week11-1
程式碼:
//week11-1-postman-saveString-loadString
//week10-6-postman-many-angle-ID-saveStrings-loadStrings
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1,hand2,uparm2;
float [] angle = new float[20];//準備20個關節的變數
int ID = 0;//現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
if(key=='s'){//從這裡開始 每次按s就存一組angle
String now = "";//要放現在全部的關節的值
for(int i=0;i<20;i++){//利用for迴圈
now += + angle[i]+ " ";//全部塞到now裡 記得有空
}
lines.add(now);//把現在的這行 加到line裡
String[]arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){//replay 照著之前按's'存檔的lines重播一次
if(R==0){
String [] file = loadStrings("angles.txt");
if(file!=null){
for(int i=0;i<file.length;i++){
lines.add(file[i]);
}
}
}
if(R<lines.size()){
float [] now = float(split(lines.get(R),' '));
for(int i=0;i<20;i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();//放移動的結果
//到這裡結束
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
hand1 = loadImage("hand1.png");
uparm1 = loadImage("uparm1.png");
hand2 = loadImage("hand2.png");
uparm2 = loadImage("uparm2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(184,263);
rotate(radians(angle[1]));
translate(-184,-263);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(116,265);
rotate(radians(angle[2]));
translate(-116,-265);
image(hand1,0,0);//手臂
popMatrix();
popMatrix();
pushMatrix();//要畫右邊的上手臂
translate(290,262);
rotate(radians(angle[3]));
translate(-290,-262);
image(uparm2,0,0);
pushMatrix();
translate(357,259);
rotate(radians(angle[4]));
translate(-357,-259);
image(hand2,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(236,231);//再放回去正確的位置
rotate(radians(angle[0]));
translate(-236,-231);//把頭的旋轉中心 放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}
week11-2
程式碼:
//week11-2-postman-alpha-interpolation
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1,hand2,uparm2;
float [] angle = new float[20];//準備20個關節的變數
int ID = 0;//現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
if(key=='s'){//從這裡開始 每次按s就存一組angle
String now = "";//要放現在全部的關節的值
for(int i=0;i<20;i++){//利用for迴圈
now += + angle[i]+ " ";//全部塞到now裡 記得有空
}
lines.add(now);//把現在的這行 加到line裡
String[]arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){//replay 照著之前按's'存檔的lines重播一次
if(R==0){
String [] file = loadStrings("angles.txt");
if(file!=null){
for(int i=0;i<file.length;i++){
lines.add(file[i]);
}
}
}
if(R<lines.size()){
float [] now = float(split(lines.get(R),' '));
for(int i=0;i<20;i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
if(key=='p'){//按了r之後 想要內插中間的結果
float [] oldAngle = float(split(lines.get(R),' '));
float [] newAngle = float(split(lines.get((R+1)%lines.size()),' '));
float alpha = (frameCount%30)/30.0;
for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha;
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();//放移動的結果
//到這裡結束
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
hand1 = loadImage("hand1.png");
uparm1 = loadImage("uparm1.png");
hand2 = loadImage("hand2.png");
uparm2 = loadImage("uparm2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(184,263);
rotate(radians(angle[1]));
translate(-184,-263);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(116,265);
rotate(radians(angle[2]));
translate(-116,-265);
image(hand1,0,0);//手臂
popMatrix();
popMatrix();
pushMatrix();//要畫右邊的上手臂
translate(290,262);
rotate(radians(angle[3]));
translate(-290,-262);
image(uparm2,0,0);
pushMatrix();
translate(357,259);
rotate(radians(angle[4]));
translate(-357,-259);
image(hand2,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(236,231);//再放回去正確的位置
rotate(radians(angle[0]));
translate(-236,-231);//把頭的旋轉中心 放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}
week11-3
程式碼:
//week11-3
PImage postman,head,body,uparm1,hand1,uparm2,hand2,foot1,foot2;
void setup(){
size(560,560);
postman=loadImage("postman.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
uparm2=loadImage("uparm2.png");
hand1=loadImage("hand1.png");
hand2=loadImage("hand2.png");
foot1=loadImage("foot1.png");
foot2=loadImage("foot2.png");
}
float[]angleX=new float[10];//在3D2的世界裡,我們旋轉
float[]angleY=new float[10];
int ID=0;
ArrayList<String> lines=new ArrayList<String>();
void keyPressed(){
if(key=='s'){//現在動作所有關節,都存起來
String now="";//空字串
for(int i=0;i<10;i++){
now+=angleX[i]+" ";
now+=angleY[i]+" ";
}
lines.add(now);
String[]arr=new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
println("現在存檔:"+now);
}
if(key=='r'){
String[]file=loadStrings("angles.txt");
if(file!=null){
for(int i=0;i<file.length;i++){
lines.add(file[i]);
println("現在讀檔:"+file[i]);
}
}
}
if(key=='p')playing = !playing;
if(key=='1') ID=1;
if(key=='2') ID=2;
if(key=='3') ID=3;
if(key=='4') ID=4;
if(key=='5') ID=5;
if(key=='6') ID=6;
if(key=='0') ID=0;
}
boolean playing=false;//一開始,不播放動畫,按下'p'可切換
void mouseDragged(){
angleX[ID]+=mouseX-pmouseX;
angleY[ID]+=mouseY-pmouseY;//多了這一行
}
int R = 0;
void myInterpolate(){
if(lines.size()>=2){
float alpha = (frameCount%30)/30.0;
if(alpha==0.0) R = (R+1)%lines.size();
int R2=(R+1)%lines.size();
float[]oldAngle=float(split(lines.get(R),' '));
float[]newAngle=float(split(lines.get(R2),' '));
for(int i=0;i<10;i++){
angleX[i]=oldAngle[i*2+0]*(1-alpha)+newAngle[i*2+0]*alpha;
angleY[i]=oldAngle[i*2+1]*(1-alpha)+newAngle[i*2+1]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if(playing) myInterpolate();
image(body, 0, 0);//先畫身體
pushMatrix();
translate(232, 200);// 再放回去正確的位置
rotate(radians(angleX[0]));
translate(-232, -200);// 把頭的旋轉中心,放到(0,0)
image(head, 0, 0);//再畫頭
popMatrix();
pushMatrix();//foot1
translate(220, 375);
rotate(radians(angleX[5]));
translate(-220, -375);
image(foot1, 0, 0);
popMatrix();
pushMatrix();//foot2
translate(260, 372);
rotate(radians(angleX[6]));
translate(-260, -372);
image(foot2, 0, 0);
popMatrix();
pushMatrix();//上手臂
translate(185, 261);// 再放回去正確的位置
rotate(radians(angleX[1]));
translate(-185, -261);// 旋轉中心,放到(0,0)
image(uparm1, 0, 0);
pushMatrix();//手
translate(126, 261);// 再放回去正確的位置
rotate(radians(angleX[2]));
translate(-126, -261);// 旋轉中心,放到(0,0)
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();//上手臂2
translate(290, 262);// 再放回去正確的位置
rotate(radians(angleX[3]));
translate(-290, -262);// 旋轉中心,放到(0,0)
image(uparm2, 0, 0);
pushMatrix();//手2
translate(357, 259);// 再放回去正確的位置
rotate(radians(angleX[4]));
translate(-357, -259);// 旋轉中心,放到(0,0)
image(hand2, 0, 0);
popMatrix();
popMatrix();
}
沒有留言:
張貼留言