week11
week11_1
//week11_1_postman_saveStrings_loadStrings //修改自week10_6_postman_many_angle_ID_saveStrings_loadStrings PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; //準備20個關節的變數 int ID = 0; //現在要處裡的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1;//左邊臂 if(key=='2') ID = 2;//左邊手 if(key=='3') ID = 3;//右邊臂 if(key=='4') ID = 4;//右邊手 if(key=='5') ID = 5;//(待用) if(key=='6') ID = 6;//(待用) if(key=='0') ID = 0;//頭 if(key=='s'){ //從這開始 每次按s就存一組角度 String now = "";//要放現在全部的關節的值 for(int i=0; i<20; i++){//利用for迴圈 now += + angle[i] + " ";//全部塞到now裡,記得有空 } lines.add(now);//把現在這行,加到lines裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); } if(key=='r'){ //replay 照著之前按s存檔的lines重播一次 if(R==0){ //如果目前的沒有東西 String [] file = loadStrings("angles.txt"); if(file != null){ //如果有讀到檔案 for(int i=0; i<file.length; i++){ //就檔案內容進行 lines.add(file[i]); //加到lines資料結構裡 } } } if(R<lines.size()){ float [] now = float(split( lines.get(R), ' ')); for(int i=0; i<20; i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } } int R = 0; //一開始沒有任何東西 ArrayList<String> lines = new ArrayList<String>(); //放移動的結果 //到這結束 void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); rotate(radians(angle[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angle[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(angle[0])); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); image(body, 0, 0);//再畫身體 }
week11_2
//week11_2_postman_alpha_interpolation //修改自week10_6_postman_many_angle_ID_saveStrings_loadStrings PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; //準備20個關節的變數 int ID = 0; //現在要處裡的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1;//左邊臂 if(key=='2') ID = 2;//左邊手 if(key=='3') ID = 3;//右邊臂 if(key=='4') ID = 4;//右邊手 if(key=='5') ID = 5;//(待用) if(key=='6') ID = 6;//(待用) if(key=='0') ID = 0;//頭 if(key=='s'){ //從這開始 每次按s就存一組角度 String now = "";//要放現在全部的關節的值 for(int i=0; i<20; i++){//利用for迴圈 now += + angle[i] + " ";//全部塞到now裡,記得有空 } lines.add(now);//把現在這行,加到lines裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); } if(key=='r'){ //replay 照著之前按s存檔的lines重播一次 if(R==0){ //如果目前的沒有東西 String [] file = loadStrings("angles.txt"); if(file != null){ //如果有讀到檔案 for(int i=0; i<file.length; i++){ //就檔案內容進行 lines.add(file[i]); //加到lines資料結構裡 } } } if(R<lines.size()){ float [] now = float(split( lines.get(R), ' ')); for(int i=0; i<20; i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } if(key=='p'){ //按了r之後,想要內插中間的結果 int R2 = (R+1)%lines.size(); float [] oldAngle = float(split( lines.get( R ), ' ')); float [] newAngle = float(split( lines.get( (R+1)%lines.size() ), ' ')); float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 for(int i=0; i<20; i++) angle[i] = oldAngle[i]*(1-alpha) + newAngle[i]*alpha; } } int R = 0; //一開始沒有任何東西 ArrayList<String> lines = new ArrayList<String>(); //放移動的結果 //到這結束 void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); rotate(radians(angle[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angle[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(angle[0])); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); image(body, 0, 0);//再畫身體 } week11_2_better
//week11_2_postman_alpha_interpolation_better //修改自week10_6_postman_many_angle_ID_saveStrings_loadStrings PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; //準備20個關節的變數 int ID = 0; //現在要處裡的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1;//左邊臂 if(key=='2') ID = 2;//左邊手 if(key=='3') ID = 3;//右邊臂 if(key=='4') ID = 4;//右邊手 if(key=='5') ID = 5;//(待用) if(key=='6') ID = 6;//(待用) if(key=='0') ID = 0;//頭 if(key=='s'){ //從這開始 每次按s就存一組角度 String now = "";//要放現在全部的關節的值 for(int i=0; i<20; i++){//利用for迴圈 now += + angle[i] + " ";//全部塞到now裡,記得有空 } lines.add(now);//把現在這行,加到lines裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); } if(key=='r'){ //replay 照著之前按s存檔的lines重播一次 if(R==0){ //如果目前的沒有東西 String [] file = loadStrings("angles.txt"); if(file != null){ //如果有讀到檔案 for(int i=0; i<file.length; i++){ //就檔案內容進行 lines.add(file[i]); //加到lines資料結構裡 } } } if(R<lines.size()){ float [] now = float(split( lines.get(R), ' ')); for(int i=0; i<20; i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } //if(key=='p'){ //按了r之後,想要內插中間的結果 // int R2 = (R+1)%lines.size(); // float [] oldAngle = float(split( lines.get( R ), ' ')); // float [] newAngle = float(split( lines.get( (R+1)%lines.size() ), ' ')); // float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 // for(int i=0; i<20; i++) angle[i] = oldAngle[i]*(1-alpha) + newAngle[i]*alpha; //} } int R = 0; //一開始沒有任何東西 ArrayList<String> lines = new ArrayList<String>(); //放移動的結果 //到這結束 void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void myInterpolate(){ if(lines.size()>0){ float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 if(alpha==0.0) R = (R+1)%lines.size(); //如果便道0.0就換下一組 int R2 = (R+1)%lines.size(); float [] oldAngle = float(split( lines.get( R ), ' ')); float [] newAngle = float(split( lines.get( R2 ), ' ')); for(int i=0; i<20; i++) angle[i] = oldAngle[i]*(1-alpha) + newAngle[i]*alpha; } } void draw(){ //在void draw()裡,加一行myInterpolate(); myInterpolate(); //我的內插 background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); rotate(radians(angle[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angle[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(angle[0])); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); image(body, 0, 0);//再畫身體 }
week11_3// week11_3_postman_again //重新來一次,讓程式的架構變更清楚 PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2; void setup(){ //把上面的圖都拉進新專案 size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); foot1 = loadImage("foot1.png");//增加腳 旋轉中心220,375 foot2 = loadImage("foot2.png");//增加腳 旋轉中心260,372 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; //一開始是頭的關節 ArrayList<String> lines = new ArrayList<String>(); void keyPressed(){ if(key=='s'){ String now = "";// 空字串 for(int i=0; i<10; i++){ now += + angleX[i] + " "; //後面有空格 now += + angleY[i] + " "; //後面有空格 } lines.add(now);//把現在這行,加到lines裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); println("現在存檔:" +now); } if(key=='r'){ String [] file = loadStrings("angles.txt"); if(file != null){ for(int i=0; i<file.length; i++){ lines.add(file[i]); println("現在讀檔:" + file[i]); } } } if(key=='p') playing = !playing; //播動畫<=>不播動畫 if(key=='1') ID = 1;//左邊臂 if(key=='2') ID = 2;//左邊手 if(key=='3') ID = 3;//右邊臂 if(key=='4') ID = 4;//右邊手 if(key=='5') ID = 5;//左邊腳 if(key=='6') ID = 6;//右邊腳 if(key=='0') ID = 0;//頭 } boolean playing = false; //一開始,不撥放動畫,按下p可切換 void mouseDragged(){ angleX[ID] += mouseX - pmouseX; angleY[ID] += mouseY - pmouseY; //多了這一行 } int R = 0; void myInterpolate(){ if(lines.size()>=2){ //要有2行以上,才能做內插 float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 if(alpha==0.0) R = (R+1)%lines.size(); //如果變到0就換下一組 int R2 = (R+1)%lines.size(); float [] oldAngle = float(split( lines.get( R ), ' ')); float [] newAngle = float(split( lines.get( R2 ), ' ')); for(int i=0; i<10; i++){ angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha; angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha; } } } void draw(){ background(#FFFFF2); if(playing) myInterpolate(); image(body, 0, 0);//先畫身體 pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(angleX[0])); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); pushMatrix();//foot1 translate(220, 375); rotate(radians(angleX[5])); translate(-220, -375); image(foot1, 0, 0); popMatrix(); pushMatrix(); //foot2 translate(260, 372); rotate(radians(angleX[6])); translate(-260, -372); image(foot2, 0, 0); popMatrix(); pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); rotate(radians(angleX[1])); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(angleX[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); rotate(radians(angleX[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angleX[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); }
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