// week13_1_processing_video
// Sketch - Library - Manage Libraries... 安裝video // 教學在 https://processing.org/tutorials/vedio import processing.video.*; // Java 使用外掛的[匯入] //Capture vedio; // 有視訊鏡頭的,用這個版本 Movie movie;//沒有鏡頭,改用這個 void setup(){ size(640,480); //常見的視訊 //video = new Capture(this,640,480); //video.start(); //打開視訊 movie = new Movie(this, "street.mov"); //讀檔案 movie.loop(); } void draw(){ //if(video.available()) video.read(); //image(vedio,0,0); if(movie.available()) movie.read(); image(movie,0,0); }// week13_2_camera_movie_eye_center_up // 電腦圖學繪圖時,會設定camera的相關係數 import processing.video.*;// 要使用影片的外掛喔 Movie movie; // 要放影片的變數 void setup(){ size(720,480,P3D); // 要記得加上P3D 才能有OpenGL 3D 功能 movie = new Movie(this,"street.mov");// 請再把street.mov拉進來 movie.loop();// 迴圈播放 影片解析度720x480 } void draw(){ // https:processing.org/reference/camera_.html; camera(mouseX,mouseY,500,360,240,0,0,1,0); //很多參數 eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ // 現在把影片中心點,當主角 if(movie.available()) movie.read();// 有新畫面,就讀入 image(movie,0,0);//放影片,放在0,0 }// week13_3_textureMode_beginShape_vertex_endShape // 先教[貼圖],之後再加進去 PImage img; void setup(){ size(400,400,P3D); // 要加 P3D 才有 OpenGL 3D 功能 img = loadImage("chessboard.png");// 記得把圖檔拉進來 textureMode(NORMAL);// 有很多種[貼圖的模式] }// 先用最簡單的NORMAL來畫, 2個三角形, 不像是3D透視的效果 void draw(){ background(128);// 灰背景 beginShape();//開始畫 texture(img);// 把圖片,當貼圖 vertex(40,80,0,0); // 四個頂點vertex的四邊形,會截出2個三角形 vertex(320,20,1,0); vertex(380,360,1,1); vertex(160,380,0,1); endShape(); }// week13_4_camera_chessboard_texture_front_left // 把貼圖,跟camera整合在一起 PImage img; void setup(){ size(400,400,P3D); img = loadImage("chessboard.png"); textureMode(NORMAL); } void draw(){ // 攝影機[往前方看],左右,前後移動 camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0); background(128);// 灰背景 beginShape(); //front正前方,z座標都放0 texture(img); vertex(0,0,0,0,0); // x,y,z,u,v vertex(400,0,0,1,0); vertex(400,400,0,1,1); vertex(0,400,0,0,1); endShape(); beginShape();//left左方,x座標都放0 texture(img); vertex(0,0,0,0,0); // x,y,z,u,v vertex(400,0,0,1,0); vertex(400,400,0,1,1); vertex(0,400,0,0,1); endShape(); }// week13_5_camera_keyPressed_keyCode_x_y_z_angle_cos_sin // 修改自week13_4_camera_chessboard_texture_front_left // 利用 方向鍵(上下左右鍵)來移動 PImage img; void setup(){ size(400,400,P3D); img = loadImage("chessboard.png"); textureMode(NORMAL); } float x = 200,y = 200, z = 200,angle = 180; void keyPressed(){ // 按方向鍵 if(keyCode == LEFT) angle--; if(keyCode == RIGHT) angle++; if(keyCode == UP){ x += cos(radians(angle)); z += sin(radians(angle));//小心,是z(3D前後)不是y(3D上下) } if(keyCode == DOWN){ x -= cos(radians(angle)); z -= sin(radians(angle));//小心,是z(3D前後)不是y(3D上下) } } void draw(){ // 攝影機[往前方看],左右,前後移動 if(keyPressed) keyPressed();//補強一下,讓按鍵按下去,會一直更新 //camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);//註解掉 camera(x,y,z,x+cos(radians(angle)),y,z+sin(radians(angle)),0,1,0); background(128);// 灰背景 beginShape(); //front正前方,z座標都放0 texture(img); vertex(0,0,0,0,0); // x,y,z,u,v vertex(400,0,0,1,0); vertex(400,400,0,1,1); vertex(0,400,0,0,1); endShape(); beginShape();//left左方,x座標都放0 texture(img); vertex(0,0,0,0,0); // x,y,z,u,v vertex(400,0,0,1,0); vertex(400,400,0,1,1); vertex(0,400,0,0,1); endShape(); }// week13_6_combine_all_Movie_Capture_PImage_camera_sin_cos_P3D // 把今天數的,全部加進來 // street.mov及chessboard.png都拉進來 import processing.video.*; Movie movie;// 等一下, 再把Capture視訊鏡頭加進來 PImage img; void setup(){ size(400,400,P3D); movie = new Movie(this,"street.mov");//720x480 movie.loop(); img = loadImage("chessboard.png"); textureMode(NORMAL); video = new Capture(this,640,480); video.start();//要記得開始播放 } Capture video; //有鏡頭,再加他 void draw(){ camera(200,200,200,200+cos(radians(frameCount)),200,200+sin(radians(frameCount)),0,1,0); background(128); if(movie.available())movie.read();//有畫面,就讀入畫面 beginShape(); //正前方的牆 texture(img); vertex(0,0,0,0,0); // x,y,z,u,v vertex(400,0,0,1,0); vertex(400,400,0,1,1); vertex(0,400,0,0,1); endShape(); translate(0,0,1); image(movie,0,0,360,240); if(movie.available())movie.read();//有畫面,就讀入畫面 beginShape(); //左邊的牆,直接放視訊 texture(video); vertex(0,0,0,0,0); // x,y,z,u,v vertex(400,0,0,1,0); vertex(400,400,0,1,1); vertex(0,400,0,0,1); endShape(); }





沒有留言:
張貼留言