// week10_6_postman_many_angle_ID_saveStrings_loadStrings
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
} // 記得把圖檔拉進來哦!!!!
void keyPressed(){
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
if(key=='s'){ // 從這裡開始 每次按 's' 就存一組 angle
String now = ""; // 要放現在全部的關節的值
for(int i=0; i<20; i++){ // 利用 for 迴圈
now += angle[i] + " "; // 全部塞到 now 裡, 記得有空
}
lines.add(now); // 把現在的這行, 加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
}
if(key=='r'){ // replay, 照著之前按 's' 存檔的 lines 重播一次
if(R==0){
String [] file = loadStrings("angles.txt");
if(file != null){
for(int i=0; i<file.length; i++){
lines.add(file[i]);
}
}
}
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0; i<20; i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); // 放移動的結果
// 到這裡結束
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); // 基礎的郵差先生(全身)
fill(255, 0, 255, 128); // 半透明的紫色
rect(0, 0, 560, 560); // 蓋上去
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); // 再放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 再畫頭
popMatrix();
image(body, 0, 0); // 再畫身體
}
// week10_6_postman_many_angle_ID_saveStrings_loadStrings
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
} // 記得把圖檔拉進來哦!!!!
void keyPressed(){
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
if(key=='s'){ // 從這裡開始 每次按 's' 就存一組 angle
String now = ""; // 要放現在全部的關節的值
for(int i=0; i<20; i++){ // 利用 for 迴圈
now += angle[i] + " "; // 全部塞到 now 裡, 記得有空
}
lines.add(now); // 把現在的這行, 加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
}
if(key=='r'){ // replay, 照著之前按 's' 存檔的 lines 重播一次
if(R==0){
String [] file = loadStrings("angles.txt");
if(file != null){
for(int i=0; i<file.length; i++){
lines.add(file[i]);
}
}
}
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0; i<20; i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
if(key=='p'){
float [] oldAngle = float(split(lines.get( R ), ' '));
float [] newAngle = float(split(lines.get(( R+1 )%lines.size()), ' '));
float alpha = (frameCount%30)/30.0;
for (int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha;
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); // 放移動的結果
// 到這裡結束
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); // 基礎的郵差先生(全身)
fill(255, 0, 255, 128); // 半透明的紫色
rect(0, 0, 560, 560); // 蓋上去
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); // 再放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 再畫頭
popMatrix();
image(body, 0, 0); // 再畫身體
}
2的better有bug,按s後會當機以下由於無四肢圖片無法檢查是否正確
PImage postman, head, body, uparmR, handR, uparmL, handL, footR, footL;
void setup(){
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparmR = loadImage("uparmR.png");
handR = loadImage("handR.png");
uparmL = loadImage("uparmL.png");
handL = loadImage("handL.png");
footR = loadImage("footR.png");
footL = loadImage("footL.png");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
ArrayList<String> lines = new ArrayList<String>();
void keyPressed(){
if(key=='s'){
String now = " ";
for(int i=0;i<10;i++){
now += angleX[i] + " ";
now += angleY[i] + " ";
}
lines.add(now);
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
println("現在存檔 :" + now);
}
if(key=='r'){
String [] file = loadStrings("angles.txt");
if(file != null){
for(int i=0;i<file.length;i++){
lines.add(file[i]);
println("現在讀檔 :" +file[i]);
}
}
}
if(key=='p') playing = !playing;
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
}
boolean playing = false;
void mouseDragged(){
angleX[ID] += mouseX-pmouseX;
angleY[ID] += mouseY-pmouseY;
}
int R = 0;
void myInterpolate(){
if(lines.size()>=2){
float alpha = (frameCount%30)/30.0;
if(alpha==0.0) R = (R+1)%lines.size();
int R2 = (R+1)%lines.size();
float [] oldAngle = float(split(lines.get(R), ' '));
float [] newAngle = float(split(lines.get(R2), ' '));
for(int i=0;i<10;i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha)+newAngle[i*2+0]*alpha;
angleY[i] = oldAngle[i*2+0]*(1-alpha)+newAngle[i*2+0]*alpha;
}
}
}
void draw(){
background(#C0EBD7);
image(body,0,0);
pushMatrix();
translate(236,231);
rotate(radians(angleX[0]));
translate(-220,-375);
image(head,0,0);
popMatrix();
pushMatrix();
translate(220,375);
rotate(radians(angleX[5]));
translate(-220,-375);
image(footR,0,0);
popMatrix();
pushMatrix();
translate(260,372);
rotate(radians(angle[6]));
translate(-260,-372);
image(footL,0,0);
popMatrix();
pushMatrix();
translate(260,372);
rotate(radians(angle[1]));
translate(-260,-372);
image(uparmR,0,0);
popMatrix();
pushMatrix();
translate(260,372);
rotate(radians(angle[2]));
translate(-260,-372);
image(handR,0,0);
popMatrix();
pushMatrix();
translate(260,372);
rotate(radians(angle[3]));
translate(-260,-372);
image(uparmL,0,0);
popMatrix();
pushMatrix();
translate(260,372);
rotate(radians(angle[4]));
translate(-260,-372);
image(handL,0,0);
popMatrix();
}
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