//week13_1_processing_video
import processing.video.*; //java使用外掛匯入
//有視訊鏡頭,用這個版本
Capture video;
//Movie movie; 沒有鏡頭,用這個
void setup(){
size(640,480); //常見的視訊
video = new Capture(this,640,480);
video.start(); //打開視訊
}
void draw(){
if(video.available())video.read();
image(video,0,480);
}
//week13_2_camera_movie_eye_center_up
//電腦圖學繪圖,會設定camera的相關係數
import processing.video.*; //要使用影片外掛
Movie movie; //要放影片變數
void setup(){
size(600,400,P3D); //要記得加上P3D才能OpenGL
movie = new Movie(this, "street.mov"); //請再把street.mov拉進來
movie.loop(); //迴圈播放
}
void draw(){
background(128);
camera(mouseX,mouseY,120,300,200,0,0,1,0);
if(movie.available())movie.read(); //有新畫面,就讀入
image(movie,0,0); //放影片,放在0,0
}
//week13_3_texture_textureMode_beginShape_vertex_endShape
//先教貼圖,之後再加進去
PImage img;
void setup(){
size(400,400,P3D); //要記得加上P3D才有OpenGL功能
img = loadImage("chessboard.png"); //記得把圖檔拉進來
textureMode(NORMAL); //有很多種貼圖
}
void draw(){
background(128); //灰背景
beginShape(); //開始畫
texture(img); //把圖片,當貼圖
vertex(40,80,0,0); //4個頂點vertex的四邊形,會截出兩個三角形
vertex(320,20,1,0);
vertex(380,360,1,1);
vertex(160,380,0,1);
endShape();
}
//week13_4_camera_chessboard_texture_front_left
//把貼圖,跟camera整合再一起
PImage img;
void setup(){
size(400,400,P3D);
img = loadImage("chessboard.png"); //記得把圖檔拉進來
textureMode(NORMAL); //有很多種貼圖
}
void draw(){ //攝影機往前方看,左右前後移動
camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
background(128); //灰背景
beginShape(); //front正前方,z座標都放0
texture(img); //把圖片,當貼圖
vertex(0,0,0,0,0); //x,y,z,u,v
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape(); //left左方,x座標都放0
texture(img);
vertex(0,0,0,0,0); //x,y,z,u,v
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
//week13_5_camera_keyPressed_keyCode_x_y_z_angle_cos_sin
//修改week13-4
//利用方向鍵(上下左右)來移動
PImage img;
void setup(){
size(400,400,P3D);
img = loadImage("chessboard.png"); //記得把圖檔拉進來
textureMode(NORMAL); //有很多種貼圖
}
float x=200,y=200,z=200,angle=180;
void keyPressed(){ //按方向鍵
if(keyCode==LEFT) angle--;
if(keyCode==RIGHT) angle++;
if(keyCode==UP) {
x += cos(radians(angle));
z += sin(radians(angle)); //是z(3D前後)不是y(3D上下)
}
if(keyCode==DOWN) {
x -= cos(radians(angle));
z -= sin(radians(angle)); //是z(3D前後)不是y(3D上下)
}
}
void draw(){ //攝影機往前方看,左右前後移動
if(keyPressed) keyPressed();
camera(x,y,z,x+ cos(radians(angle)),y,z-sin(radians(angle)),0,1,0);
background(128); //灰背景
beginShape(); //front正前方,z座標都放0
texture(img); //把圖片,當貼圖
vertex(0,0,0,0,0); //x,y,z,u,v
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape(); //left左方,x座標都放0
texture(img);
vertex(0,0,0,0,0); //x,y,z,u,v
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
//week13_6_combine_all_Movie_Capture_PImage_camera_sin_cos_P3D
//把今天教的,全部加起來
//street.mov,chessboard.png都拉進來
import processing.video.*;
Movie movie;
PImage img;
void setup(){
size(400,400,P3D);
movie = new Movie(this,"street.mov"); //720x480
movie.loop(); //記得要把視訊循環撥放
img = loadImage("chessboard.png"); //記得把圖檔拉進來
textureMode(NORMAL); //有很多種貼圖
video = new Capture(this,640,480);
video.start(); //要記得開始撥放
}
Capture video; //有鏡頭再加他
void draw(){ //攝影機往前方看,左右前後移動
camera(200,200,200,200+cos(radians(frameCount)), 200,200+sin(radians(frameCount)),0,1,0);
background(128);
if(movie.available())movie.read(); //有畫面,就讀入畫面
beginShape(); //正前方的牆
texture(img); //把圖片,當貼圖
vertex(0,0,0,0,0); //x,y,z,u,v
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
translate(0,0,1);
image(movie,0,0,360,240);
if(video.available()) video.read();
beginShape(); //左邊的牆
texture(video); //把視訊,當貼圖
vertex(0,0,0,0,0); //x,y,z,u,v
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
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