}
}
int R=0;
ArrayList<String> lines= new ArrayList <String>(); //放移動的結果
void setup(){
size(600,600);
sangi = loadImage("1.1.png");
head = loadImage("1.1_head.png");
body = loadImage("1.1_body.png");
uparmL = loadImage("1.1_uparm_L.png");
lefthand = loadImage("1.1_left_hand.png");
uparmR = loadImage("1.1_uparm_R.png");
righthand = loadImage("1.1_right_hands.png");
legL = loadImage("1.1_leg_L.png");
legR = loadImage("1.1_leg_R.png");
}
void draw(){
background(#FFFFF2);
image(sangi,0,0);//基礎的全身
fill(255,0,255,128);//半透明紫色
rect(0,0,600,600);//蓋上去
pushMatrix();
translate(237,155);
rotate(radians(angle[1]));
translate(-237,-155);
image(uparmL,0,0);
pushMatrix();
translate(170,152);
rotate(radians(angle[2]));
translate(-170,-152);
image(lefthand,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,164);
rotate(radians(angle[3]));
translate(-357,-164);
image(uparmR,0,0);
pushMatrix();
translate(424,154);
rotate(radians(angle[4]));
translate(-424,-154);
image(righthand,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(257,275);
rotate(radians(angle[5]));
translate(-257,-275);
image(legL,0,0);
popMatrix();
pushMatrix();
translate(338,275);
rotate(radians(angle[6]));
translate(-338,-275);
image(legR,0,0);
popMatrix();
pushMatrix();
translate(299,130);
rotate(radians(angle[0]));
translate(-299,-129);
image(head,0,0);
popMatrix();
image(body,0,0);
}
課堂作業二
//week11_2_alpha_interpolation
PImage sangi,head,body,uparmL,lefthand,uparmR,righthand,legL,legR;
float[]angle=new float[20];
int ID =0;
void mouseDragged(){
angle[ID]+= mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID=1;//左臂
if(key=='2') ID=2;//左手
if(key=='3') ID=3;//右臂
if(key=='4') ID=4;//右手
if(key=='5') ID=5;//待用
if(key=='6') ID=6;//待用
if(key=='0') ID=0;//頭
if(key=='s'){//從這裡開始
String now="";//要放現在全部關節的值
for(int i=0;i<20;i++){//利用for迴圈
now+=angle[i]+" ";//全部塞到now裡面
}
lines.add(now);
String[] arr= new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){
if(R==0){ //如果目前沒有任何東西
String[]file =loadStrings("angles.txt");
if(file != null){//如果有讀到檔案
for(int i=0;i<file.length;i++){//就檔案內容逐行
lines.add(file[i]);//加到lines資料結構裡
}
}
}
if (R<lines.size()){
float[]now=float(split(lines.get(R),' '));
for(int i=0;i<20;i++) angle[i] =now[i];
R=(R+1)%lines.size();
}
}
if(key=='p'){
float[]oldAngle =float(split(lines.get(R),' '));
float[]newAngle =float(split(lines.get((R+1)%lines.size()),' '));
float alpha=(frameCount%30)/30.0;
for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha;
}
}
int R=0;
ArrayList<String> lines= new ArrayList <String>(); //放移動的結果
void setup(){
size(600,600);
sangi = loadImage("1.1.png");
head = loadImage("1.1_head.png");
body = loadImage("1.1_body.png");
uparmL = loadImage("1.1_uparm_L.png");
lefthand = loadImage("1.1_left_hand.png");
uparmR = loadImage("1.1_uparm_R.png");
righthand = loadImage("1.1_right_hands.png");
legL = loadImage("1.1_leg_L.png");
legR = loadImage("1.1_leg_R.png");
}
void draw(){
background(#FFFFF2);
image(sangi,0,0);//基礎的全身
fill(255,0,255,128);//半透明紫色
rect(0,0,600,600);//蓋上去
pushMatrix();
translate(237,155);
rotate(radians(angle[1]));
translate(-237,-155);
image(uparmL,0,0);
pushMatrix();
translate(170,152);
rotate(radians(angle[2]));
translate(-170,-152);
image(lefthand,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,164);
rotate(radians(angle[3]));
translate(-357,-164);
image(uparmR,0,0);
pushMatrix();
translate(424,154);
rotate(radians(angle[4]));
translate(-424,-154);
image(righthand,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(257,275);
rotate(radians(angle[5]));
translate(-257,-275);
image(legL,0,0);
popMatrix();
pushMatrix();
translate(338,275);
rotate(radians(angle[6]));
translate(-338,-275);
image(legR,0,0);
popMatrix();
pushMatrix();
translate(299,130);
rotate(radians(angle[0]));
translate(-299,-129);
image(head,0,0);
popMatrix();
image(body,0,0);
}
課堂作業二 better
搬到外面方便呼叫
void myInterpolate(){
if(lines.size()>0){
float alpha=(frameCount%30)/30.0;
if(alpha==0.0) R=(R+1)%lines.size();
int R2=(R+1)%lines.size();
float[]oldAngle =float(split(lines.get(R),' '));
float[]newAngle =float(split(lines.get(R2),' '));
for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha;
}
}
void draw(){
myInterpolate();
課堂作業三
PImage sangi,head,body,uparmL,lefthand,uparmR,righthand,legL,legR;
void setup(){
size(600,600);
sangi = loadImage("1.1.png");
head = loadImage("1.1_head.png");
body = loadImage("1.1_body.png");
uparmL = loadImage("1.1_uparm_L.png");
lefthand = loadImage("1.1_left_hand.png");
uparmR = loadImage("1.1_uparm_R.png");
righthand = loadImage("1.1_right_hands.png");
legL = loadImage("1.1_leg_L.png");
legR = loadImage("1.1_leg_R.png");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID = 0;
ArrayList<String> lines= new ArrayList <String>();
void keyPressed(){
if(key=='s'){
String now="";//要放現在全部關節的值
for(int i=0;i<10;i++){
now+=angleX[i]+" ";
now+=angleY[i]+" ";
}
lines.add(now);
String[] arr= new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
println("現在存檔:"+now);
}
if(key=='r'){
String [] file = loadStrings("angles.txt");
if(file != null){//如果有讀到檔案
for(int i=0;i<file.length;i++){//就檔案內容逐行
lines.add(file[i]);//加到lines資料結構裡
println("現在存檔:"+file[i]);
}
}
}
if(key=='p') playing = !playing;
if(key=='1') ID=1;//左臂
if(key=='2') ID=2;//左手
if(key=='3') ID=3;//右臂
if(key=='4') ID=4;//右手
if(key=='5') ID=5;//待用
if(key=='6') ID=6;//待用
if(key=='0') ID=0;//頭
}
boolean playing = false;
void mouseDragged(){
angleX[ID]+= mouseX-pmouseX;
angleY[ID]+= mouseY-pmouseY;
}
int R=0;
void myInterpolate(){
if(lines.size()>=2){
float alpha=(frameCount%30)/30.0;
if(alpha==0.0) R=(R+1)%lines.size();
int R2=(R+1)%lines.size();
float[]oldAngle =float(split(lines.get(R),' '));
float[]newAngle =float(split(lines.get(R2),' '));
for(int i=0;i<10;i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha)+newAngle[i]*alpha;
angleY[i] = oldAngle[i*2+0]*(1-alpha)+newAngle[i]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if(playing) myInterpolate();
image(body,0,0);
pushMatrix();
translate(299,130);
rotate(radians(angleX[0]));
translate(-299,-129);
image(head,0,0);
popMatrix();
pushMatrix();
translate(257,275);
rotate(radians(angleX[5]));
translate(-257,-275);
image(legL,0,0);
popMatrix();
pushMatrix();
translate(338,275);
rotate(radians(angleX[6]));
translate(-338,-275);
image(legR,0,0);
popMatrix();
pushMatrix();
translate(237,155);
rotate(radians(angleX[1]));
translate(-237,-155);
image(uparmL,0,0);
pushMatrix();
translate(170,152);
rotate(radians(angleX[2]));
translate(-170,-152);
image(lefthand,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,164);
rotate(radians(angleX[3]));
translate(-357,-164);
image(uparmR,0,0);
pushMatrix();
translate(424,154);
rotate(radians(angleX[4]));
translate(-424,-154);
image(righthand,0,0);
popMatrix();
popMatrix();
}
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