2025-05-08 Week12
1. 期末作品: 跳舞的機器人2. 主題: 聲音、音樂、音效
3. 主題: 貼圖
4. 主題: 視訊
課堂練習1
//week12_1_gundum_head_body_uparm_upuparm_hand
//修改自 week09_2_gundum_body_push_trt_pop
//再加上 week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
// Ctrl-K 開專案的檔案總管,把 week09_5 的模型 copy 到 week12_1
PShape body,head,uparm1,upuparm1,hand1;
void setup(){
size(400,400,P3D);
body=loadShape("body.obj");
head=loadShape("head.obj");
uparm1=loadShape("uparm1.obj");
upuparm1=loadShape("upuparm1.obj");
hand1=loadShape("hand1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10); //y要上下再反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); //再放回原本位置
rotateZ(radians(mouseX));
translate(4.1,-19.9);
shape(uparm1,0,0); //上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(radians(mouseX));
translate(4.5,-16.9);
//translate(mouseX/10.0,-mouseY/10.0); //一邊移動一邊找適合的數值
//println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 4.5,-16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
課堂練習2
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自 week12_1_gundam_head_body_uparm_upuparm_hand
//要加上float [] angleX = new float[10];
//要加上float [] angleY = new float[10];
PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj"); //week09_5
upuparm1 = loadShape("upuparm1.obj"); //week09_5
hand1 = loadShape("hand1.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10, -10, 10); //y要上下反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix(); //左邊的手臂系列
shape(upuparm1, 0, 0); //上上手臂
pushMatrix();
translate(-4.1, 19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
shape(uparm1, 0, 0); //上手臂
pushMatrix();
translate(-4.5, 16.9);
//rotateX(radians(mouseX));
rotateX(angleY[3]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[3]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
課堂練習3
//week12_3_gundum_head_body_left_keyPressed_ID
PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj"); //week09_5
upuparm1 = loadShape("upuparm1.obj"); //week09_5
hand1 = loadShape("hand1.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
if(key=='1')ID=1; //還沒有設定好上上手臂
if(key=='2')ID=2; //ok 上手臂
if(key=='3')ID=3; //ok 手
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0; //ok頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10, -10, 10); //y要上下反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix(); //左邊的手臂系列
shape(upuparm1, 0, 0); //上上手臂
pushMatrix();
translate(-4.1, 19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
shape(uparm1, 0, 0); //上手臂
pushMatrix();
translate(-4.5, 16.9);
//rotateX(radians(mouseX));
rotateX(angleY[3]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[3]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
課堂練習4
設定上上手臂
//week12_4_gundum_head_body_push_trt_pop_again
// 修改自week12_3_gundum_head_body_left_keyPressed_ID
PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj"); //week09_5
upuparm1 = loadShape("upuparm1.obj"); //week09_5
hand1 = loadShape("hand1.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
if(key=='1')ID=1; //還沒有設定好上上手臂
if(key=='2')ID=2; //ok 上手臂
if(key=='3')ID=3; //ok 手
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0; //ok頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10, -10, 10); //y要上下反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix(); //左邊的手臂系列
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
//利用下面兩行尋找旋轉中心的座標
//translate(mouseX/10.0,-mouseY/10.0); //一邊移動一邊找適合的數值
//println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex2.9,-20.8
shape(upuparm1, 0, 0); //上上手臂
pushMatrix();
translate(-4.1, 19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
shape(uparm1, 0, 0); //上手臂
pushMatrix();
translate(-4.5, 16.9);
//rotateX(radians(mouseX));
rotateX(angleY[3]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[3]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
課堂練習5
做出右邊
//week12_5_gundum_left_copy_right
// 修改自week12_4_gundum_head_body_push_trt_pop_again
//PShape 宣告要複製 要改成2
//void setup()裡 也要複製loadshape 裡面也要改成2
//void draw()裡 也要複製整組TRT 裡面的1變2 x正的變負 負的變正
PShape body, head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2; //week09_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
uparm2 = loadShape("uparm2.obj"); //week09_5
upuparm2 = loadShape("upuparm2.obj"); //week09_5
hand2 = loadShape("hand2.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
if(key=='1')ID=1; //還沒有設定好上上手臂
if(key=='2')ID=2; //ok 上手臂
if(key=='3')ID=3; //ok 手
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0; //ok頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10, -10, 10); //y要上下反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix(); //左邊的手臂系列
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
//利用下面兩行尋找旋轉中心的座標
//translate(mouseX/10.0,-mouseY/10.0); //一邊移動一邊找適合的數值
//println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex4.0,-20.7
shape(upuparm1, 0, 0); //上上手臂
pushMatrix();
translate(-4.1, 19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
shape(uparm1, 0, 0); //上手臂
pushMatrix();
translate(-4.5, 16.9);
//rotateX(radians(mouseX));
rotateX(angleY[3]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[3]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix(); //右邊的手臂系列
translate(+2.9,20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9,-20.8);
shape(upuparm2, 0, 0); //上上手臂
pushMatrix();
translate(+4.1, 19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[5]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[5]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(-4.1, -19.9);//把物體的旋轉值,放到座標中心
shape(uparm2, 0, 0); //上手臂
pushMatrix();
translate(+4.5, 16.9);
//rotateX(radians(mouseX));
rotateX(angleY[6]); //week12_2 x方向,左右拖曳,是對y軸轉
rotateY(angleX[6]); //week12_2 y方向,上下拖曳,是對x軸轉
translate(-4.5, -16.9); //剛剛把手移到座標中心的移動量
shape(hand2,0,0);
popMatrix();
popMatrix();
popMatrix();
課堂練習6
//week12_6_sound
//要有聲音 需要聲音的 Library 函式庫
//Sketch - Library - Managed Libraries 找 sound 會看到Sound | Provides a simple way to work with audio
//選它 右下角Install下載安裝
//安裝好Sound後 會有File - Examples 點開 Libraries 核心函式庫 Sound
//Soundfile 那堆範例 看SimplePlayback 簡單播放音樂的範例
import processing.sound.*; //抄範例
SoundFile mySound; //抄範例 改一下變數名
void setup(){
size(400,400);
mySound = new SoundFile(this,"music.mp3");
mySound.play();
}
void draw(){ //記得要有個空的draw()函式
}
課堂練習7
//week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
size(400,400);
sndInGame = new SoundFile(this, "In Game Music.mp3");
sndIntro = new SoundFile(this, "Intro Song_Final.mp3");
sndMonkey = new SoundFile(this, "Monkey 1.mp3");
sndSword = new SoundFile(this, "sword slash.mp3");
sndIntro.play(); //開場簡介的音樂
}
boolean playingIntro = true;
void keyPressed(){ //按下空白鍵 會進入遊戲音樂
if(playingIntro){
sndIntro.stop(); //開場簡介的音樂 stop
sndInGame.play(); //進入遊戲關卡的音樂 play
playingIntro = false; //現在沒播開場簡介
}else{
sndInGame.stop();
sndIntro.play();
playingIntro = true;
}
}
void mousePressed(){
if(mouseButton==LEFT) sndSword.play();
if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){
}






沒有留言:
張貼留言