//week15-1
//File > Example > Demo > Test > MultipleWindows
void setup(){
size(300,200);
background(255,0,0);
WindowB child = new WindowB();
}
void draw(){
}
//以下會獨立執行
class WindowB extends PApplet{
public WindowB(){ //建構子 constructor
super(); //呼叫上一層建構子
PApplet.runSketch(new String[]{this.getClass().getName()}, this);
}
public void settings(){
size(300,200);
}
public void setup(){
//size(200,200);
background(0,255,0);
}
void draw(){ //空白的,要放
}
}
//week15-2_multiple_window_PGraphics
PGraphics pg;
void setup(){
size(400,400,P3D);
pg = createGraphics(200,200,P3D);
}
void draw(){
background(255,0,0);
pg.beginDraw();
pg.background(0,255,0);
pg.translate(100,100);
pg.rotateY(radians(frameCount));
pg.box(100);
pg.endDraw();
image(pg,0,0);
}
//week15-3_multiple_windows_pg1_pg2_pg3_pg4
PGraphics pg,pg2,pg3,pg4;
void setup(){
size(400,400,P3D);
pg = createGraphics(200,200,P3D);
pg2 = createGraphics(200,200,P3D);
pg3 = createGraphics(200,200,P3D);
pg4 = createGraphics(200,200,P3D);
}
void draw(){
background(255,0,0);
pg.beginDraw();
pg.background(0,255,0);
pg.translate(100,100);
pg.rotateY(radians(frameCount));
pg.box(100);
pg.endDraw();
pg2.beginDraw();
pg2.background(0,0,255);
pg2.translate(100,100);
pg2.rotateY(radians(frameCount));
pg2.box(100);
pg2.endDraw();
pg3.beginDraw();
pg3.background(255,0,0);
pg3.translate(100,100);
pg3.rotateY(radians(frameCount));
pg3.box(100);
pg3.endDraw();
pg4.beginDraw();
pg4.background(255,255,0);
pg4.translate(100,100);
pg4.rotateY(radians(frameCount));
pg4.box(100);
pg4.endDraw();
image(pg,0,0);
image(pg2,200,0);
image(pg3,0,200);
image(pg4,200,200);
}
//week15-4
//修改自week15-3_multiple_windows_pg1_pg2_pg3_pg4
//偷Arcball從File > Example > Demo > Test > MultipleWindows
PGraphics pg,pg2,pg3,pg4;
Arcball arcball;
void setup(){
size(400,400,P3D);
arcball = new Arcball(this,200);
pg = createGraphics(200,200,P3D);
pg2 = createGraphics(200,200,P3D);
pg3 = createGraphics(200,200,P3D);
pg4 = createGraphics(200,200,P3D);
}
void mousePressed(){
arcball.mousePressed();
}
void mouseDragged(){
arcball.mouseDragged();
}
void draw(){
background(255,0,0);
pg.beginDraw();
pg.background(0,255,0);
arcball.run();
//pg.translate(100,100);
//pg.rotateY(radians(frameCount));
pg.box(100);
pg.endDraw();
pg2.beginDraw();
pg2.background(0,0,255);
pg2.translate(100,100);
pg2.rotateY(radians(frameCount));
pg2.box(100);
pg2.endDraw();
pg3.beginDraw();
pg3.background(255,0,0);
pg3.translate(100,100);
pg3.rotateY(radians(frameCount));
pg3.box(100);
pg3.endDraw();
pg4.beginDraw();
pg4.background(255,255,0);
pg4.translate(100,100);
pg4.rotateY(radians(frameCount));
pg4.box(100);
pg4.endDraw();
image(pg,0,0);
image(pg2,200,0);
image(pg3,0,200);
image(pg4,200,200);
}

//week15-5_postman_mouseDragged_angle0
//修改自week11-3_postman_again
PImage postman, head, body, uparm1, hand1, uparm2, hand2,foot1,foot2;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("arm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("arm2.png");
hand2 = loadImage("hand2.png");
foot1= loadImage("foot1.png");
foot2= loadImage("foot2.png");
}
float [] angleX=new float[10]; //3D的世界裡,我們的旋轉
float [] angleY=new float[10];
int ID=0;
ArrayList<String> lines = new ArrayList<String>();
void keyPressed() {
if(key=='s'){
String now="";
for(int i=0;i<10;i++){
now += angleX[i] + " ";
now += angleY[i] + " ";
}
lines.add(now); //把現在動作的這行,家道lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
println("現在存檔:"+now);
}
if (key=='r') { // replay, 照著之前按 's' 存檔的 lines 重播一次
String [] file = loadStrings("angles.txt");
if (file!=null) {
for (int i=0; i<file.length; i++) {
lines.add(file[i]);
println("現在讀檔:"+file[i]);
}
}
}
if(key=='p') playing = !playing; //播動畫<=>不播動畫
if (key=='1') ID = 1; // 左邊臂
if (key=='2') ID = 2; // 左邊手
if (key=='3') ID = 3; // 右邊臂
if (key=='4') ID = 4; // 右邊手
if (key=='5') ID = 5; // 左邊腳
if (key=='6') ID = 6; // 右邊腳
if (key=='0') ID = 0; // 頭
}
boolean playing=false; //一開始,不播動畫
void mouseDragged() {
float dx=mouseX-236,dy=mouseY-231;
angleX[0]=degrees(atan2(dy,dx))+90;
//要把原本mouseX的左右移動,改成向IK
//angleX[ID] += mouseX - pmouseX;
//angleY[ID] += mouseY - pmouseY;
}
int R=0;
void myInterpolate(){
if(lines.size()>=2){
float alpha=(frameCount%30)/30.0;
if(alpha==0.0) R=(R+1)%lines.size();
int R2=(R+1)%lines.size();
float [] oldAngle=float(split(lines.get(R), ' '));
float [] newAngle=float(split(lines.get(R2), ' '));
for(int i=0;i<10;i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if(playing) myInterpolate();
image(body, 0, 0); // 畫身體
pushMatrix();
translate(+236, +231); // 再放回去正確的位置
rotate(radians(angleX[0]));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 再畫頭
popMatrix();
pushMatrix(); //腳 foot
translate(+220, +375);
rotate(radians(angleX[5]));
translate(-220, -375);
image(foot1, 0, 0);
popMatrix();
pushMatrix();
translate(+260, +372);
rotate(radians(angleX[6]));
translate(-260, -372);
image(foot2, 0, 0);
popMatrix();
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angleX[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angleX[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angleX[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angleX[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
}

//week15-6_postman_mouseDragged_angle0
//修改自week11-3_postman_again
PImage postman, head, body, uparm1, hand1, uparm2, hand2,foot1,foot2;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("arm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("arm2.png");
hand2 = loadImage("hand2.png");
foot1= loadImage("foot1.png");
foot2= loadImage("foot2.png");
}
float [] angleX=new float[10]; //3D的世界裡,我們的旋轉
float [] angleY=new float[10];
int ID=0;
ArrayList<String> lines = new ArrayList<String>();
void keyPressed() {
if(key=='s'){
String now="";
for(int i=0;i<10;i++){
now += angleX[i] + " ";
now += angleY[i] + " ";
}
lines.add(now); //把現在動作的這行,家道lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
println("現在存檔:"+now);
}
if (key=='r') { // replay, 照著之前按 's' 存檔的 lines 重播一次
String [] file = loadStrings("angles.txt");
if (file!=null) {
for (int i=0; i<file.length; i++) {
lines.add(file[i]);
println("現在讀檔:"+file[i]);
}
}
}
if(key=='p') playing = !playing; //播動畫<=>不播動畫
if (key=='1') ID = 1; // 左邊臂
if (key=='2') ID = 2; // 左邊手
if (key=='3') ID = 3; // 右邊臂
if (key=='4') ID = 4; // 右邊手
if (key=='5') ID = 5; // 左邊腳
if (key=='6') ID = 6; // 右邊腳
if (key=='0') ID = 0; // 頭
}
boolean playing=false; //一開始,不播動畫
float [] posX={236,185,116,290,357,220,260};
float [] posY={231,261,265,262,259,375,372};
float [] posAngle={90,180,180,0,0,-90,-90};
void mouseDragged() {
//float dx=mouseX-236,dy=mouseY-231;
//angleX[0]=degrees(atan2(dy,dx))+90;
//要把原本mouseX的左右移動,改成向IK
//angleX[ID] += mouseX - pmouseX;
//angleY[ID] += mouseY - pmouseY;
float dx=mouseX-posX[ID],dy=mouseY-posY[ID];
angleX[ID]=degrees(atan2(dy,dx))+posAngle[ID];
}
int R=0;
void myInterpolate(){
if(lines.size()>=2){
float alpha=(frameCount%30)/30.0;
if(alpha==0.0) R=(R+1)%lines.size();
int R2=(R+1)%lines.size();
float [] oldAngle=float(split(lines.get(R), ' '));
float [] newAngle=float(split(lines.get(R2), ' '));
for(int i=0;i<10;i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if(playing) myInterpolate();
image(body, 0, 0); // 畫身體
pushMatrix();
translate(+236, +231); // 再放回去正確的位置
rotate(radians(angleX[0]));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 再畫頭
popMatrix();
pushMatrix(); //腳 foot
translate(+220, +375);
rotate(radians(angleX[5]));
translate(-220, -375);
image(foot1, 0, 0);
popMatrix();
pushMatrix();
translate(+260, +372);
rotate(radians(angleX[6]));
translate(-260, -372);
image(foot2, 0, 0);
popMatrix();
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angleX[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angleX[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angleX[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angleX[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
}
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