2025年5月8日 星期四

week12

 week12_1_gundam_head_body_uparm_upuparm_hand

//修改自 week09_2再加上week09_5

//再把 week09_5的 左邊的一堆 push trt pop 貼到後面,執行時mouse亂轉


week12_2_gundam_head_body_uparm_upuparm_hand_angle


week12_3_gundam_head_body_left_keyPressed_ID

//week12_3_gundam_head_body_left_keyPressed_ID

//week12_2_gundam_head_body_uparm_upuparm_hand_angle

PShape body,head;

PShape uparm1,upuparm1,hand1; //week09_5

void setup(){

  size(400,400,P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

}

float [] angleX = new float[10];

float [] angleY = new float[10];

int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手

void mouseDragged(){

  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳

  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳

}

void keyPressed(){

  if(key=='1')ID=1;

  if(key=='2')ID=2;

  if(key=='3')ID=3;

  if(key=='4')ID=4;

  if(key=='5')ID=5;

  if(key=='6')ID=6;

  if(key=='7')ID=7;

  if(key=='8')ID=8;

  if(key=='9')ID=9;

  if(key=='0')ID=0;

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10); //原點的球

  

  scale(10,-10,10); //y要上下再反過來

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();

    shape(upuparm1,0,0); //上上手臂

    pushMatrix();

      translate(-4.1,19.9); // 再掛回去原本的位置

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9); //把物體的旋轉中心, 放到座標中心

      shape(uparm1,0,0); //上手臂

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        //translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值

        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}


week12_4_gundam_head_body_push_trt_pop_again

//week12_4_gundam_head_body_push_trt_pop_again

//修改自week12_3_gundam_head_body_left_keyPressed_ID

PShape body,head;

PShape uparm1,upuparm1,hand1; //week09_5

void setup(){

  size(400,400,P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

}

float [] angleX = new float[10];

float [] angleY = new float[10];

int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手

void mouseDragged(){

  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳

  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳

}

void keyPressed(){ //小心注音輸入法

  if(key=='1')ID=1; //上上手臂

  if(key=='2')ID=2; // 上手臂

  if(key=='3')ID=3; // 手

  if(key=='4')ID=4;

  if(key=='5')ID=5;

  if(key=='6')ID=6;

  if(key=='7')ID=7;

  if(key=='8')ID=8;

  if(key=='9')ID=9;

  if(key=='0')ID=0; //頭

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10); //原點的球

  

  scale(10,-10,10); //y要上下再反過來

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();

    shape(upuparm1,0,0); //上上手臂

    pushMatrix();

      translate(-4.1,19.9); // 再掛回去原本的位置

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9); //把物體的旋轉中心, 放到座標中心

      shape(uparm1,0,0); //上手臂

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        //translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值

        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}


week12_5_gundam_left_copy_right

//week12_5_gundam_left_copy_right

//修改自week12_4

PShape body,head;

PShape uparm1,upuparm1,hand1;

PShape uparm2,upuparm2,hand2; // week12_5

void setup(){

  size(400,400,P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

  uparm2 = loadShape("uparm2.obj");

  upuparm2 = loadShape("upuparm2.obj");

  hand2 = loadShape("hand2.obj");

}

float [] angleX = new float[10];

float [] angleY = new float[10];

int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手

void mouseDragged(){

  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳

  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳

}

void keyPressed(){ //小心注音輸入法

  if(key=='1')ID=1; //上上手臂

  if(key=='2')ID=2; // 上手臂

  if(key=='3')ID=3; // 手

  if(key=='4')ID=4;

  if(key=='5')ID=5;

  if(key=='6')ID=6;

  if(key=='7')ID=7;

  if(key=='8')ID=8;

  if(key=='9')ID=9;

  if(key=='0')ID=0; //頭

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10); //原點的球

  

  scale(10,-10,10); //y要上下再反過來

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix(); //左半邊

    translate(-2.9,20.8);

    rotateY(angleX[1]);

    rotateX(angleY[1]);

    translate(2.9,-20.8);

    shape(upuparm1,0,0); //上上手臂

    pushMatrix();

      translate(-4.1,19.9); // 再掛回去原本的位置

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9); //把物體的旋轉中心, 放到座標中心

      shape(uparm1,0,0); //上手臂

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        //translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值

        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

  

  pushMatrix(); //右半邊

    translate(2.9,20.8);

    rotateY(angleX[4]);

    rotateX(angleY[4]);

    translate(-2.9,-20.8);

    shape(upuparm2,0,0); //上上手臂

    pushMatrix();

      translate(4.1,19.9); // 再掛回去原本的位置

      rotateZ(angleY[5]);

      rotateY(angleX[5]);

      translate(-4.1,-19.9); //把物體的旋轉中心, 放到座標中心

      shape(uparm2,0,0); //上手臂

      pushMatrix();

        translate(4.5,16.9);

        rotateX(angleY[6]);

        rotateY(angleX[6]);

        translate(-4.5,-16.9);

        //translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值

        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 4.5,-16.9

        shape(hand2,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}

week12_6_sound

// week12_6_sound

// 要有聲音,需要聲音的Library函式庫 (mp3,wav,wma)

// Sketch - Library - Managed Libraries 找sound會看到

// 會看到 Sound | Provides a simple way to work with audio

// 選它,右下角 Install 下載安裝(會有小勾勾)

// 安裝好Sound後,會有File - Examples 點開 Libraries核心函式庫 Sound

// Soundfile 那堆範例 看 SimplePlayback 簡單播放音樂的範例

import processing.sound.*;

SoundFile mySound;

void setup(){

  size(400,400);

  mySound = new SoundFile(this, "music.mp3");

  mySound.play();

}

void draw(){ //記得要有個空的draw()函式 才會持續更新


}


week12_7_sound_intro_ingame_sword_monkey

//week12_7_sound_intro_ingame_sword_monkey

import processing.sound.*;

SoundFile sndInGame,sndIntro,sndMonkey,sndSword;

void setup(){

  size(400,400);

  sndInGame = new SoundFile(this,"In Game Music.mp3");

  sndIntro = new SoundFile(this,"Intro Song_Final.mp3");

  sndMonkey = new SoundFile(this,"Monkey 1.mp3");

  sndSword = new SoundFile(this,"sword slash.mp3");

  sndIntro.play(); //開場簡介音樂

}

boolean playingIntro = true;

void keyPressed(){ //按下空白鍵,會進入遊戲音樂

  if(playingIntro){ //若在播「開場簡介」

    sndIntro.stop(); //開場簡介的音樂 stop

    sndIntro.play(); // 進入遊戲關卡的音樂 play

    playingIntro = false; //現在沒播「開場簡介」

  }else{ //若沒播「開場簡介」

    sndInGame.stop();

    sndIntro.play();

    playingIntro = true;

  }

}

void mousePressed(){

  if(mouseButton==LEFT) sndSword.play();

  if(mouseButton==RIGHT) sndMonkey.play();

}



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