week12_1_gundam_head_body_uparm_upuparm_hand
//修改自 week09_2再加上week09_5
//再把 week09_5的 左邊的一堆 push trt pop 貼到後面,執行時mouse亂轉
week12_2_gundam_head_body_uparm_upuparm_hand_angle
week12_3_gundam_head_body_left_keyPressed_ID
//week12_3_gundam_head_body_left_keyPressed_ID
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
PShape body,head;
PShape uparm1,upuparm1,hand1; //week09_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
if(key=='3')ID=3;
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0;
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10); //y要上下再反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); // 再掛回去原本的位置
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9); //把物體的旋轉中心, 放到座標中心
shape(uparm1,0,0); //上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9);
//translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
week12_4_gundam_head_body_push_trt_pop_again
//week12_4_gundam_head_body_push_trt_pop_again
//修改自week12_3_gundam_head_body_left_keyPressed_ID
PShape body,head;
PShape uparm1,upuparm1,hand1; //week09_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
if(key=='1')ID=1; //上上手臂
if(key=='2')ID=2; // 上手臂
if(key=='3')ID=3; // 手
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0; //頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10); //y要上下再反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); // 再掛回去原本的位置
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9); //把物體的旋轉中心, 放到座標中心
shape(uparm1,0,0); //上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9);
//translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
week12_5_gundam_left_copy_right
//week12_5_gundam_left_copy_right
//修改自week12_4
PShape body,head;
PShape uparm1,upuparm1,hand1;
PShape uparm2,upuparm2,hand2; // week12_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
uparm2 = loadShape("uparm2.obj");
upuparm2 = loadShape("upuparm2.obj");
hand2 = loadShape("hand2.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
if(key=='1')ID=1; //上上手臂
if(key=='2')ID=2; // 上手臂
if(key=='3')ID=3; // 手
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0; //頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10); //y要上下再反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix(); //左半邊
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); // 再掛回去原本的位置
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9); //把物體的旋轉中心, 放到座標中心
shape(uparm1,0,0); //上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9);
//translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix(); //右半邊
translate(2.9,20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9,-20.8);
shape(upuparm2,0,0); //上上手臂
pushMatrix();
translate(4.1,19.9); // 再掛回去原本的位置
rotateZ(angleY[5]);
rotateY(angleX[5]);
translate(-4.1,-19.9); //把物體的旋轉中心, 放到座標中心
shape(uparm2,0,0); //上手臂
pushMatrix();
translate(4.5,16.9);
rotateX(angleY[6]);
rotateY(angleX[6]);
translate(-4.5,-16.9);
//translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9
shape(hand2,0,0);
popMatrix();
popMatrix();
popMatrix();
}
week12_6_sound// week12_6_sound
// 要有聲音,需要聲音的Library函式庫 (mp3,wav,wma)
// Sketch - Library - Managed Libraries 找sound會看到
// 會看到 Sound | Provides a simple way to work with audio
// 選它,右下角 Install 下載安裝(會有小勾勾)
// 安裝好Sound後,會有File - Examples 點開 Libraries核心函式庫 Sound
// Soundfile 那堆範例 看 SimplePlayback 簡單播放音樂的範例
import processing.sound.*;
SoundFile mySound;
void setup(){
size(400,400);
mySound = new SoundFile(this, "music.mp3");
mySound.play();
}
void draw(){ //記得要有個空的draw()函式 才會持續更新
}
week12_7_sound_intro_ingame_sword_monkey
//week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
size(400,400);
sndInGame = new SoundFile(this,"In Game Music.mp3");
sndIntro = new SoundFile(this,"Intro Song_Final.mp3");
sndMonkey = new SoundFile(this,"Monkey 1.mp3");
sndSword = new SoundFile(this,"sword slash.mp3");
sndIntro.play(); //開場簡介音樂
}
boolean playingIntro = true;
void keyPressed(){ //按下空白鍵,會進入遊戲音樂
if(playingIntro){ //若在播「開場簡介」
sndIntro.stop(); //開場簡介的音樂 stop
sndIntro.play(); // 進入遊戲關卡的音樂 play
playingIntro = false; //現在沒播「開場簡介」
}else{ //若沒播「開場簡介」
sndInGame.stop();
sndIntro.play();
playingIntro = true;
}
}
void mousePressed(){
if(mouseButton==LEFT) sndSword.play();
if(mouseButton==RIGHT) sndMonkey.play();
}
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